/**
* @author Anarchy
*
* This class should hold all the information of a player
* before he entered an event. It is used to restore
* players' status after an event, or after disconnection.
*/
public class PlayerData
{
private int playerId;
private int playerColor;
private String playerTitle;
private Location playerLocation;
public PlayerData(Player player)
{
playerId = player.getObjectId();
playerColor = player.getAppearance().getNameColor();
playerTitle = player.getTitle();
playerLocation = new Location(player.getX(), player.getY(), player.getZ());
}
public void restore(Player player)
{
if (player.isDead())
player.doRevive();
player.getAppearance().setNameColor(playerColor);
player.setTitle(playerTitle);
player.setTeam(TeamType.NONE);
player.teleportTo(playerLocation, 0);
player.sendMessage("Your status has been restored after leaving an event.");
// Increase the participated in tasks
int participates = PlayerMemo.getVarInt(player, "participated_automatic_events"); PlayerMemo.setVar(player, "participated_automatic_events", participates+1, -1);
}
public int getPlayerId()
{
return playerId;
}
public int getPlayerColor()
{
return playerColor;
}
public String getPlayerTitle()
{
return playerTitle;
}
}
2 clients:
StyleA: Original client
test1: Unity client
Monster kills are displayed correctly on both clients. Soon it will be possible to kill mobs in a party on 2 different clients
I apologize for my incompetence. The ability to trade is limited only for builder 1. Ordinary characters can trade with each other, and this has nothing to do with auto loot.)
Question
addx20
Hello Folks! again one more small problem! I need just to adapt the 2 red lines to acis 398 Thanks!!!
package net.sf.l2j.gameserver.eola.eventengine;
import net.sf.l2j.gameserver.model.location.Location;
import net.sf.l2j.gameserver.enums.TeamType;
import net.sf.l2j.gameserver.model.actor.Player;
import net.sf.l2j.gameserver.model.memo.PlayerMemo;
/**
* @author Anarchy
*
* This class should hold all the information of a player
* before he entered an event. It is used to restore
* players' status after an event, or after disconnection.
*/
public class PlayerData
{
private int playerId;
private int playerColor;
private String playerTitle;
private Location playerLocation;
public PlayerData(Player player)
{
playerId = player.getObjectId();
playerColor = player.getAppearance().getNameColor();
playerTitle = player.getTitle();
playerLocation = new Location(player.getX(), player.getY(), player.getZ());
}
public void restore(Player player)
{
if (player.isDead())
player.doRevive();
player.getAppearance().setNameColor(playerColor);
player.setTitle(playerTitle);
player.setTeam(TeamType.NONE);
player.teleportTo(playerLocation, 0);
player.sendMessage("Your status has been restored after leaving an event.");
// Increase the participated in tasks
int participates = PlayerMemo.getVarInt(player, "participated_automatic_events");
PlayerMemo.setVar(player, "participated_automatic_events", participates+1, -1);
}
public int getPlayerId()
{
return playerId;
}
public int getPlayerColor()
{
return playerColor;
}
public String getPlayerTitle()
{
return playerTitle;
}
}
3 answers to this question
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