We are trying to make a server with 100% chance skill success rate. Where I mean, that if a player has zero % resists against stun attacks can be stunned 100/100.
Normally because of CON / MEN base stats, this rate would be around 85/100.
How can we solve this problem without changing the base stats of each class?
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RealIP - Usually with MITM proxies, since the traffic is funnelled from one server, you normally lose the real IP of the player which limits a lot of the functionality that you might have implemented. L2Proxy allows the LoginServer to pass the real IP of the used to the Gameserver during the Login->Gameserver player handoff
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sLeShi
Hi everyone!
We are trying to make a server with 100% chance skill success rate. Where I mean, that if a player has zero % resists against stun attacks can be stunned 100/100.
Normally because of CON / MEN base stats, this rate would be around 85/100.
How can we solve this problem without changing the base stats of each class?
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