Jump to content
  • 0

a little help with ArrayList and Map


Question

Posted

hello im try to make a code but i have stuck here

first of all i have 3 npc
flag 1
flag 2
flag 3
in flag 2 i have use to spawn something guard all is works file but
am try every time to kill Flag2 to delete or kill guard if have guard alive
my problem is i have much flag and if i kill one flag the guard from all flags is delete
i need delete guard only in killed flag
here is the code

 

in flagGuard i put all name from flag npc
and after i put all spawn from FlagGuardSpawn

	public Map<String, ArrayList<L2Spawn>> _FlagGuard = new ConcurrentHashMap<>();
	public ArrayList<L2Spawn> _FlagGuardSpawn = new ArrayList<>();
	

 

and here is the delete - doDie code

is work but kill all guard from all flags

i need kill only guard from flag name
 


			for(Entry<String, ArrayList<L2Spawn>> TpGuard : FactionData.getInstance()._FlagGuard.entrySet())
			{
				if(TpGuard.getKey().equals(getName()))
				{
					for(L2Spawn g : TpGuard.getValue())
					{
						g.getNpc().doDie(null);
					}
				}
				
				System.out.println("test " + TpGuard);
			}

 

3 answers to this question

Recommended Posts

  • 0
Posted
19 hours ago, tazerman2 said:

tnx for info but can you explance me more like how can start use a map list and how can get from 20 list only one and delete him or kill guard? and if you can explance me how can put that flag with guard in a list

 

You basically ask me to describe/code you a whole system. 

 

Before you code something you need to think of a hierarchy, means how your code will look like.

Ex. each guard belong to a flag and maybe flags belong to a bases. So guards are children of flags and flags are children of bases. 

 

So we start from the top to the bottom, we move from the parents to the children.

 

Let's say we have a Flag class, we want upon spawn to spawn guards around it and upon delete or capture to delete guards. So basically this flag will own a List with the spawned guards.

 

So you create a ArrayList inside the flag that accepts guards as objects. 

Each instance has overriden methods such as onDie(), onSpawn(), deleteMe() e.t.c. 

In these events you must handle the guards.

 

Example:

 

@Override
public void onSpawn()
{
	super.onSpawn();
}

 

Here you should spawn and add to the list all your guards. 

I guess you know how to manage a spawn of an NPC.

 

After you do that you have a list full of guard objects that belong to this flag. 

Now you can manage onDie() method. Same way in there you do a for in your guard list to delete all guards, they will respawn again once the flag is spawned cause the onSpawn() will be called.

 

You should really do some tests and some practice before make such systems. 

You need learn over super and overriden methods, difference between map and a list, thread safety e.t.c. 

 

 

 

 

  • 0
Posted (edited)

Your whole structure is wrong and this is java before VM was a thing.

 

First of all your code can be all in 1 line. You haven't understand what a MAP is and how to use it base on this code i just saw:

 

MAP.getOrDefault("key", Collections.emptyList()).forEach(s -> s.doDie(s));

 

But again this is not the best perspective.

The proper one is to bind the guards on the flag itself.

 

Either create a method on the FlagInstance.java you created such as:

 

public void addSpawn(final L2Spawn spawn)
{
   GUARD_SPAWN.computeIfAbsent("key", k -> new ArrayList<>()).add(spawn);
}

 

and on the @Override method doDie() of the FlagInstance.java simply kill and delete all guards. Then upon onSpawn() method of FlagInstance.java you can spawn again all guards.

 

In addition using a String as a key is not good nor the object itself. Instead use it's objectId and make sure to remove it upon object's delete. 

 

In addition (2). ArrayList is not thread safe since you write and delete. Use CopyOnWriteArrayList (even tho it's slow)

Edited by Kara
  • 0
Posted

tnx for info but can you explance me more like how can start use a map list and how can get from 20 list only one and delete him or kill guard? and if you can explance me how can put that flag with guard in a list

Guest
This topic is now closed to further replies.


