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2025343343_02(2).png.40935db42e7959a9a859557440fc1476.png

 

Ratess, Enchantment & Augmentation.


latest?cb=20120112194742 x5000, starting 80 level.
etc_crystal_gold_i00.png Safe enchantment: +5
weapon_draconic_bow_i01.png Max enchantment: +16 (+20 with crystal)
etc_scroll_of_enchant_weapon_i05.png Normal scroll chance: 70%
etc_blessed_scrl_of_ench_wp_s_i05.png Blessed scroll chance: 90% (failure: back to +5) 
etc_scroll_of_enchant_weapon_i01.png Crystal scroll chance: 60% (failure: back to +16)


etc_mineral_rare_i03.png High Grade Lifestone: 5%
etc_mineral_unique_i03.png Top Grade Lifestone: 10%
skill3123.png Max Augmentations: 1 active & 1 passive

 

Custom Items

Icarus Weapons

Dynasty Armors

Epic Wing's

 

General Information

 Auto loot for monsters, dropped loot for bosses.
skill1056.png Cancellation returns canceled buffs after 7 seconds.
skill1204.png Available buff slots: 48 (only buffer's buffs count)
etc_quest_subclass_reward_i00.png Subclasses per character: 3
skill1374.png If you are hero, you have only Heroic Valor on sub classes.
etc_reagent_white_i00.png Automatic potions (HP, MP, CP) .by pressing right click & retail usage by pressing left click.
etc_pouch_yellow_i00.png Pressing shift & click on monsters or raids, you can see their droplist.

Anti heavy system
accessory_magic_cap_i00.png All accessories increase character's speed by 17%.

 

Project Valorant (1v1 Battlegrounds)

- Project Valorant is a PvP tournament for players.

- Duration of Project Valorant is 30 minutes.

- Schedule of Project Valorant is held at 13:00 | 17:30 | 00:00 GMT+2.

- Project Valorant matches are 1 vs 1 -

 

Sieges skill0246.png
- Available castles for the moment: Giran, Aden,Innadril, Rune.

 

Clan Ranking skill0391.png
- We've developed a new engine which counts your clan's efficiency based on actions.
- You can increase your clan's ranking in the leader by hunting bosses, conquering castles & killing war enemies.
- Every Sunday, the top 3 clans of the leader win a big prize.

 

Grand Olympiad accessory_hero_cap_i00.png
- The Grand Olympiad Games start at 18:00 and finish at 00:00 (GMT+2).
- New heroes every sunday at 12:00 PM (GMT+2).
- Your enchant counts as +4 while in olympiad game (enchantment doesn't change, only stats).
- Hero weapons are now enchantable & playable.
- Nobless Gate Pass has been replaced with L2VINCENT Tokens for every olympiad fight victory.

 

Character Menu
- By typing .menu you have access to many features related to your character.
- You can control your party invitations, trade requests, incoming buffs and personal messages.
- Also, you can check server's popularity and basic information & rates.

 

Real Time Balance
- We are using a unique balancing system which helps us readjust balance in real time.
- Please, don't complain about balance while developing your character.
- Balance is adjusted based on end-game.

 

Global Event Engine
- Automatic event engine with 5 global events: Team Vs team Deathmatch, Raid in the middle, Last man standing, Ultra rapid fire.

- Running every 1 hour with vote poll.
- Including portable functions by typing .events (to register -> .register).
- You can increase your pvp count & take pvp reward like playing normal pvp.

 

Real Party Zone 
- The party zone is chaotic, that means a lot of PvP action.
- The drops of Chaotic Monsters are individual for each party member (more members, higher multiplier).
- All party members have to do a specific amount of damage to get drops.
- Bishops get drops too, based on their healing value.

 

Raid Battlegrounds
- A unique battleground zone with 5 raid bosses at the same place.
- The battleground zone is chaotic, that means a lot of PvP action.
- Respawn time for each battleground boss is 3 hours.
- Exclusive drop of this zone: Epic Jewel Box (rewards you with a random Epic Jewel).

