first of all i have 3 npc
flag 1
flag 2
flag 3
in flag 2 i have use to spawn something guard all is works file but
am try every time to kill Flag2 to delete or kill guard if have guard alive
my problem is i have much flag and if i kill one flag the guard from all flags is delete
i need delete guard only in killed flag
here is the code
in flagGuard i put all name from flag npc
and after i put all spawn from FlagGuardSpawn
public Map<String, ArrayList<L2Spawn>> _FlagGuard = new ConcurrentHashMap<>();
public ArrayList<L2Spawn> _FlagGuardSpawn = new ArrayList<>();
Hello everyone!
I have a problem with editing mobs. I took some Mobs from here without sound and added them,
they looked good !!! BUT BUT !
When I hit him it does generate the effect, but when he hits it it doesn't.
Is this effect controlled from Npcgrp.dat?
PD_ I add capture of the event / effect I mention.
I await your answers, thank you!
Question
tazerman2
hello im try to make a code but i have stuck here
first of all i have 3 npc
flag 1
flag 2
flag 3
in flag 2 i have use to spawn something guard all is works file but
am try every time to kill Flag2 to delete or kill guard if have guard alive
my problem is i have much flag and if i kill one flag the guard from all flags is delete
i need delete guard only in killed flag
here is the code
in flagGuard i put all name from flag npc
and after i put all spawn from FlagGuardSpawn
and here is the delete - doDie code
is work but kill all guard from all flags
i need kill only guard from flag name
3 answers to this question
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