girogius Posted January 24, 2021 Posted January 24, 2021 (edited) my buffer npc have no reaction when i try to talk, its not showing buffer_npc001.htm here is my ai script. class 0 buffer : citizen parameter_define_begin string fnHi "buffer_npc001.htm" string fnYouAreChaotic "buffer_npc002.htm" string fnNotEnoughAdena "buffer_npc003.htm" string fnWait "buffer_npc004.htm" int ItemBuff 57 int Amount 1000 int Delay 500 parameter_define_end handler 13 11 // CREATED variable_begin "myself" "_choiceN" "_code" "_from_choice" variable_end push_event // myself push_const 728 add fetch_i // i_ai0 push_const 308 add push_reg_sp fetch_i push_const 0 assign4 shift_sp -1 handler_end handler 3 38 // TALKED variable_begin "talker" "myself" "_choiceN" "_code" "_from_choice" variable_end push_event // talker push_const 40 add fetch_i // karma push_const 468 add fetch_i4 push_const 0 greater branch_false L2 L1 push_event // myself push_const 728 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter fnYouAreChaotic func_call 235012165 // func[ShowPage] shift_sp -2 shift_sp -1 jump L3 L2 push_event // myself push_const 728 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter fnHi func_call 235012165 // func[ShowPage] shift_sp -2 shift_sp -1 L3 handler_end handler 32 134 // MENU_SELECTED variable_begin "talker" "ask" "reply" "myself" "_choiceN" "_code" "_from_choice" variable_end push_event // ask push_const 160 add fetch_i4 push_const 201 negate equal push_reg_sp fetch_i branch_false L4 shift_sp 1 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter ItemBuff func_call 184680579 // func[OwnItemCount] shift_sp -2 push_parameter Amount greater_equal and L4 branch_false L5 L6 push_event // myself push_const 704 add fetch_i // i_ai0 push_const 308 add fetch_i4 push_const 0 equal branch_false L8 L7 push_event // myself push_const 704 add fetch_i // i_ai0 push_const 308 add push_reg_sp fetch_i push_const 1 assign4 shift_sp -1 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter ItemBuff push_parameter Amount func_call 184746114 // func[DeleteItem1] shift_sp -3 shift_sp -1 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_event // reply push_const 164 add fetch_i push_const 1 push_const 1 push_const 1000000 func_call 184877074 // func[AddUseSkillDesire] shift_sp -5 shift_sp -1 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter fnHi func_call 235012165 // func[ShowPage] shift_sp -2 shift_sp -1 push_event // myself push_const 704 add fetch_i push_const 1 push_parameter Delay func_call 184680487 // func[AddTimerEx] shift_sp -2 shift_sp -1 jump L9 L8 shift_sp 1 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter fnWait func_call 235012165 // func[ShowPage] shift_sp -2 shift_sp -1 L9 jump L10 L5 shift_sp 1 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter fnNotEnoughAdena func_call 235012165 // func[ShowPage] shift_sp -2 shift_sp -1 L10 handler_end handler 12 20 // TIMER_FIRED_EX variable_begin "timer_id" "myself" "_choiceN" "_code" "_from_choice" variable_end push_event // timer_id push_const 236 add fetch_i4 push_const 1 equal branch_false L12 L11 push_event // myself push_const 704 add fetch_i // i_ai0 push_const 308 add push_reg_sp fetch_i push_const 0 assign4 shift_sp -1 L12 handler_end class_end Edited August 18, 2021 by Vision
0 girogius Posted January 25, 2021 Author Posted January 25, 2021 (edited) 4 minutes ago, slavergigi said: Man... go in npcdata.txt and go to on the npc where you want put the ai .... and search npc_ai={[yourainameforbuffer]};{[fnHi]=[yourhtm.htm]};{[MoveAroundSocia ect.....]} now i have like this :d npc_ai={[myainame]}; ok i will add fnHi also but i dont think it it solves problem Edited January 25, 2021 by girogius
0 slavergigi Posted January 25, 2021 Posted January 25, 2021 1 minute ago, girogius said: now i have like this :d ok i will add fnHi also but i dont think it it solves problem npc_ai={[myainame]}; Good xD