 

Dungeons
- An underground chaotic zone with 5 chaotic arenas.
- In every arena there is a raid boss.
- Respawn time for each dungeon boss is 6 hours.
- Exclusive drop of this zone: Epic Jewel Box (rewards you with a random Epic Jewel).

 

Epic Bosses with Special drops

 

Dynamic PvP Zone
- Changes automatically every 1 hour.
- Top 3 players based on PvP kills are getting rewarded.
- Bishops are not allowed to enter this zone.
- There is 20% chance for 'Blessed' version of the zone. Special rewards inside when the zone is 'Blessed'.
- Blessed version rewards: x2 PvP Kills, x2 PvP Reward, 10% chance to get L2VINCENT Token and 1% chance to get an exclusive reward.

 

Vote Engine

 

- Global vote reward for all online players.

- Weekly Voter Event, the player with the most votes at the end of the week wins.

Vote Manager And Auto vote reward fully working,

 

 

GRAND OPENING: 30 OCTOMBER at 19:00 (GMT+2 ).!

 

https://L2Vincent.com

 

https://l2vincent.com/forum/

 

https://discord.gg/q2ckBd5/

 

Edited by L2Vincent-Servers

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    • Very nice and passionate effort. Good luck.
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    • L2-IMBA — SEASON 2  Custom PvP / PvE Interlude · Every Class Playable BETA — LIVE NOW GRAND START — 11 September 2026, 20:00 GMT+2 https://l2-imba.com · https://discord.com/invite/jmhVpj8ySv ═══════════════════════════════════════ RATES & CORE SETTINGS ═══════════════════════════════════════ Chronicle — Interlude XP / SP — x45, level-adjusted curve Adena — x1 Max level — 90 Subclass — 1, to level 80 Starting hub — Giran Skills — Auto-learn, post-80 via custom trainers Loot — Auto-loot with low-value filtering Buffs — Extended duration, expanded slots, saved schemes Client limit — NO DUAL-BOXING, one client per player Automation — Built-in auto-farm with daily time limit Offline — Trading and crafting enabled Current beta configuration. Final values confirmed at launch sign-off. ═══════════════════════════════════════ All 31 third classes are developed to level 90 through five specialized trainers — there are no dead classes here. Tanks, daggers, archers, warriors, summoners, healers, buffers and crafters all have real post-80 progression and a role worth playing. Full PvE progression through ten farm zones, thirty-five themed encounters and eighteen tracked raids, feeding into gear-equalized Team vs Team and open-world PvP. This isn't a stat patch with a new name. L2-IMBA keeps the combat, classes and world of Interlude and builds a new endgame on top of it — new equipment branches, custom class development past level 80, purpose-built farm ecosystems, boss progression, crafting, and augmentation, all connected into one progression loop. Level and develop your class → choose an armor identity → clear themed farm content → collect materials and boss resources → craft and upgrade without abandoning your build → compete in equalized and open-world PvP → reach God's equipment. ═══════════════════════════════════════ ROLE MASTERY ARMOR ═══════════════════════════════════════ Starting at Dynasty, armor becomes a real build choice instead of a mandatory set everyone wears. Each armor type offers three role masteries plus a flexible Universal path — twelve paths per tier, sixty full-set configurations across the progression. The chest piece selects your mastery; a matching five-piece set activates it. HEAVY   Juggernaut — frontline wall, shield synergy, reflection   Spellbreaker — anti-magic fortress, spell disruption   Slayer — heavy armor turned offensive, vampiric sustain LIGHT   Bowmaster — ranged pressure, kiting, accuracy   Assassin — positional burst, blow reliability, dagger lethals   Berserker — high-risk carry, power rises as HP falls ROBE   Arcanist — rapid-fire critical casting   Invoker — high-impact nuking and debuffs   Oracle — dedicated healing and support Upgrade recipes preserve your chosen path through every tier: Dynasty → Zariche → Valakas → Cursed → God's The system is gear-driven, not class-locked. Build