Jump to content

Recommended Posts

Posted (edited)
On 5/3/2021 at 2:29 PM, Porthos said:

Cherish threw a fit because he wanted credits for 4 lines of code, not to mention he was continuously derailing discussions offtopic because he was going into opinionated tangents about random things. The credits thing was the worst fit ive seen him throw and im not surprised he got booted from the discord for that.

L2JServer has certain criteria about giving credits which you can read here: https://www.l2jserver.com/forum/viewtopic.php?f=29&t=30453&p=182222#p182580

Based on these rules did he deserve credits other than in the commit comment? That's for each one of you to decide.

 

Also theres no randoms taking over L2JServer, if anything the new team members have brought the pack back to life. Theres a lot of cool shit coming like complete High Five Skills with proper handlers and a targeting rework that both will address a lot of issues.

 

Generally i see a lot of ego from people involved in the l2j scene, this needs to stop unless you like to be paying hundreds of dollars or euros for subpar work.


Here you go. You can change it into double and push to main branch.
I have already asked for more appropriate way to present my work.

What if is ego? Say I've "learned" java, got familiar with project enough to fix a broken drop calc, present for many years, with close to none assistance and I have shared it, if not for money, what's left?

If you can not appreciate my effort to give it few bytes of credits that is not being compiled, then users should apply patch manually on demand, found here.

After all, this is a custom feature for a custom drop on a custom rate and L2JServer focuses on "Retail" behavior and code does not take part of main branch.
 

 

 

/*
 * Copyright © 2004-2021 L2J Server
 *
 * This file is part of L2J Server.
 *
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model.drops.strategy;

import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;

import com.l2jserver.commons.util.Rnd;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.drops.GeneralDropItem;
import com.l2jserver.gameserver.model.drops.GroupedGeneralDropItem;
import com.l2jserver.gameserver.model.drops.IDropItem;
import com.l2jserver.gameserver.model.holders.ItemHolder;

/**
 *@author Battlecruiser, Cherish
 */

public interface IGroupedItemDropCalculationStrategy {
	/**
	 * L2J Server most percise drop calculation when group chances are over one houdred percent.
	 */
	IGroupedItemDropCalculationStrategy DEFAULT_STRATEGY = new IGroupedItemDropCalculationStrategy() {
		private final Map<GroupedGeneralDropItem, GeneralDropItem> singleItemCache = new ConcurrentHashMap<>();
		
		private GeneralDropItem getSingleItem(GroupedGeneralDropItem dropItem) {
			final GeneralDropItem item1 = dropItem.getItems().iterator().next();
			singleItemCache.putIfAbsent(dropItem, new GeneralDropItem(item1.getItemId(), item1.getMin(), item1.getMax(), (item1.getChance() * dropItem.getChance()) / 100, //
				item1.getAmountStrategy(), item1.getChanceStrategy(), dropItem.getPreciseStrategy(), dropItem.getKillerChanceModifierStrategy(), item1.getDropCalculationStrategy()));
			return singleItemCache.get(dropItem);
		}
		
		@Override
		public List<ItemHolder> calculateDrops(GroupedGeneralDropItem dropItem, L2Character victim, L2Character killer) {
			if (dropItem.getItems().size() == 1) {
				return getSingleItem(dropItem).calculateDrops(victim, killer);
			}
			
			GroupedGeneralDropItem normalized = dropItem.normalizeMe(victim, killer);
			if (normalized.getChance() > (Rnd.nextDouble() * 100)) {
				final double random = (Rnd.nextDouble() * 100);
				double totalChance = 0;
				for (GeneralDropItem item2 : normalized.getItems()) {
					totalChance += item2.getChance();
					if (totalChance > random) {
						int amountMultiply = 1;
						if (dropItem.isPreciseCalculated() && normalized.getChance() > 100) {
							int MostPreciseFormula = 0;
							MostPreciseFormula += item2.getChance() * (normalized.getChance() / 100);
							if (MostPreciseFormula >= 100) {
								amountMultiply = (int) MostPreciseFormula / 100;
								if ((MostPreciseFormula % 100) > (Rnd.nextDouble() * 100)) {
									amountMultiply++;
								}
							}
						}	
						return Collections.singletonList(new ItemHolder(item2.getItemId(), Rnd.get(item2.getMin(victim), item2.getMax(victim)) * amountMultiply));
					}
				}
			}
			return null;
		}
	};
	
