I'm trying to figure out where augmented info is stored on an item. I'm using L2OFF Epilogue.
I know that usually augmentations are stored in dbo.user_items table, in the variation_opt1 and variation_opt2. But where is it stored before then?
Let's say an augmented item dropped on the ground. I know it's not possible by default, but how does the item know that it's augmented?
I'm using Emca's extender to do my testing, and I'm able to generate an augmentation on an item as soon as it drops. It works completely, but the augmentation doesn't save on logout. I need to figure out a way to call some kind of force-item-save functionality. I don't know where to look!
I hope someone here can help me out.
I'm also looking into removing the cannot drop/trade limitation.
It seems like L2Elite got away from copies. No?
L2Gold.cc has years of experience, and it's publicly known that those files are stable and reliable. Over the years it developed a bad branding, tho.
From what i know, nothing is really like L2gold.cc. The other servers are just copies people try to make. L2gold.cc is with a lot of class balance changes/ scripts/AI.obj, which makes it different.
Question
Bumble
Hi,
I'm trying to figure out where augmented info is stored on an item. I'm using L2OFF Epilogue.
I know that usually augmentations are stored in dbo.user_items table, in the variation_opt1 and variation_opt2. But where is it stored before then?
Let's say an augmented item dropped on the ground. I know it's not possible by default, but how does the item know that it's augmented?
I'm using Emca's extender to do my testing, and I'm able to generate an augmentation on an item as soon as it drops. It works completely, but the augmentation doesn't save on logout. I need to figure out a way to call some kind of force-item-save functionality. I don't know where to look!
I hope someone here can help me out.
I'm also looking into removing the cannot drop/trade limitation.
Thanks!
-B
Edited by Bumble13 answers to this question
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