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  • 3 weeks later...
Posted

Mpravo wraia douleia pou ekatses kai ta mazepses ola se ena. Mono auto me to Gift kai to MAX 500 den nomizw na doulevei kai 8a sou pw ton logo. Sta setup twn servers exei MAX 500 crit opos eipes. Oti allo ma oti allo omos kai na kaneis in game 500 8a leei kai 500 8a einai pragmatiko.

kaneis ena poli megalo lathos edo

1on: dokimase se enan pvp server p exeis 500 critical p.x me archer kai pigene pare bleesing of queen (tha minei pali 500) ta dmg s p tha kaneis se player/mob tha aneboun giro sta 800-1400

TESTED se olous tous l2j p exo pekseis!

  • 1 month later...
  • 3 months later...
Posted

gamw ton antixristo m ola ta post einai gia donator,vip kai den mpwroume na ta vlepoume kai ola ta kala post kiolas!

p to eides to hide?? ego dn blepo tpt
  • 7 months later...
  • 4 months later...
Posted

dn kanw advertise alla an mporeis checkare esu h kapoion an pianei ston L2 Reality (ston GvE p exei) kai pes m giati to dokimazame se ena net sunexeia kai dn epiane gt dn nomizw autos o server na exei polla protect :P

 

 

PS: An piasei kante enas ena reply kai meta kanonizoume.

  • 4 weeks later...
  • 7 months later...

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    • @l2naylondev Requiring a player to log in just for the sake of logging  seems exploitable. Someone could log in only to claim the reward and immediately leave, or repeatedly change their ip. So i guess  are there are additional protections in place ? such as locking the reward by account, character , and ip. It would also be useful to add a playtime requirement. For example, after logging in, the player would need to remain active for at least x playtime  before getting the reward or other parameters configurable by the xml.  I suggest improving the system before selling it. 
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