0 girogius Posted January 25, 2021 Author Posted January 25, 2021 7 minutes ago, slavergigi said: Man... go in npcdata.txt and go to on the npc where you want put the ai .... and search npc_ai={[yourainameforbuffer]};{[fnHi]=[yourhtm.htm]};{[MoveAroundSocia ect.....]} npc_begin merchant 7100 [__emilia] level=70 acquire_exp_rate=0 acquire_sp=0 unsowing=1 clan={} ignore_clan_list={} clan_help_range=300 slot_chest=[] slot_rhand=[] slot_lhand=[] shield_defense_rate=0 shield_defense=0 skill_list={@s_race_undead;@s_full_magic_defence} npc_ai={[npc_buffer];{[fnHi]=[npc_buffer_main.htm]};{[MoveAroundSocial]=0};{[MoveAroundSocial1]=0};{[MoveAroundSocial2]=0}} category={} race=human sex=female undying=1 can_be_attacked=0 corpse_time=7 no_sleep_mode=0 agro_range=1000 ground_high={120;0;0} ground_low={50;0;0} exp=429634528 org_hp=2444.46819 org_hp_regen=7.5 org_mp=10000 org_mp_regen=200 collision_radius={7;7} collision_height={23;23} str=60 int=90 dex=50 wit=90 con=60 men=40 base_attack_type=sword base_attack_range=40 base_damage_range={0;0;80;120} base_rand_dam=30 base_physical_attack=688.86373 base_critical=4 physical_hit_modify=4.75 base_attack_speed=253 base_reuse_delay=0 base_magic_attack=470.40463 base_defend=295.91597 base_magic_defend=216.53847 physical_avoid_modify=0 soulshot_count=0 spiritshot_count=0 hit_time_factor=0.6 item_make_list={} corpse_make_list={} additional_make_list={} additional_make_multi_list={} hp_increase=0 mp_increase=0 safe_height=100 npc_end This is my npc.. see? this is mine now but still empty window .. npc_begin citizen 37017 [server_manager] category={} level=80 exp=4200000000 ex_crt_effect=1 unique=0 s_npc_prop_hp_rate=1 race=construct sex=female skill_list={@s_npc_prop_race_construct;@s_npc_prop_hp_lv_p0;@s_npc_prop_mp_lv_p0;@s_npc_prop_pa_lv_p0;@s_npc_prop_ma_lv_p0;@s_npc_prop_pd_lv_p0;@s_npc_prop_md_lv_p0;@s_npc_prop_armor_type_n;@s_npc_prop_weapon_type_sword;@s_npc_abnormal_immunity;@s_full_magic_defence} slot_chest=[] slot_rhand=[] slot_lhand=[] collision_radius={25;25} collision_height={47.5;47.5} hit_time_factor=0.6 hit_time_factor_skill=-1 ground_high={1;0;0} ground_low={1;0;0} str=40 int=21 dex=30 wit=20 con=43 men=20 org_hp=3290.11306877694 org_hp_regen=8.5 org_mp=1674.8 org_mp_regen=3 base_attack_type=sword base_attack_range=40 base_damage_range={0;0;80;120} base_rand_dam=30 base_physical_attack=970.537548504614 base_critical=4 physical_hit_modify=5 base_attack_speed=253 base_reuse_delay=0 base_magic_attack=662.751329129412 base_defend=341.375 base_magic_defend=249.80341 base_attribute_attack={none;0} base_attribute_defend={20;20;20;20;20;20;0} physical_avoid_modify=0 shield_defense_rate=0 shield_defense=0 safe_height=100 soulshot_count=0 spiritshot_count=0 clan={} ignore_clan_list={} clan_help_range=0 undying=1 can_be_attacked=0 corpse_time=7 no_sleep_mode=0 agro_range=0 passable_door=0 can_move=0 flying=0 has_summoner=0 targetable=1 show_name_tag=1 npc_ai={[server_manager]};{[fnHi]=[server_manager.htm]}; unsowing=1 acquire_exp_rate=0 acquire_sp=0 acquire_rp=0 corpse_make_list={} additional_make_list={} additional_make_multi_list={} ex_item_drop_list={} npc_end i restarted cached and l2server but its same
0 slavergigi Posted January 25, 2021 Posted January 25, 2021 On 1/24/2021 at 8:00 PM, girogius said: my buffer npc have no reaction when i try to talk, its not showing buffer_npc001.htm here is my ai script. class 0 buffer : citizen parameter_define_begin string fnHi "buffer_npc001.htm" string fnYouAreChaotic "buffer_npc002.htm" string fnNotEnoughAdena "buffer_npc003.htm" string fnWait "buffer_npc004.htm" int ItemBuff 57 int Amount 1000 int Delay 500 parameter_define_end handler 13 11 // CREATED variable_begin "myself" "_choiceN" "_code" "_from_choice" variable_end push_event // myself push_const 728 add fetch_i // i_ai0 push_const 308 add push_reg_sp fetch_i push_const 0 assign4 shift_sp -1 handler_end handler 3 38 // TALKED variable_begin "talker" "myself" "_choiceN" "_code" "_from_choice" variable_end push_event // talker push_const 40 add fetch_i // karma push_const 468 add fetch_i4 push_const 0 greater branch_false L2 L1 push_event // myself push_const 728 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter fnYouAreChaotic func_call 235012165 // func[ShowPage] shift_sp -2 shift_sp -1 jump L3 L2 push_event // myself push_const 728 