	/**
	 * This strategy calculates a group's drop by calculating drops of its individual items and merging its results.
	 */
	IGroupedItemDropCalculationStrategy DISBAND_GROUP = (item, victim, killer) -> {
		List<ItemHolder> dropped = new ArrayList<>();
		for (IDropItem dropItem : item.extractMe()) {
			dropped.addAll(dropItem.calculateDrops(victim, killer));
		}
		return dropped.isEmpty() ? null : dropped;
	};
	
	/**
	 * This strategy when group has precise calculation rolls multiple times over group to determine drops when group's chance raises over 100% instead of just multiplying the dropped item's amount. Thus it can produce different items from group at once.
	 */
	IGroupedItemDropCalculationStrategy PRECISE_MULTIPLE_GROUP_ROLLS = (item, victim, killer) -> {
		if (!item.isPreciseCalculated()) {
			// if item hasn't precise calculation there's no change from DEFAULT_STRATEGY
			return DEFAULT_STRATEGY.calculateDrops(item, victim, victim);
		}
		GroupedGeneralDropItem newItem = new GroupedGeneralDropItem(item.getChance(), DEFAULT_STRATEGY, item.getKillerChanceModifierStrategy(), IPreciseDeterminationStrategy.NEVER);
		newItem.setItems(item.getItems());
		GroupedGeneralDropItem normalized = newItem.normalizeMe(victim, killer);
		// Let's determine the number of rolls.
		int rolls = (int) (normalized.getChance() / 100);
		if ((Rnd.nextDouble() * 100) < (normalized.getChance() % 100)) {
			rolls++;
		}
		List<ItemHolder> dropped = new ArrayList<>(rolls);
		for (int i = 0; i < rolls; i++) {
			// As further normalizing on already normalized drop group does nothing, we can just pass the calculation to DEFAULT_STRATEGY with precise calculation disabled as we handle it.
			dropped.addAll(normalized.calculateDrops(victim, killer));
		}
		return dropped.isEmpty() ? null : dropped;
	};
	
	List<ItemHolder> calculateDrops(GroupedGeneralDropItem item, L2Character victim, L2Character killer);
}

 

Edited by Cherish
  • 1 year later...
Posted (edited)

The people that are killing L2JServer must be publicly exposed. 😄
I've shared with you Improved Crystal Caverns and Precision Formula.
In return all I received was disrespect and humiliation?
Well, that was the last of me for the true open source L2JServer.

Have fun copycats!

 

Edited by Cherish
  • 7 months later...
Posted

Hi people. Does anybody solved this formula?. I found that this is not exact with drops groups. I have for example 100% drop on a mob but is not 100% really. If i add a item drop outside of any group it's drops 100%