  • Posts

    • does anyone has the tools in the third link ?
    • ⚡ Weekend special! Upgrade your personal Google account with 5TB storage and Gemini Pro in under 60 seconds.
    • Chronicle: Chronicle 1 - Harbingers Of War General Information: EXP/SP: x1 Adena: x1 Drop chance: x1 Spoil chance: x1 Raid drop chance: x1 Quest adena: x1 Quest EXP/SP: x1 Quest drop chance: x1 Box limit: 1+1    Buff time: 40min normal buffs. 5min song/dance. Sub Acumulative 1+1 You can create a "sub" starting at level 20.   With a simple quest. Level 40 need a simple quest. You can crea a sub with your same race (simple quest) or other race (more hard quest). You need learn all your class and sub skills. You can start with the "Master of Talents" NPC, located in every city next to the Grand Master.    The Client: We use the official original Chronica 1 game client, but we have made some modifications we deemed necessary for a better gameplay experience.   1. In-game buff duration timer. 2. ALT+M or M (with enter-chat) show map without needing to buy it 3. AutoSoulshot—but use it wisely. Soulshots aren't cheap! 4. Private Workshop (craft) 5. Game window in windowed mode, allowing it to be moved freely around Windows. 6. Combat Log. DISCORD: https://discord.gg/uzWj8M4gcm SITE: https://l2giran.com/
    • ⚔️ DRAGON-NETWORK LEGACY x15 ⚔️ INTERLUDE+ • SUBSTACK • STAGE PROGRESSION 🔥 GRAND OPENING: OCTOBER 2, 2026 🕖 19:00 UTC+2 🌐 https://dragon-network.eu ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ THE LEGACY RETURNS. YOUR STORY BEGINS. The battlefield is calling once again! Dragon-Network returns with LEGACY x15, delivering a unique Interlude+ Substack experience featuring competitive PvP, expanded content, and progressive gameplay. Forge your build. Gather your clan. Conquer your enemies. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ⚙️ SERVER INFORMATION • Chronicle: Interlude+ • Gameplay: Substack • EXP / SP: x15 • Adena: x10 • Drop / Spoil: x10 • Seal Stones: x10 • Raid Boss Drops: x5 • Epic Drops: x1 • Maximum Level: 85 • Box Limit: 1 Main + 2 Boxes ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ⚔️ SUBSTACK SYSTEM Create your own playstyle and explore unique class combinations. ✓ Free starting Golkonda Horn ✓ First Stack Sub from level 40 ✓ Additional horns obtainable through gameplay ✓ Custom class and skill adjustments Your build. Your strategy. Your legacy. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🌍 INTERLUDE+ CONTENT Experience the classic world of Lineage II with additional content and expanded progression. ✓ Kamaloka & Labyrinth ✓ Pailaka Quests ✓ Hellbound Island ✓ Isle of Prayer ✓ Improved Pets ✓ S80 Equipment ✓ Attribute System ✓ Siegeable Fortresses Content is introduced progressively through server stages. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🏆 PVP & EVENTS Prepare for competitive battles and valuable rewards! ✓ Daily Team vs Team events ✓ Event Coins and exclusive rewards ✓ Epic jewelry reward opportunities ✓ Weekly Olympiad cycles ✓ Castle Sieges ✓ Clan competition Fight for glory. Earn your rewards. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🛡️ FAIR PLAY & QUALITY OF LIFE ✓ DragonGuard Anti-Cheat ✓ Custom Anti-Bot CAPTCHA ✓ No Pay-to-Win philosophy ✓ Improved class balance ✓ Progressive NPC Buffer ✓ 1-hour buffs ✓ Offline Shops ✓ Community Board skill learning ✓ Shift+Click monster drop information ✓ Combo Songs & Dances ✓ Tattoo System ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 📅 SERVER ROADMAP OCT 02 — GRAND OPENING OCT 05 — Seven Signs Quest Period OCT 07 — Team vs Team Begins OCT 12 — Olympiad & Seal Validation OCT 17–18 — First Castle Sieges OCT 19 — First Heroes OCT 28 — Stage 2: Dynasty & Attribute Stones ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🔥 THE COUNTDOWN HAS BEGUN! Old rivalries will return. New alliances will rise. Legends will be written. Will you be part of the next chapter? ⚔️ DRAGON-NETWORK LEGACY x15 📅 OCTOBER 2, 2026 — 19:00 UTC+2 🌐 OFFICIAL WEBSITE https://dragon-network.eu 📜 SERVER FEATURES https://dragon-network.eu/features 🔧 SEASON IMPROVEMENTS https://dragon-network.eu/whats-new DRAGON-NETWORK — FORGE YOUR LEGACY.
    • Clan: BeMyFrag (BMF) Clan Leader: AresQQ (Ares / PapaSmurf) Type: EU PvP clan, English-speaking (Polish and other EU languages inside) Recruiting: YES — open until launch, target 80–120 active players Where are we playing now? Eigis Odyssey Season 3 — opens 9 October 2026, 8:00 PM. Full server briefing: https://bemyfrag.com/eigis/ How many members? target 80–120 at launch. Which servers have we played? Playing together for over a decade. Last season: The Cult  What we offer: Organised mass PvP and castle sieges every Sunday (Aden/Goddard alternating) TeamSpeak 3 (bmf.ts3.so) + in-client voice for parties DKP ranking with reward codes for active players Fair loot rules and disputes — no drama Maintained server FAQ, so you don’t figure out Eigis alone Multigaming Discord community beyond L2 Clan rules: Be on TeamSpeak for mass PvP and sieges Party up before launch — no solo drifting competitive and casual both welcome Join: https://discord.gg/2UweQ3RYTZ → channel #l2eigis-apply → ask for rights.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..