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter fnHi func_call 235012165 // func[ShowPage] shift_sp -2 shift_sp -1 L3 handler_end handler 32 134 // MENU_SELECTED variable_begin "talker" "ask" "reply" "myself" "_choiceN" "_code" "_from_choice" variable_end push_event // ask push_const 160 add fetch_i4 push_const 201 negate equal push_reg_sp fetch_i branch_false L4 shift_sp 1 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter ItemBuff func_call 184680579 // func[OwnItemCount] shift_sp -2 push_parameter Amount greater_equal and L4 branch_false L5 L6 push_event // myself push_const 704 add fetch_i // i_ai0 push_const 308 add fetch_i4 push_const 0 equal branch_false L8 L7 push_event // myself push_const 704 add fetch_i // i_ai0 push_const 308 add push_reg_sp fetch_i push_const 1 assign4 shift_sp -1 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter ItemBuff push_parameter Amount func_call 184746114 // func[DeleteItem1] shift_sp -3 shift_sp -1 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_event // reply push_const 164 add fetch_i push_const 1 push_const 1 push_const 1000000 func_call 184877074 // func[AddUseSkillDesire] shift_sp -5 shift_sp -1 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter fnHi func_call 235012165 // func[ShowPage] shift_sp -2 shift_sp -1 push_event // myself push_const 704 add fetch_i push_const 1 push_parameter Delay func_call 184680487 // func[AddTimerEx] shift_sp -2 shift_sp -1 jump L9 L8 shift_sp 1 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter fnWait func_call 235012165 // func[ShowPage] shift_sp -2 shift_sp -1 L9 jump L10 L5 shift_sp 1 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter fnNotEnoughAdena func_call 235012165 // func[ShowPage] shift_sp -2 shift_sp -1 L10 handler_end handler 12 20 // TIMER_FIRED_EX variable_begin "timer_id" "myself" "_choiceN" "_code" "_from_choice" variable_end push_event // timer_id push_const 236 add fetch_i4 push_const 1 equal branch_false L12 L11 push_event // myself push_const 704 add fetch_i // i_ai0 push_const 308 add push_reg_sp fetch_i push_const 0 assign4 shift_sp -1 L12 handler_end class_end Bump 4 minutes ago, girogius said: this is mine now but still empty window .. npc_begin citizen 37017 [server_manager] category={} level=80 exp=4200000000 ex_crt_effect=1 unique=0 s_npc_prop_hp_rate=1 race=construct sex=female skill_list={@s_npc_prop_race_construct;@s_npc_prop_hp_lv_p0;@s_npc_prop_mp_lv_p0;@s_npc_prop_pa_lv_p0;@s_npc_prop_ma_lv_p0;@s_npc_prop_pd_lv_p0;@s_npc_prop_md_lv_p0;@s_npc_prop_armor_type_n;@s_npc_prop_weapon_type_sword;@s_npc_abnormal_immunity;@s_full_magic_defence} slot_chest=[] slot_rhand=[] slot_lhand=[] collision_radius={25;25} collision_height={47.5;47.5} hit_time_factor=0.6 hit_time_factor_skill=-1 ground_high={1;0;0} ground_low={1;0;0} str=40 int=21 dex=30 wit=20 con=43 men=20 org_hp=3290.11306877694 org_hp_regen=8.5 org_mp=1674.8 org_mp_regen=3 base_attack_type=sword base_attack_range=40 base_damage_range={0;0;80;120} base_rand_dam=30 base_physical_attack=970.537548504614 base_critical=4 physical_hit_modify=5 base_attack_speed=253 base_reuse_delay=0 base_magic_attack=662.751329129412 base_defend=341.375 base_magic_defend=249.80341 base_attribute_attack={none;0} base_attribute_defend={20;20;20;20;20;20;0} physical_avoid_modify=0 shield_defense_rate=0 shield_defense=0 safe_height=100 soulshot_count=0 spiritshot_count=0 clan={} ignore_clan_list={} clan_help_range=0 undying=1 can_be_attacked=0 corpse_time=7 no_sleep_mode=0 agro_range=0 passable_door=0 can_move=0 flying=0 has_summoner=0 targetable=1 show_name_tag=1 npc_ai={[server_manager]};{[fnHi]=[server_manager.htm]}; unsowing=1 acquire_exp_rate=0 acquire_sp=0 acquire_rp=0 corpse_make_list={} additional_make_list={} additional_make_multi_list={} ex_item_drop_list={} npc_end i restarted cached and l2server but its same Have you see what is going wrong?? You put on ai fnHi Buffernpc_001.htm and on your npc you put fnHi = server_manager.htm lol man
