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Add Raid Boss effects to other npc?


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Hello. thanx for answering on my other topic.

 

I want to add Anakim effect to npc (elf). but every time I try to change template or add code npc becomes Anakim. I tried all code changes in npcgrp.dat and db but nothing. I hear there is program or code for this, but I not find anywhere on search. I NOT WANT TO MAKE NEW EFFECTS OR NEW NPCS JUST ADD EFFECTS FROM OTHER NPCS THAT ALREADY EXIST. I search everywhere, but no guide or program.

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55 minutes ago, Tristis said:

Hello. thanx for answering on my other topic.

 

I want to add Anakim effect to npc (elf). but every time I try to change template or add code npc becomes Anakim. I tried all code changes in npcgrp.dat and db but nothing. I hear there is program or code for this, but I not find anywhere on search. I NOT WANT TO MAKE NEW EFFECTS OR NEW NPCS JUST ADD EFFECTS FROM OTHER NPCS THAT ALREADY EXIST. I search everywhere, but no guide or program.

Without the necessary editing knowledge, you cannot do it. The effects of Anakim are attached to the bone (which your NPC does not have), + other settings. You need to edit the NPC itself ( add a bone / change ) in software for 3D and customize it to the same like Anakim, or decompile the code of anakim from .*u package, compile it with the necessary changes in new .*u and use.  We have guides on the MXC about compilation of effects.

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sounds difficult. what you mean "editing knowledge"? I searched for guides and found none that makes sense because none of them has the programs needed in that post.

 

so u can't even add a hero aura to an npc without 100 programs that are at least available in one post with a guide of how to use them? as I say there are guides but they are only for the ones that already have the needed programs and know how to use them.

Edited by Tristis
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22 minutes ago, Tristis said:

sounds difficult. what you mean "editing knowledge"? I searched for guides and found none that makes sense because none of them has the programs needed in that post.

 

so u can't even add a hero aura to an npc without 100 programs available in one post? as I say there are guides but they are only for the ones that already have the needed programs and know how to use them.

I mean knowledge of editing effects, assigning them to NPCs, editing NPCs in 3D max. You also need a compiler ( there is one in the share, but I don’t know if it works well or not ). To see code of Anakim you can with UTPT ( just to see and take maybe ).

Edited by NevesOma
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add them? all npc effect codes in npcgrp.dat same. how add them? u say there are guides. u know link of guide for newbies with working download links of the programs? I only find umodel but it show only textures.

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4 minutes ago, Tristis said:

add them? all npc effect codes in npcgrp.dat same. how add them? u say there are guides. u know link of guide for newbies with working download links of the programs? I only find umodel but it show only textures.

In npcgrp.dat u can find patch to scripts of npc, models, textures, ID of npc and etc. LineageMonster2.Anakim ( LineageMonster2.u = pack; anakim = name of script with settings and info about effect ). About links for guides, just open Client Dev section and you will see pinned guides for effects, for npc adaptation and etc. 

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tristis, this is something you cant learn from reading neves comments in a post, you need to actually invest time into learning some 3d modeling and how it works, i would suggest you give up on it if you dont intent to dive deep as this is not a simple copy paste in npcgrp

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The problem is that I have search and there are no guides for newbies with working links. What program I use for 3D modeling and open LineageMonster2.u?

 

Anyway at least what about change npc color? need 3d modeling for that too?

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49 minutes ago, Tristis said:

The problem is that I have search and there are no guides for newbies with working links. What program I use for 3D modeling and open LineageMonster2.u?

 

Anyway at least what about change npc color? need 3d modeling for that too?

 

L2Tool + Photoshop

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3 hours ago, Finn said:

 

L2Tool + Photoshop

I try with L2Editor but I not find class and m00 files so I change only t00 and npc become white after edit and import. I try full unreal engine 2 for ukx and other files but no work at all. and l2tool only in Chinese.

 

it look like my main problem is most links no work.

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Dude...... Google......The first result? U kiddin?

 

If you just want to change a texture, get l2tool. Open the utx. Export the BMP or DDS file. Make your changes with photoshop (edit color) and save the bmp, or dds file. Use l2tool again. Open the utx. Pick ur original texture. then pick the edited texture and klick the replace button

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9 hours ago, Tristis said:

you mean this?

 

https://github.com/acmi/l2tool

 

yes. if you just want to replace textures in original (or aditional mod) files, you only need L2Tool by acmi. nothing else. If you want to create new texturefiles then u need all the other stuff like l2encdec, UE and so on..... But like i said. If you just want to replace a texture, L2Tool is all you need!

 

and you dont need any tutorials at all for using l2tool. it explains itself and has like 5 buttons only :)

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ok 1st I would need tutorial for acmi l2tool install.

 

2. I use unreal editor. I no find full unreal engine working.

 

3. I try change npc color with L2Editor (if some1 can give full unreal editor for .utx and .ukx files, thnx). it work if I just change. if I import in new .utx file no work.

 

4. the npc I want to change now only have class (the first part of npcgrp.dat). no other.

 

in npcgrp.dat its like this:

 

ID          LineageNPC.name    (no texture)   1      0     1

 

 

18 hours ago, NevesOma said:

 

Enjoy.

I saw this guide. unreal runtime not working. I even put .utx file to texture folder but nothing. then I try decrypt file first and I put file inside folder but still not work. I get critical error all time. the same with .ukx files.

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