Jump to content

Question

Posted

Could someone help me adapt this mod for l2jhellas?

 

Index: config/players.properties
===================================================================
--- config/players.properties	(revision 5)
+++ config/players.properties	(working copy)
@@ -320,4 +320,18 @@
 DressMeLegs = Imperial,6374
 DressMeBoots = Draconic,6381;Imperial,6376;Arcana,6385
 DressMeGloves = Draconic,6380;Imperial,6375;Arcana,6384
 DressMeWeapons = Draconic_Bow,7577;Shining_Bow,6594;Arcana_Mace,6608
+
+#=============================================================
+#                        Global Drop
+#=============================================================
+# Configuração de Drop Global
+# Liga / Desliga Drop Global
+AllowGlobalDrop = True
+# Ativa Drop random que aumenta de acordo com level do MOB.
+AllowRandomQuantityDrop = True
+# Itemid,chance,min,max;Itemid,chance,min,max
+GlobalDropItems = 6392,100,1,2;6393,50,1,3;
+# Itemid,chance,min,max;Itemid,chance,min,max
+# Essa configuração é para mobs do tipo Champion
+ChampionGlobalDropItems = 6391,100,1,2;
\ No newline at end of file
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java	(revision 5)
+++ java/net/sf/l2j/Config.java	(working copy)
@@ -690,6 +690,11 @@
 	public static int CLIENT_PACKET_QUEUE_MAX_OVERFLOWS_PER_MIN = 1; // default 1
 	public static int CLIENT_PACKET_QUEUE_MAX_UNDERFLOWS_PER_MIN = 1; // default 1
 	public static int CLIENT_PACKET_QUEUE_MAX_UNKNOWN_PER_MIN = 5; // default 5
+
+	public static Map<Integer, List<Integer>> GLOBAL_DROP_ITEMS = new HashMap<>();
+	public static Map<Integer, List<Integer>> GLOBAL_DROP_ITEMS_CHAMPION = new HashMap<>();
+	public static boolean ALLOW_GLOBAL_DROP_RANDOM;
+	public static boolean ALLOW_GLOBAL_DROP;
 	