0 girogius Posted January 25, 2021 Author Posted January 25, 2021 (edited) 16 minutes ago, slavergigi said: Good xD sho me what you got in npcpos.txt this npc part only.. i think there is a problem.. this is mine: territory_begin [npc_buffer_kamael_village_01] {{-117369;46603;360;660};{-116969;46603;360;660};{-116969;47003;360;660};{-117369;47003;360;660}} territory_end npcmaker_begin [npc_buffer_kamael_village_01] initial_spawn=all maximum_npc=1 npc_begin [server_manager] pos={-117169;46803;360;49420} total=1 respawn=1min ai=[server_manager]; npc_end npcmaker_end 2 minutes ago, slavergigi said: Have you see what is going wrong?? You put on ai fnHi Buffernpc_001.htm and on your npc you put fnHi = server_manager.htm lol man buffer npc is in old ai forget it fnHi now is server_manager.htm string fnHi = "server_manager.htm"; Edited January 25, 2021 by girogius
0 slavergigi Posted January 25, 2021 Posted January 25, 2021 1 minute ago, girogius said: sho me what you got in npcpos.txt this npc part only.. i think there is a problem.. this is mine: territory_begin [npc_buffer_kamael_village_01] {{-117369;46603;360;660};{-116969;46603;360;660};{-116969;47003;360;660};{-117369;47003;360;660}} territory_end npcmaker_begin [npc_buffer_kamael_village_01] initial_spawn=all maximum_npc=1 npc_begin [server_manager] pos={-117169;46803;360;49420} total=1 respawn=1min ai=[server_manager]; npc_end npcmaker_end Is not the problem of the territoy ..
0 girogius Posted January 25, 2021 Author Posted January 25, 2021 1 minute ago, slavergigi said: Is not the problem of the territoy .. ai=[server_manager] is it ok? in npcpos.txt?
0 slavergigi Posted January 25, 2021 Posted January 25, 2021 territory_begin [giran11_npc2222_tk01] {{83260;147804;-3457;-3257};{83460;147804;-3457;-3257};{83460;148004;-3457;-3257};{83260;148004;-3457;-3257}} territory_end npc_begin [__emilia] pos={83087;148388;-3464;0} total=1 respawn=1min npc_end npc_begin [__emilia] pos={83277;147917;-3400;0} total=1 respawn=1min npc_end class 0 buffer : citizen you have this wrong too If you called ai buffer you need put all named buffer on ai npcdata and npcpos ai youn cant name on ai buffer and name server_manager...... You need put only one same name....
0 girogius Posted January 25, 2021 Author Posted January 25, 2021 (edited) 17 minutes ago, slavergigi said: territory_begin [giran11_npc2222_tk01] {{83260;147804;-3457;-3257};{83460;147804;-3457;-3257};{83460;148004;-3457;-3257};{83260;148004;-3457;-3257}} territory_end npc_begin [__emilia] pos={83087;148388;-3464;0} total=1 respawn=1min npc_end npc_begin [__emilia] pos={83277;147917;-3400;0} total=1 respawn=1min npc_end class 0 buffer : citizen you have this wrong too fck i will share every part of this nc code from ai to html everything looks correct 17 minutes ago, slavergigi said: territory_begin [giran11_npc2222_tk01] {{83260;147804;-3457;-3257};{83460;147804;-3457;-3257};{83460;148004;-3457;-3257};{83260;148004;-3457;-3257}} territory_end npc_begin [__emilia] pos={83087;148388;-3464;0} total=1 respawn=1min npc_end npc_begin [__emilia] pos={83277;147917;-3400;0} total=1 respawn=1min npc_end class 0 buffer : citizen you have this wrong too compiled ai: class 0 server_manager : default_npc parameter_define_begin string fnHi "server_manager.htm" string fnShop "server_manager_shop.htm" string fnShopArmor "server_manager_shop_armor.htm" string fnShopWeapon "server_manager_shop_weapon.htm" string fnShopJewel "server_manager_shop_jewel.htm" string fnShopConsumables "server_manager_shop_consumables.htm" string fnProfession "server_manager_class.htm" string fnBuffs "server_manager_buffs.htm" string fnYouAreChaotic "server_manager_chaotic.htm" int firstClassPrice 500000 int secondClassPrice 3000000 int thirdClassPrice 30000000 int buffPrice 1000 parameter_define_end handler 3 38 // TALKED variable_begin "talker" "myself" "_choiceN" "_code" "_from_choice" variable_end push_event // talker push_const 40 //talker add fetch_i //karma push_const 528 //karma add fetch_i4 push_const 0 //unary->INTEGER_CONST greater branch_false L1 L0 push_event // myself push_const 784 //ShowPage add fetch_i //ShowPage push_event // talker push_const 40 //talker add fetch_i push_parameter fnYouAreChaotic func_call 235012165 // func[ShowPage] shift_sp -2 shift_sp -1 