first of all i have 3 npc
flag 1
flag 2
flag 3
in flag 2 i have use to spawn something guard all is works file but
am try every time to kill Flag2 to delete or kill guard if have guard alive
my problem is i have much flag and if i kill one flag the guard from all flags is delete
i need delete guard only in killed flag
here is the code
in flagGuard i put all name from flag npc
and after i put all spawn from FlagGuardSpawn
public Map<String, ArrayList<L2Spawn>> _FlagGuard = new ConcurrentHashMap<>();
public ArrayList<L2Spawn> _FlagGuardSpawn = new ArrayList<>();
2 clients:
StyleA: Original client
test1: Unity client
Monster kills are displayed correctly on both clients. Soon it will be possible to kill mobs in a party on 2 different clients
I apologize for my incompetence. The ability to trade is limited only for builder 1. Ordinary characters can trade with each other, and this has nothing to do with auto loot.)
Question
tazerman2
hello im try to make a code but i have stuck here
first of all i have 3 npc
flag 1
flag 2
flag 3
in flag 2 i have use to spawn something guard all is works file but
am try every time to kill Flag2 to delete or kill guard if have guard alive
my problem is i have much flag and if i kill one flag the guard from all flags is delete
i need delete guard only in killed flag
here is the code
in flagGuard i put all name from flag npc
and after i put all spawn from FlagGuardSpawn
and here is the delete - doDie code
is work but kill all guard from all flags
i need kill only guard from flag name
3 answers to this question
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