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Posted (edited)
5 minutes ago, Zake said:

This pack always comes with new surprises, did you edit any augment-related part of your source recently?

nope :/. the weirdest part is that i didn't even augment weapon & not even had an single lifestone

Edited by Irrelevant
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Posted
2 minutes ago, Irrelevant said:

y its in there 😕 but how ?

Holy mighty lord knows how, the first thing that comes to my mind is probably a concurrency issue.

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Posted
1 minute ago, Zake said:

Holy mighty lord knows how, the first thing that comes to my mind is probably a concurrency issue.

yes but where? cause into requestrefine is fine ,you can't augment armor parts ..also it just popup it self , when i changed armor i notice that  :/ ..

 

if i replace "augmenationData" with acis one will be fixed? 

1 minute ago, wongerlt said:

maybe after server wipe you not clear augment table in database.

no ,cause i said i didn't even augment an weapon and not had lifestone for that. pack was clear

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Posted
Just now, Irrelevant said:

yes but where? cause into requestrefine is fine ,you can't augment armor parts ..also it just popup it self , when i changed armor i notice that  😕 ..

 

http://subversion.assembla.com/svn/L2jFrozenInterlude/trunk/gameserver/head-src/com/l2jfrozen/gameserver/datatables/xml/AugmentationData.java

 

https://prnt.sc/12l2aiz

didnt even scroll down

 

2 minutes ago, Irrelevant said:

 

if i replace "augmenationData" with acis one will be fixed? 

If you replace the whole pack with literally anything will probably fix much more issues

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Posted (edited)
19 minutes ago, Zake said:

If you replace the whole pack with literally anything will probably fix much more issues

hahah.i know that , frozen is good(in my opinion) for mid/pvp servers ,if you ignore bugs like that XD .

 

19 minutes ago, Zake said:

so to fix that i just replace these lines with lines (from acis)?

 

public static final AugmentationData getInstance() { return SingletonHolder._instance; }

Edited by Irrelevant
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Posted
15 minutes ago, Irrelevant said:

hahah.i know that , frozen is good(in my opinion) for mid/pvp servers ,if you ignore bugs like that XD .

 

so to fix that i just replace these lines with lines (from acis)?

 

public static final AugmentationData getInstance() { return SingletonHolder._instance; }

If concurrency was the problem then yes. Also, you should consider doing this for every singleton

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Posted (edited)
11 minutes ago, Zake said:

If concurrency was the problem then yes. Also, you should consider doing this for every singleton

i see , will be count as solution if in L2PcInstance add a checkAugment and remove if augment is where.Type is armor ? :/ i hope u understand what i mean .... and how must be coding :P ?

like

 

if (armor == null)
        {
            armor = getInventory().getPaperdollItem(Inventory.PAPERDOLL_chest + Inventory.PAPERDOLL_GLOVES + Inventory.PAPERDOLL_HELMET + Inventory.PAPERDOLL_BOOTS +BLABLABLA for jewels );

        }
        
        if (armor != null)
        {
            if (armor.isWear())
                return false;

if (armor.isAugmented())
            {
                armor.getAugmentation().removeBoni(this);
            }

Edited by Irrelevant
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Posted (edited)
5 minutes ago, wongerlt said:

i have used this pack 1132 and there no bugs with augment. u doing something wrong.

maybe it just didn't happened yet to you.  buy items ,change main class of char from gm or restart while you are in oly .. that what i did before i notice  :/ 

Edited by Irrelevant
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Posted
3 minutes ago, Irrelevant said:

maybe it just didn't happened yet to you.  buy items ,change main class of char from gm or restart while you are in oly .. that what i did before i notice  :/ 

after restart augment keep on same item with same aug skill? data appears in `augmentations` table?

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