jump L2 L1 push_event // myself push_const 784 //ShowPage add fetch_i //ShowPage push_event // talker push_const 40 //talker add fetch_i push_parameter fnHi func_call 235012165 // func[ShowPage] shift_sp -2 shift_sp -1 L2 handler_end handler 31 185 // MENU_SELECTED variable_begin "talker" "ask" "reply" "fhtml0" "myself" "_choiceN" "_code" "_from_choice" variable_end push_event // ask push_const 160 //ask add fetch_i4 push_const 601 //unary->INTEGER_CONST negate equal branch_false L4 L3 push_event // reply push_const 272 //reply add fetch_i push_reg_sp fetch_i //select_case compare push_const 1 //select_case equal branch_false L7 L6 push_event // myself push_const 784 //ShowPage add fetch_i //ShowPage push_event // talker push_const 40 //talker add fetch_i push_parameter fnShop func_call 235012165 // func[ShowPage] shift_sp -2 shift_sp -1 jump L5 jump L8 L7 push_reg_sp fetch_i //select_case compare push_const 2 //select_case equal branch_false L9 L8 push_event // myself push_const 784 //ShowPage add fetch_i //ShowPage push_event // talker push_const 40 //talker add fetch_i push_parameter fnProfession func_call 235012165 // func[ShowPage] shift_sp -2 shift_sp -1 jump L5 jump L10 L9 push_reg_sp fetch_i //select_case compare push_const 11 //select_case equal branch_false L11 L10 push_event // myself push_const 784 //ShowPage add fetch_i //ShowPage push_event // talker push_const 40 //talker add fetch_i push_parameter fnShopArmor func_call 235012165 // func[ShowPage] shift_sp -2 shift_sp -1 jump L5 jump L12 L11 push_reg_sp fetch_i //select_case compare push_const 12 //select_case equal branch_false L13 L12 push_event // myself push_const 784 //ShowPage add fetch_i //ShowPage push_event // talker push_const 40 //talker add fetch_i push_parameter fnShopWeapon func_call 235012165 // func[ShowPage] shift_sp -2 shift_sp -1 jump L5 jump L14 L13 push_reg_sp fetch_i //select_case compare push_const 123 //select_case equal branch_false L15 L14 push_event // myself push_const 784 //ShowMultisell add fetch_i //ShowMultisell push_const 803 //unary->INTEGER_CONST push_event // talker push_const 40 //talker add fetch_i func_call 235012182 // func[ShowMultisell] shift_sp -2 shift_sp -1 jump L5 jump L16 L15 push_reg_sp fetch_i //select_case compare push_const 13 //select_case equal branch_false L17 L16 push_event // myself push_const 784 //ShowPage add fetch_i //ShowPage push_event // talker push_const 40 //talker add fetch_i push_parameter fnShopJewel func_call 235012165 // func[ShowPage] shift_sp -2 shift_sp -1 jump L5 jump L18 L17 push_reg_sp fetch_i //select_case compare push_const 14 //select_case equal branch_false L19 L18 push_event // myself push_const 784 //ShowPage add fetch_i //ShowPage push_event // talker push_const 40 //talker add fetch_i push_parameter fnShopConsumables func_call 235012165 // func[ShowPage] shift_sp -2 shift_sp -1 jump L5 jump L20 L19 push_reg_sp fetch_i //select_case compare push_const 3 //select_case equal branch_false L21 L20 push_event // myself push_const 784 //ShowPage add fetch_i //ShowPage push_event // talker push_const 40 //talker add fetch_i push_parameter fnBuffs func_call 235012165 // func[ShowPage] shift_sp -2 shift_sp -1 jump L5 jump L22 L21 L22 L5 shift_sp -1 L4 handler_end class_end decompiled ai: set_compiler_opt base_event_type(@NTYPE_NPC_EVENT) class server_manager : default_npc { parameter: string fnHi = "server_manager.htm"; string fnShop = "server_manager_shop.htm"; string fnShopArmor = "server_manager_shop_armor.htm"; string fnShopWeapon = "server_manager_shop_weapon.htm"; string fnShopJewel = "server_manager_shop_jewel.htm"; string fnShopConsumables = "server_manager_shop_consumables.htm"; string fnProfession = "server_manager_class.htm"; string fnBuffs = "server_manager_buffs.htm"; string fnYouAreChaotic = "server_manager_chaotic.htm"; int firstClassPrice = 500000; int secondClassPrice = 3000000; int thirdClassPrice = 30000000; int buffPrice = 1000; handler: EventHandler TALKED(talker) { if(talker.karma > 0){ ShowPage(talker, fnYouAreChaotic); } else{ ShowPage(talker, fnHi); } } EventHandler MENU_SELECTED(talker, ask, reply, fhtml0) { if (ask == -601) { select (reply) { case 1: ShowPage(talker, fnShop); break; case 2: ShowPage(talker, fnProfession); break; case 11: ShowPage(talker, fnShopArmor); break; case 12: ShowPage(talker, fnShopWeapon); break; case 123: ShowMultisell(803, talker); break; case 13: ShowPage(talker, fnShopJewel); break; case 14: ShowPage(talker, fnShopConsumables); break; case 3: ShowPage(talker, fnBuffs); break; } } } } npc data: npc_begin citizen 37017 [server_manager] category={} level=80 exp=4200000000 ex_crt_effect=1 unique=0 s_npc_prop_hp_rate=1 race=construct sex=female skill_list={@s_npc_prop_race_construct;@s_npc_prop_hp_lv_p0;@s_npc_prop_mp_lv_p0;@s_npc_prop_pa_lv_p0;@s_npc_prop_ma_lv_p0;@s_npc_prop_pd_lv_p0;@s_npc_prop_md_lv_p0;@s_npc_prop_armor_type_n;@s_npc_prop_weapon_type_sword;@s_npc_abnormal_immunity;@s_full_magic_defence} slot_chest=[] slot_rhand=[] slot_lhand=[] collision_radius={25;25} collision_height={47.5;47.5} hit_time_factor=0.6 hit_time_factor_skill=-1 ground_high={1;0;0} ground_low={1;0;0} str=40 int=21 dex=30 wit=20 con=43 men=20 org_hp=3290.11306877694 org_hp_regen=8.5 org_mp=1674.8 org_mp_regen=3 base_attack_type=sword base_attack_range=40 base_damage_range={0;0;80;120} base_rand_dam=30 base_physical_attack=970.537548504614 base_critical=4 physical_hit_modify=5 base_attack_speed=253 base_reuse_delay=0 base_magic_attack=662.751329129412 base_defend=341.375 base_magic_defend=249.80341 base_attribute_attack={none;0} base_attribute_defend={20;20;20;20;20;20;0} physical_avoid_modify=0 shield_defense_rate=0 shield_defense=0 safe_height=100 soulshot_count=0 spiritshot_count=0 clan={} ignore_clan_list={} clan_help_range=0 undying=1 can_be_attacked=0 corpse_time=7 no_sleep_mode=0 agro_range=0 passable_door=0 can_move=0 flying=0 has_summoner=0 targetable=1 show_name_tag=1 npc_ai={[server_manager]};{[fnHi]=[server_manager.htm]}; unsowing=1 acquire_exp_rate=0 acquire_sp=0 acquire_rp=0 corpse_make_list={} additional_make_list={} additional_make_multi_list={} ex_item_drop_list={} npc_end npc pos: territory_begin [npc_buffer_kamael_village_01] {{-117369;46603;360;660};{-116969;46603;360;660};{-116969;47003;360;660};{-117369;47003;360;660}} territory_end npcmaker_begin [npc_buffer_kamael_village_01] initial_spawn=all maximum_npc=1 npc_begin [server_manager] pos={-117169;46803;360;49420} total=1 respawn=1min npc_end npcmaker_end fnHi htm: <html> <head> <title>Server Manager</title> <body> <button value="Shop" align="CENTER" action="bypass -h menu_select?ask=-601&reply=1" width=100 height=30 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br> </body> </html> its not finished yet but shop and b grade armor multisell must be there... Edited January 25, 2021 by girogius
0 slavergigi Posted January 25, 2021 Posted January 25, 2021 5 minutes ago, girogius said: fck i will share every part of this nc code from ai to html everything looks correct compiled ai: class 0 server_manager : default_npc parameter_define_begin string fnHi "server_manager.htm" string fnShop "server_manager_shop.htm" string fnShopArmor "server_manager_shop_armor.htm" string fnShopWeapon "server_manager_shop_weapon.htm" string fnShopJewel "server_manager_shop_jewel.htm" string fnShopConsumables "server_manager_shop_consumables.htm" string fnProfession "server_manager_class.htm" string fnBuffs "server_manager_buffs.htm" string fnYouAreChaotic "server_manager_chaotic.htm" int firstClassPrice 500000 int secondClassPrice 3000000 int thirdClassPrice 30000000 int buffPrice 1000 parameter_define_end handler 3 38 // TALKED variable_begin "talker" "myself" "_choiceN" "_code" "_from_choice" variable_end push_event // talker push_const 40 //talker add fetch_i //karma push_const 528 //karma add fetch_i4 push_const 0 //unary->INTEGER_CONST greater branch_false L1 L0 push_event // myself push_const 784 //ShowPage add fetch_i //ShowPage push_event // talker push_const 40 //talker add fetch_i push_parameter fnYouAreChaotic func_call 235012165 // func[ShowPage] shift_sp -2 shift_sp -1 jump L2 L1 push_event // myself push_const 784 //ShowPage add fetch_i //ShowPage push_event // talker push_const 40 //talker add fetch_i