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Level Up Reward


1d3x

Question

hi guys. can anyone help me with re-code java script for h5 l2jmobius? from l2j h5

/*
 * Copyright (C) 2004-2014 L2J DataPack
 *
 * This file is part of L2J DataPack.
 *
 * L2J DataPack is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * L2J DataPack is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package custom.LevelUpReward;

import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;

import org.w3c.dom.Node;

import com.l2jserver.gameserver.engines.DocumentParser;
import com.l2jserver.gameserver.model.PlayerVariables;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.holders.ItemHolder;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.scripting.scriptengine.events.PlayerLevelChangeEvent;
import com.l2jserver.gameserver.scripting.scriptengine.impl.L2Script;

/**
 * This is a simple custom mod which allows you to give players some items when they level up.<br>
 * Note: rewardAll attribute if set to true means if player is level 50 and has not yet recieved reward for level 45 he will recieve it.<br
 * If rewardAll is set to false and new reward was added for level 45 and he is level 50 he will not recieve it.
 * @author xban1x
 */
public final class LevelUpReward extends L2Script
{
       // Misc
       private static final String HTML_PATH = "data/scripts/custom/LevelUpReward/";
       protected static boolean rewardAll = false;
       protected static final Map<Integer, LevelData> REWARDS = new HashMap<>();
      
       private LevelUpReward(String name, String descr)
       {
               super(name, descr);
               addPlayerLevelNotify(null);
               new LevelUpRewardData();
       }
      
       @Override
       public void onPlayerLevelChange(PlayerLevelChangeEvent event)
       {
               final L2PcInstance player = event.getPlayer();
               if (player == null)
               {
                       return;
               }
               final int newLevel = event.getNewLevel();
               for (int oldLevel = (rewardAll) ? 1 : (event.getOldLevel() + 1); oldLevel <= newLevel; oldLevel++)
               {
                       if (!REWARDS.containsKey(oldLevel))
                       {
                               continue;
                       }
                       final PlayerVariables vars = player.getVariables();
                       if (vars.getBool("LEVEL_UP_REWARD_" + oldLevel, false))
                       {
                               continue;
                       }
                       final LevelData rewards = REWARDS.get(oldLevel);
                       for (ItemHolder item : rewards.getItems())
                       {
                               player.addItem("Quest", item, player, true);
                       }
                       vars.set("LEVEL_UP_REWARD_" + oldLevel, true);
                       if (rewards.getMessage() != "")
                       {
                               player.sendMessage(rewards.getMessage());
                       }
                       if (rewards.getHtmlFile() != "")
                       {
                               final NpcHtmlMessage html = new NpcHtmlMessage(player.getObjectId());
                               html.setFile(player.getHtmlPrefix(), HTML_PATH + rewards.getHtmlFile());
                               player.sendPacket(html);
                       }
               }
       }
      
       protected final class LevelUpRewardData extends DocumentParser
       {
               public LevelUpRewardData()
               {
                       load();
               }
              
               @Override
               public void load()
               {
                       parseDatapackFile(HTML_PATH + "rewards.xml");
               }
              
               @Override
               protected void parseDocument()
               {
                       for (Node n = getCurrentDocument().getFirstChild(); n != null; n = n.getNextSibling())
                       {
                               if ("list".equals(n.getNodeName()))
                               {
                                       for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
                                       {
                                               if ("rewards".equals(d.getNodeName()))
                                               {
                                                       LevelData data = new LevelData();
                                                       for (Node e = d.getFirstChild(); e != null; e = e.getNextSibling())
                                                       {
                                                               if ("item".equals(e.getNodeName()))
                                                               {
                                                                       data.addItem(parseInteger(e.getAttributes(), "id"), parseLong(e.getAttributes(), "count"));
                                                               }
                                                       }
                                                       data.setMessage(parseString(d.getAttributes(), "message"));
                                                       data.setHtmlFile(parseString(d.getAttributes(), "htmlFile"));
                                                       REWARDS.put(parseInteger(d.getAttributes(), "level"), data);
                                               }
                                       }
                                       rewardAll = parseBoolean(n.getAttributes(), "rewardAll");
                               }
                       }
               }
       }
      
       protected final class LevelData
       {
               private String html;
               private final List<ItemHolder> items;
               private String message;
              
               public LevelData()
               {
                       html = "";
                       items = new ArrayList<>();
                       message = "";
               }
              
               public void addItem(int itemId, long itemCount)
               {
                       items.add(new ItemHolder(itemId, itemCount));
               }
              
               public void setHtmlFile(String htmlFile)
               {
                       html = htmlFile;
               }
              
               public void setMessage(String message)
               {
                       this.message = message;
               }
              
               public String getHtmlFile()
               {
                       return html;
               }
              
               public List<ItemHolder> getItems()
               {
                       return items;
               }
              
               public String getMessage()
               {
                       return message;
               }
       }
      
       public static void main(String[] args)
       {
               new LevelUpReward(LevelUpReward.class.getSimpleName(), "custom");
       }
}

 

in l2jmobius many classes are renamed and removed with changed methods, with my java skills i cant recode this :(
help pls

Edited by 1d3x
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