This specific modification was tested on a clean L2 C6 client and works perfectly. On ‘modified’ engine.dll I don’t know if it will work — find a clean engine.dll that is Windows 10 ready for C6 and try again!
Hello everyone, Martin here - aka tehSx1, junior developer. I’m currently looking for work in private server development. I have experience working with L2JLucera, L2JEternity, L2JMobius, with Classic, Interlude, and H5 clients. The last project I participated in was L2-Avalon, a rework of Interlude using Classic files. I’m from Argentina, but I understand English very well for fluent communication.
I can work on configuration, maintenance, creating NPCs, mobs, items, fixing skills, or anything related to the server side. I also have basic knowledge to work on the client side as well. I have some self-taught knowledge of Java, so with a bit of time and ChatGPT I can get things done there too.
Anyone interested can contact me on Discord (Smookes420#4425) to discuss terms. I’m open to new opportunities and excited to take part in new projects to continue my learning process.
P.S.: I’ve been playing Lineage 2 since I was 6 years old on Chronicle C1. I’m 26 now. It’s all about the passion for the game, bro.
Question
0flee
chance="50" /> chance="50" /> chance="50" />
Item in xml, are 50%, Premium drop x1
if i set on xml
chance="100" /> chance="100" /> chance="100" />
Item in xml, are 100%, Premium drop x2
Strange it is, i don't know how, chance affect amount. (for quest drops).
Why this problem affect Chance+Amount? How i can fix this?
I want the drop to be x2 regardless of the chance of a drop. And not to affect the amount of chance?
Edited by 0flee1 answer to this question
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