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Honestly, I think L2ETINA is worth keeping an eye on again. With the new team coming in, it feels like there’s finally some fresh energy around the project. They’ve got skilled people working on it now, and from what I’ve seen, they’re actually focused on bringing the project back to life and expanding it instead of just making empty promises. I also like the transparency so far. They’re communicating with the community and being open about what they’re working on and where they want to take L2ETINA. Obviously, there’s still a lot to prove and nobody can predict how things will turn out. But compared to before, I’m definitely more optimistic about the project now. I’m going to keep watching the progress and see what the new team can deliver. So far, I like the direction they’re taking.
    • [RED-TEAM REVERSECODE]LINEAGE2 ESSENCE SAMURAI CROW 542 KR [DEVMODE works tested100%pv+sv+nv] ✯✯✯✯✯✯✯✯✯✯✯ UPDATE ✯✯✯✯✯✯✯✯✯✯✯✯✯✯ LINEAGE2 ESSENCE  SAMURAI CROW 542 EU [UPDATE 09.12.2025][LANG:EUROPE-ORIGINAL] Clean System Patch Lineage 2 Core.dll + Engine.dll unpacked*super clean 100% [unpacked  RED-TEAM REVERSECODE-TEAM ] [ Kill game guard ][ Kill FROST ] [ Kill AwesomiumProcess ] [SELL WTS PM ME ] DEVMODE - works tested 100% pv+sv+nv ✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯   ================================================== ✯✯✯✯✯✯✯✯✯✯✯ UPDATE ✯✯✯✯✯✯✯✯✯✯✯✯✯✯ LINEAGE2 ESSENCE  SAMURAI CROW 547 KR [UPDATE 27.01.2026][LANG:KOREAN-ORIGINAL] Clean System Patch Lineage 2 Core.dll + Engine.dll unpacked*super clean 100% [unpacked  RED-TEAM REVERSECODE-TEAM ] [ Kill game guard ][ Kill FROST ] [ Kill AwesomiumProcess ] [SELL WTS PM ME ] DEVMODE - works tested 100% pv+sv+nv ✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯ ================================================== LINEAGE2 Server War: Age of the Legion Protocols:558 [UPDATE 17 03 2026][LANG:KOREAN-ORIGINAL] ✯✯✯✯✯✯✯✯✯✯✯ UPDATE ✯✯✯✯✯✯✯✯✯✯✯✯✯✯ [MAIN] LINEAGE2   Server War: Age of the Legion 558 KR [UPDATE 11 03 2026]][LANG:KOREAN-ORIGINAL] Clean System Patch Lineage 2 Core.dll + Engine.dll unpacked*super clean 100% [unpacked  RED-TEAM REVERSECODE-TEAM ] [ Kill game guard ][ Kill FROST ] [ Kill AwesomiumProcess ] [SELL WTS PM ME ] DEVMODE - works tested 100% pv+sv+nv ✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯   ================================================== [REVERSECODE RED-TEAM]L2 ESSENCE Echo of Elements 557 EU[UPDATE 15.04.2026][LANG:EUROPE-ORIGINAL] ✯✯✯✯✯✯✯✯✯✯✯ UPDATE ✯✯✯✯✯✯✯✯✯✯✯✯✯✯ LINEAGE2 ESSENCE Echo of Elements 557 EU [UPDATE 15.04.2026][LANG:EUROPE-ORIGINAL] Clean System Patch Lineage 2 Core.dll + Engine.dll unpacked*super clean 100% [unpacked  RED-TEAM REVERSECODE-TEAM ] [ Kill game guard ][ Kill FROST ] [ Kill AwesomiumProcess ] [SELL WTS PM ME ] DEVMODE - works tested 100% pv+sv+nv ✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯ ================================================== [REVERSECODE RED-TEAM]L2 ESSENCE Echo of Elements 557 EU[UPDATE 20.04.2026][LANG:EUROPE-ORIGINAL] ✯✯✯✯✯✯✯✯✯✯✯ UPDATE ✯✯✯✯✯✯✯✯✯✯✯✯✯✯ LINEAGE2 ESSENCE Echo of Elements 557 EU [UPDATE 20.04.2026][LANG:EUROPE-ORIGINAL] Clean System Patch Lineage 2 Core.dll + Engine.dll unpacked*super clean 100% [ unpacked  REVERSECODE RED-TEAM ] [ Kill game guard ][ Kill FROST ] [ Kill AwesomiumProcess ] [SELL WTS PM ME ] DEVMODE - works tested 100% pv+sv+nv ✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯ ✯✯✯✯✯✯✯✯✯✯✯ UPDATE ✯✯✯✯✯✯✯✯✯✯✯✯✯✯ LINEAGE2 ESSENCE Celestial Destiny 563 EU [UPDATE 28.07.2026][LANG:EUROPE-ORIGINAL] Clean System Patch Lineage 2 Martial Art: Dragon Attacks the Heavens Unpack NCGuard (Anti-Tamper Protected)  Core.dll + Engine.dll + NWindow.dll super clean 100% [ unpacked  REVERSECODE RED-TEAM ] [ Kill game guard ][ Kill FROST ][ LCID FIX ] [ Kill AwesomiumProcess ] + DEVMODE works tested 100% pv+sv+nv [SELL WTS PM ME ] ✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯ new products in development updates information [MAIN] IRON MASTERS Protocols:591 KR [UPDATE 25.08.2026][LANG:KOREAN-ORIGINAL] ✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯ in my profile there is a link to my discord group  we write all the questions there - if you are interested in something ✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯   PATCH DEVELOPER LABORATORY  REVERSECODE  RED-TEAM  Service Creating Full Clean Patched Systems  Unreal Scripts / Reverse Enginering / Game Client Modifications Portfolio Discord Group https://discord.gg/56EuZyFJj2   ✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯✯   [  A large selection of Products In our group at the link in the Discord   ] DO NOT LEAVE POSTS IN THIS SECTION IF YOU HAVE ANY QUESTIONS, CONTACT US IN THE DISCORD AND ASK YOUR QUESTIONS. ( prices are shown in green text in the first post ) You can also write in a private message. ( pm forum personal messgame ) those who write about non-existent goods or write insults will be denied services.      
    • 🚀 Full suite available: ChatGPT Plus, Gemini Pro, Claude, Cursor, and Canva Pro with instant automated setup!
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..