/**
* @author Anarchy
*
* This class should hold all the information of a player
* before he entered an event. It is used to restore
* players' status after an event, or after disconnection.
*/
public class PlayerData
{
private int playerId;
private int playerColor;
private String playerTitle;
private Location playerLocation;
public PlayerData(Player player)
{
playerId = player.getObjectId();
playerColor = player.getAppearance().getNameColor();
playerTitle = player.getTitle();
playerLocation = new Location(player.getX(), player.getY(), player.getZ());
}
public void restore(Player player)
{
if (player.isDead())
player.doRevive();
player.getAppearance().setNameColor(playerColor);
player.setTitle(playerTitle);
player.setTeam(TeamType.NONE);
player.teleportTo(playerLocation, 0);
player.sendMessage("Your status has been restored after leaving an event.");
// Increase the participated in tasks
int participates = PlayerMemo.getVarInt(player, "participated_automatic_events"); PlayerMemo.setVar(player, "participated_automatic_events", participates+1, -1);
}
public int getPlayerId()
{
return playerId;
}
public int getPlayerColor()
{
return playerColor;
}
public String getPlayerTitle()
{
return playerTitle;
}
}
I present to your attention two options for the Hellbound location map
details in the archive
if you have larger effect files, you do not need to replace them
download
updates can be made behind the scenes, so if you catch a crit, post on the forum or download the archive, it may have already been fixed
additionally you can download
all la2 music from the latest version of the game 2025 download
the entire La2 ambisound from the latest version of the game 2025 download
Question
addx20
Hello Folks! again one more small problem! I need just to adapt the 2 red lines to acis 398 Thanks!!!
package net.sf.l2j.gameserver.eola.eventengine;
import net.sf.l2j.gameserver.model.location.Location;
import net.sf.l2j.gameserver.enums.TeamType;
import net.sf.l2j.gameserver.model.actor.Player;
import net.sf.l2j.gameserver.model.memo.PlayerMemo;
/**
* @author Anarchy
*
* This class should hold all the information of a player
* before he entered an event. It is used to restore
* players' status after an event, or after disconnection.
*/
public class PlayerData
{
private int playerId;
private int playerColor;
private String playerTitle;
private Location playerLocation;
public PlayerData(Player player)
{
playerId = player.getObjectId();
playerColor = player.getAppearance().getNameColor();
playerTitle = player.getTitle();
playerLocation = new Location(player.getX(), player.getY(), player.getZ());
}
public void restore(Player player)
{
if (player.isDead())
player.doRevive();
player.getAppearance().setNameColor(playerColor);
player.setTitle(playerTitle);
player.setTeam(TeamType.NONE);
player.teleportTo(playerLocation, 0);
player.sendMessage("Your status has been restored after leaving an event.");
// Increase the participated in tasks
int participates = PlayerMemo.getVarInt(player, "participated_automatic_events");
PlayerMemo.setVar(player, "participated_automatic_events", participates+1, -1);
}
public int getPlayerId()
{
return playerId;
}
public int getPlayerColor()
{
return playerColor;
}
public String getPlayerTitle()
{
return playerTitle;
}
}
3 answers to this question
Recommended Posts