push_parameter fnHi func_call 235012165 // func[ShowPage] shift_sp -2 shift_sp -1 L2 handler_end handler 31 185 // MENU_SELECTED variable_begin "talker" "ask" "reply" "fhtml0" "myself" "_choiceN" "_code" "_from_choice" variable_end push_event // ask push_const 160 //ask add fetch_i4 push_const 601 //unary->INTEGER_CONST negate equal branch_false L4 L3 push_event // reply push_const 272 //reply add fetch_i push_reg_sp fetch_i //select_case compare push_const 1 //select_case equal branch_false L7 L6 push_event // myself push_const 784 //ShowPage add fetch_i //ShowPage push_event // talker push_const 40 //talker add fetch_i push_parameter fnShop func_call 235012165 // func[ShowPage] shift_sp -2 shift_sp -1 jump L5 jump L8 L7 push_reg_sp fetch_i //select_case compare push_const 2 //select_case equal branch_false L9 L8 push_event // myself push_const 784 //ShowPage add fetch_i //ShowPage push_event // talker push_const 40 //talker add fetch_i push_parameter fnProfession func_call 235012165 // func[ShowPage] shift_sp -2 shift_sp -1 jump L5 jump L10 L9 push_reg_sp fetch_i //select_case compare push_const 11 //select_case equal branch_false L11 L10 push_event // myself push_const 784 //ShowPage add fetch_i //ShowPage push_event // talker push_const 40 //talker add fetch_i push_parameter fnShopArmor func_call 235012165 // func[ShowPage] shift_sp -2 shift_sp -1 jump L5 jump L12 L11 push_reg_sp fetch_i //select_case compare push_const 12 //select_case equal branch_false L13 L12 push_event // myself push_const 784 //ShowPage add fetch_i //ShowPage push_event // talker push_const 40 //talker add fetch_i push_parameter fnShopWeapon func_call 235012165 // func[ShowPage] shift_sp -2 shift_sp -1 jump L5 jump L14 L13 push_reg_sp fetch_i //select_case compare push_const 123 //select_case equal branch_false L15 L14 push_event // myself push_const 784 //ShowMultisell add fetch_i //ShowMultisell push_const 803 //unary->INTEGER_CONST push_event // talker push_const 40 //talker add fetch_i func_call 235012182 // func[ShowMultisell] shift_sp -2 shift_sp -1 jump L5 jump L16 L15 push_reg_sp fetch_i //select_case compare push_const 13 //select_case equal branch_false L17 L16 push_event // myself push_const 784 //ShowPage add fetch_i //ShowPage push_event // talker push_const 40 //talker add fetch_i push_parameter fnShopJewel func_call 235012165 // func[ShowPage] shift_sp -2 shift_sp -1 jump L5 jump L18 L17 push_reg_sp fetch_i //select_case compare push_const 14 //select_case equal branch_false L19 L18 push_event // myself push_const 784 //ShowPage add fetch_i //ShowPage push_event // talker push_const 40 //talker add fetch_i push_parameter fnShopConsumables func_call 235012165 // func[ShowPage] shift_sp -2 shift_sp -1 jump L5 jump L20 L19 push_reg_sp fetch_i //select_case compare push_const 3 //select_case equal branch_false L21 L20 push_event // myself push_const 784 //ShowPage add fetch_i //ShowPage push_event // talker push_const 40 //talker add fetch_i push_parameter fnBuffs func_call 235012165 // func[ShowPage] shift_sp -2 shift_sp -1 jump L5 jump L22 L21 L22 L5 shift_sp -1 L4 handler_end class_end decompiled ai: set_compiler_opt base_event_type(@NTYPE_NPC_EVENT) class server_manager : default_npc { parameter: string fnHi = "server_manager.htm"; string fnShop = "server_manager_shop.htm"; string fnShopArmor = "server_manager_shop_armor.htm"; string fnShopWeapon = "server_manager_shop_weapon.htm"; string fnShopJewel = "server_manager_shop_jewel.htm"; string fnShopConsumables = "server_manager_shop_consumables.htm"; string fnProfession = "server_manager_class.htm"; string fnBuffs = "server_manager_buffs.htm"; string fnYouAreChaotic = "server_manager_chaotic.htm"; int firstClassPrice = 500000; int secondClassPrice = 3000000; int thirdClassPrice = 30000000; int buffPrice = 1000; handler: EventHandler TALKED(talker) { if(talker.karma > 0){ ShowPage(talker, fnYouAreChaotic); } else{ ShowPage(talker, fnHi); } } EventHandler MENU_SELECTED(talker, ask, reply, fhtml0) { if (ask == -601) { select (reply) { case 1: ShowPage(talker, fnShop); break; case 2: ShowPage(talker, fnProfession); break; case 11: ShowPage(talker, fnShopArmor); break; case 12: ShowPage(talker, fnShopWeapon); break; case 123: ShowMultisell(803, talker); break; case 13: ShowPage(talker, fnShopJewel); break; case 14: ShowPage(talker, fnShopConsumables); break; case 3: ShowPage(talker, fnBuffs); break; } } } } npc data: npc_begin citizen 37017 [server_manager] category={} level=80 exp=4200000000 ex_crt_effect=1 unique=0 s_npc_prop_hp_rate=1 race=construct sex=female skill_list={@s_npc_prop_race_construct;@s_npc_prop_hp_lv_p0;@s_npc_prop_mp_lv_p0;@s_npc_prop_pa_lv_p0;@s_npc_prop_ma_lv_p0;@s_npc_prop_pd_lv_p0;@s_npc_prop_md_lv_p0;@s_npc_prop_armor_type_n;@s_npc_prop_weapon_type_sword;@s_npc_abnormal_immunity;@s_full_magic_defence} slot_chest=[] slot_rhand=[] slot_lhand=[] collision_radius={25;25} collision_height={47.5;47.5} hit_time_factor=0.6 hit_time_factor_skill=-1 ground_high={1;0;0} ground_low={1;0;0} str=40 int=21 dex=30 wit=20 con=43 men=20 org_hp=3290.11306877694 org_hp_regen=8.5 org_mp=1674.8 org_mp_regen=3 base_attack_type=sword base_attack_range=40 base_damage_range={0;0;80;120} base_rand_dam=30 base_physical_attack=970.537548504614 base_critical=4 physical_hit_modify=5 base_attack_speed=253 base_reuse_delay=0 base_magic_attack=662.751329129412 base_defend=341.375 base_magic_defend=249.80341 base_attribute_attack={none;0} base_attribute_defend={20;20;20;20;20;20;0} physical_avoid_modify=0 shield_defense_rate=0 shield_defense=0 safe_height=100 soulshot_count=0 spiritshot_count=0 clan={} ignore_clan_list={} clan_help_range=0 undying=1 can_be_attacked=0 corpse_time=7 no_sleep_mode=0 agro_range=0 passable_door=0 can_move=0 flying=0 has_summoner=0 targetable=1 show_name_tag=1 npc_ai={[server_manager]};{[fnHi]=[server_manager.htm]}; unsowing=1 acquire_exp_rate=0 acquire_sp=0 acquire_rp=0 corpse_make_list={} additional_make_list={} additional_make_multi_list={} ex_item_drop_list={} npc_end npc pos: territory_begin [npc_buffer_kamael_village_01] {{-117369;46603;360;660};{-116969;46603;360;660};{-116969;47003;360;660};{-117369;47003;360;660}} territory_end npcmaker_begin [npc_buffer_kamael_village_01] initial_spawn=all maximum_npc=1 npc_begin [server_manager] pos={-117169;46803;360;49420} total=1 respawn=1min npc_end npcmaker_end fnHi htm: <html> <head> <title>Server Manager</title> <body> <button value="Shop" align="CENTER" action="bypass -h menu_select?ask=-601&reply=1" width=100 height=30 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br> </body> </html> Now it s ok just put on npcdata fnHi Server_Mager and no pos too And let me now xD
0 girogius Posted January 25, 2021 Author Posted January 25, 2021 6 minutes ago, slavergigi said: Now it s ok just put on npcdata fnHi Server_Mager and no pos too And let me now xD there is fnHi before unsowing=1 in npcdata like this: npc_ai={[server_manager]};{[fnHi]=[server_manager.htm]}; what do you mean no pos?
0 slavergigi Posted January 25, 2021 Posted January 25, 2021 if you htm name is server_manager.htm is ok 7 minutes ago, girogius said: there is fnHi before unsowing=1 in npcdata like this: npc_ai={[server_manager]};{[fnHi]=[server_manager.htm]}; what do you mean no pos? *on pos too
0 girogius Posted January 25, 2021 Author Posted January 25, 2021 (edited) 37 minutes ago, slavergigi said: if you htm name is server_manager.htm is ok *on pos too bro there is problem in my htm s i just changed fnHi to zerstorer_morsell_q0281_08.htm (random htm that i found in html folder) and its workig.... which editor are you using what encoding and how do you save files? Edited January 25, 2021 by girogius
0 slavergigi Posted January 25, 2021 Posted January 25, 2021 1 minute ago, girogius said: I guess you only editing existing htm files, i find out that when you creating new htm files must be encoded as UCS-2 LE BOM, I was using UTF-8 that was the problem. The End. Thank you for your help i appreciate it yep i just copy another htm files, i think all do thats xD
Question
girogius
my buffer npc have no reaction when i try to talk, its not showing buffer_npc001.htm
here is my ai script.
31 answers to this question
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