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Interface- where to find


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Hey people, was wondering if anyone can tell where exactly to find this image to remove it? Only files in system for this were interface.u and interface.xdat, but i dont see any place there to store images?? 

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6 minutes ago, L2Bzone said:

Hey people, was wondering if anyone can tell where exactly to find this image to remove it? Only files in system for this were interface.u and interface.xdat, but i dont see any place there to store images?? 

Untitled.png

Upload Interface.u and Interface.xdat to check.

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2 minutes ago, NevesOma said:

Upload Interface.u and Interface.xdat to check.

 

https://www.4shared.com/s/fVk1MHvuaea
https://www.4shared.com/s/fZd91Fh4Fiq

 

Actually i BELIEVE i found it. As silly as ever - spend hours looking, ask for help, then come up with idea what to check.. Interface.u has line elfen of class texture. Now just to figure out how to remove that haha. Was hoping it would be in xdat as its easier to edit :)

 

P.S. Maybe you know who is the original author of this? I wanna add the credits, removed someones' who im certain didnt write this

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12 minutes ago, L2Bzone said:

 

https://www.4shared.com/s/fVk1MHvuaea
https://www.4shared.com/s/fZd91Fh4Fiq

 

Actually i BELIEVE i found it. As silly as ever - spend hours looking, ask for help, then come up with idea what to check.. Interface.u has line elfen of class texture. Now just to figure out how to remove that haha. Was hoping it would be in xdat as its easier to edit :)

 

P.S. Maybe you know who is the original author of this? I wanna add the credits, removed someones' who im certain didnt write this

Yes, content are in Interface.u ( author Elfen I think ).

Updated Interface.u with edited texture. You can use. :)

replacedByNevesOma.png.f37e5ddc2f665288a

 

Download link: CLICK

Edited by NevesOma
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7 minutes ago, NevesOma said:

Yes, content are in Interface.u ( author Elfen I think ).

Updated Interface.u with edited texture. You can use. :)

replacedByNevesOma.png.f37e5ddc2f665288a

 

Download link: CLICK

Damn ur good :D Thanks, this image doesnt look so bad. Have to do hex editing to change stuff like this? Btw if i may ask how did you extract it, i cant seem to find any such option 

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15 minutes ago, L2Bzone said:

Damn ur good :D Thanks, this image doesnt look so bad. Have to do hex editing to change stuff like this? Btw if i may ask how did you extract it, i cant seem to find any such option 

I don't use hex...

Also, part of code from Interface.u ( about texture ):

class ElfenStartWnd extends UICommonAPI;

#exec TEXTURE IMPORT NAME=elfen FILE=Textures\elfen.tga ALPHA=1 MIPS=OFF 


const TIMER_ID=9379;
const TIMER_DELAY=5000;
var WindowHandle		Me;

function OnLoad()
{
	registerEvent( EV_GamingStateEnter );
	Me = GetHandle( "ElfenStartWnd" );
}
function OnEvent( int a_EventID, String a_Param )
{
	switch( a_EventID )
	{
	case EV_GamingStateEnter:
		if (GetSuperRaceShop()!=true) 
		{
			Me.ShowWindow();
			class'UIAPI_WINDOW'.static.SetUITimer("ElfenStartWnd",TIMER_ID,TIMER_DELAY);
		} 
		else 
		{
			Me.HideWindow();
		}
		
		break;
	default:
		break;
	}
}

function Reset()
{
}      

function OnHide()
{
}

function OnTimer(int TimerID)
{
	class'UIAPI_WINDOW'.static.KillUITimer("ElfenStartWnd",TimerID);
	HideWindow("ElfenStartWnd");
}

But if you like HEX, you can change the appearance time of the texture ... or decompile the interface and compile it back. :)

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4 minutes ago, NevesOma said:

I don't use hex...

Also, part of code from Interface.u ( about texture ):


class ElfenStartWnd extends UICommonAPI;

#exec TEXTURE IMPORT NAME=elfen FILE=Textures\elfen.tga ALPHA=1 MIPS=OFF 


const TIMER_ID=9379;
const TIMER_DELAY=5000;
var WindowHandle		Me;

function OnLoad()
{
	registerEvent( EV_GamingStateEnter );
	Me = GetHandle( "ElfenStartWnd" );
}
function OnEvent( int a_EventID, String a_Param )
{
	switch( a_EventID )
	{
	case EV_GamingStateEnter:
		if (GetSuperRaceShop()!=true) 
		{
			Me.ShowWindow();
			class'UIAPI_WINDOW'.static.SetUITimer("ElfenStartWnd",TIMER_ID,TIMER_DELAY);
		} 
		else 
		{
			Me.HideWindow();
		}
		
		break;
	default:
		break;
	}
}

function Reset()
{
}      

function OnHide()
{
}

function OnTimer(int TimerID)
{
	class'UIAPI_WINDOW'.static.KillUITimer("ElfenStartWnd",TimerID);
	HideWindow("ElfenStartWnd");
}

But if you like HEX, you can change the appearance time of the texture ... or decompile the interface and compile it back. :)

Wow. wow. wow. Im such an idiot in this area. I spent all this time looking at line named elfen trying to figure out how to edit that, not being able to find matching hex code that utpt shows me from this..

 

THANK YOU!

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Just now, L2Bzone said:

Wow. wow. wow. Im such an idiot in this area. I spent all this time looking at line named elfen trying to figure out how to edit that, not being able to find matching hex code that utpt shows me from this..

 

THANK YOU!

No problem, I was glad to help you, if problem solved I can lock the topic?

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