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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Verify if following is supposed to be the way to handle movement
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ()));
For me, it's not enough. And if it's the case, whole AI system is probably buggy.
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hfe618
Looking For A Developer's To Bring Setup And Start A New Lineage 2 Private Server Introduce Me Into The Basics Of Running A Server And Its Mechanics For Maintenance I will Fund The Project I Currently Have Nothing So Need Someone Who Will Absolutely Dedicate There Time To Me And My Project If Interested Contact Me Via
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ALCON#7677
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