I'm trying to figure out where augmented info is stored on an item. I'm using L2OFF Epilogue.
I know that usually augmentations are stored in dbo.user_items table, in the variation_opt1 and variation_opt2. But where is it stored before then?
Let's say an augmented item dropped on the ground. I know it's not possible by default, but how does the item know that it's augmented?
I'm using Emca's extender to do my testing, and I'm able to generate an augmentation on an item as soon as it drops. It works completely, but the augmentation doesn't save on logout. I need to figure out a way to call some kind of force-item-save functionality. I don't know where to look!
I hope someone here can help me out.
I'm also looking into removing the cannot drop/trade limitation.
This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
Download
P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
GX-Ext Which file of the svn files should i edit to make blow skills to have 100% chance so i can add the settings in the IlExt.ini? because when im changing it from the skilldata.txt it just helps
Question
Bumble
Hi,
I'm trying to figure out where augmented info is stored on an item. I'm using L2OFF Epilogue.
I know that usually augmentations are stored in dbo.user_items table, in the variation_opt1 and variation_opt2. But where is it stored before then?
Let's say an augmented item dropped on the ground. I know it's not possible by default, but how does the item know that it's augmented?
I'm using Emca's extender to do my testing, and I'm able to generate an augmentation on an item as soon as it drops. It works completely, but the augmentation doesn't save on logout. I need to figure out a way to call some kind of force-item-save functionality. I don't know where to look!
I hope someone here can help me out.
I'm also looking into removing the cannot drop/trade limitation.
Thanks!
-B
Edited by Bumble13 answers to this question
Recommended Posts