creatively. ═══════════════════════════════════════ LEVEL 90 CLASS DEVELOPMENT ═══════════════════════════════════════ Max level extended to 90. Five specialized trainers — Archer, Tank, Rogue, Warrior, Mystic — cover all 31 third classes in post-80 progression, with 470+ learning entries. Every race gets a custom passive from level one. Tanks get distinct Human/Elf/Dark Elf identities. Duelist gains a two-handed greatsword path. Fortune Seeker becomes a real fighter without losing its spoil identity. Maestro gets a durable frontline route. Summoners, cubics and servitors get deeper combat logic rather than stat scaling. This is backed by server-side combat work — dedicated handling for debuff proficiency, PvE skill damage, blows, lethals, bow reuse, vampirism and reflection. ═══════════════════════════════════════ THE FARMING WORLD ═══════════════════════════════════════ Ten dedicated farm destinations via Global Gatekeeper: Farm Coins 1 & 2, Holy, Fire/Water, Wind, Earth, Unholy, Golden, Chaotic and Night zones. Seven themed enemy families — Undead, Demon, Angel, Beast, Bug, Water, Fire — each with four stages and a mini-boss. Thirty-five distinct encounters, each with its own resource identity feeding crafting. Eighteen tracked raids — twelve Farm Raid Bosses and six Custom Epic Raid Bosses. Plus a scheduled group-based Party Zone with dynamically managed normal and rare spawns. ═══════════════════════════════════════ CRAFTING & ENDGAME ═══════════════════════════════════════ SOUL FORGE — recycle old weapons into tier resources, convert boss and farm materials, craft Legendary components. Old gear becomes input, not warehouse clutter. CURATED AUGMENTATION — data-driven Top-Grade and Legendary profiles with meaningful stat, active and passive pools. Active effects are categorized so the same effect can't be stacked through equipment swapping. EXTENDED ENCHANT — Custom Crystal and Legendary stages. On the Legendary route, a failed enchant does not destroy the item or reduce its enchant level. Long-term progression, not an all-or-nothing gamble. TREASURE CHESTS — Rare, Immortal, Epic and Legendary tiers feeding gear growth, crafting and augmentation. ═══════════════════════════════════════ PvP ═══════════════════════════════════════ Gear-equalized Team vs Team on a recurring schedule — your equipment is snapshotted and restored, so the fight is about play, not who farmed longest. Open-world PvP with rewards and ranks alongside it. ═══════════════════════════════════════ QUALITY OF LIFE ═══════════════════════════════════════ - No dual-boxing — one client per player, enforced - Built-in auto-farm with a daily time limit — no third-party software needed, and third-party automation is bannable - Auto-learn skills, auto-loot with low-value drop filtering - Extended-duration buffs, expanded slots, saved schemes - Offline trading and crafting - Global Gatekeeper, global class change - Offline combat automation disabled ═══════════════════════════════════════ BY THE NUMBERS ═══════════════════════════════════════ 380+ custom item definitions · 110+ weapons and shields · 210+ armor and wearables · 250+ custom skill definitions · 2,700+ custom monster placements · 90+ shop and exchange catalogs · 1,100+ offers ═══════════════════════════════════════ BETA ═══════════════════════════════════════ Core systems, progression identities and content routes are in place. Exact item bonuses, mastery values, skill strength, reuse times, augment pools, enchant chances, drop rates and crafting costs remain subject to testing. Beta changes will refine balance without removing the defining role of each mastery or the overall progression structure. All beta characters are wiped at full launch. Beta testers keep their rewards. ═══════════════════════════════════════ OPEN BETA — 4 SEPTEMBER 2026 · 18:00 GMT+2 Website: https://l2-imba.com Wiki: https://l2-imba.com/wiki Register: https://l2-imba.com/account Download: https://l2-imba.com/start-playing Discord:  https://discord.com/invite/jmhVpj8ySv
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