 	// --------------------------------------------------
 	
@@ -1133,7 +1138,31 @@
 	 */
 	private static final void loadPlayers()
 	{
 final ExProperties players = initProperties(PLAYERS_FILE);	
+		String globalTemp = players.getProperty("GlobalDropItems", "");
+		String[] globalTemp2 = globalTemp.split(";");
+		for (String s : globalTemp2)
+		{
+			List<Integer> list = new ArrayList<>();
+			String[] t = s.split(",");
+			list.add(Integer.parseInt(t[1]));
+			list.add(Integer.parseInt(t[2]));
+			list.add(Integer.parseInt(t[3]));
+			GLOBAL_DROP_ITEMS.put(Integer.parseInt(t[0]), list);
+		}
+		globalTemp = players.getProperty("ChampionGlobalDropItems", "");
+		globalTemp2 = globalTemp.split(";");
+		for (String s : globalTemp2)
+		{
+			List<Integer> list = new ArrayList<>();
+			String[] t = s.split(",");
+			list.add(Integer.parseInt(t[1]));
+			list.add(Integer.parseInt(t[2]));
+			list.add(Integer.parseInt(t[3]));
+			GLOBAL_DROP_ITEMS_CHAMPION.put(Integer.parseInt(t[0]), list);
+		}
+		ALLOW_GLOBAL_DROP_RANDOM = players.getProperty("AllowRandomQuantityDrop", true);
+		ALLOW_GLOBAL_DROP = players.getProperty("AllowGlobalDrop", true);
 		STARTING_ADENA = players.getProperty("StartingAdena", 100);
 		EFFECT_CANCELING = players.getProperty("CancelLesserEffect", true);
 		HP_REGEN_MULTIPLIER = players.getProperty("HpRegenMultiplier", 1.);
Index: java/net/sf/l2j/gameserver/scripting/scripts/custom/GlobalDropMonsters.java
===================================================================
--- java/net/sf/l2j/gameserver/scripting/scripts/custom/GlobalDropMonsters.java	(nonexistent)
+++ java/net/sf/l2j/gameserver/scripting/scripts/custom/GlobalDropMonsters.java	(working copy)
@@ -0,0 +1,125 @@
+
+package net.sf.l2j.gameserver.scripting.scripts.custom;
+
+import java.util.List;
+import java.util.Map;
+import java.util.Map.Entry;
+
+import net.sf.l2j.commons.random.Rnd;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.datatables.NpcTable;
+import net.sf.l2j.gameserver.model.actor.L2Attackable;
+import net.sf.l2j.gameserver.model.actor.L2Npc;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
+import net.sf.l2j.gameserver.model.holder.IntIntHolder;
+import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
+import net.sf.l2j.gameserver.scripting.Quest;
+
+/**
+ * @author Tayran.JavaDev
+ * @version 4
+ */
+public class GlobalDropMonsters extends Quest
+{
+	
+	@Override
+	public String onKill(L2Npc mob, L2PcInstance killer, boolean isPet)
+	{
+		int levelMobMin = 0;
+		for (int i = 1; i < 81; i++)
+		{
+			levelMobMin = killer.getLevel() - 8;
+			if (i > 10)
+			{
+				if (killer.getLevel() == i && mob.getLevel() < levelMobMin)
+					return "";
+			}
+		}
+		if (mob.isChampion())
+			dropItem(mob, killer, Config.GLOBAL_DROP_ITEMS_CHAMPION);
+		else
+			dropItem(mob, killer, Config.GLOBAL_DROP_ITEMS);
+		return super.onKill(mob, killer, isPet);
+	}
+	
+	private static void dropItem(final L2Npc mob, final L2PcInstance player, final Map<Integer, List<Integer>> droplist)
+	{
+		Integer key;
+		Integer chance;
+		Integer min;
+		Integer max;
+		Integer itemMin;
+		Integer itemMax;
+		Integer count;
+		Integer rnd;
+		for (Entry<Integer, List<Integer>> entry : droplist.entrySet())
+		{
+			key = entry.getKey();
+			List<Integer> valueList = entry.getValue();
+			
+			chance = valueList.get(0);
+			min = valueList.get(1);
+			max = valueList.get(2);
+			
+			if (mob.getLevel() > 9 && Config.ALLOW_GLOBAL_DROP_RANDOM)
+			{
+				itemMin = mob.getLevel() * min / 5;
+				itemMax = mob.getLevel() * max / 6;
+			}
+			else
+			{
+				itemMin = min;
+				itemMax = max;
+			}
+			count = Rnd.get(itemMin, itemMax);
+			
+			rnd = Rnd.get(100);
+			
+			if (rnd < chance)
+			{
+				IntIntHolder item = new IntIntHolder(key, count);
+				dropItem(mob, player, item);
+				continue;
+			}
+		}
+		
+	}
+	
+	/**
+	 * Drop item.
+	 * @author Tayran.JavaDev
+	 * @param mob 
+	 * @param lastAttacker The player who made ultimate damage.
+	 * @param item instance IntIntHolder.
+	 * @return the dropped item instance.
+	 */
+	 public static ItemInstance dropItem(L2Npc mob, L2PcInstance lastAttacker, IntIntHolder item)
+	 {
+		 if (Config.AUTO_LOOT)
+			 lastAttacker.doAutoLoot((L2Attackable) mob, item);
+		 else
+			 return  ((L2Attackable) mob).dropItem(lastAttacker, item);
+		return null;		 
+	 }
+
+	
+	public GlobalDropMonsters()
+	{
+		super(-1, GlobalDropMonsters.class.getSimpleName());
+		if (Config.ALLOW_GLOBAL_DROP)
+		{
+			for (NpcTemplate npcTemplate : NpcTable.getInstance().getAllNpcs())
+			{
+				if (npcTemplate.getType().equalsIgnoreCase("L2Monster"))
+					super.addKillId(npcTemplate.getIdTemplate());
+			}
+			System.out.println("[Drop Global Activated] All L2Monster have been added with Global Drop Items");
+		}
+		else
+		{
+			System.out.println("[Drop Global Disabled] No L2Monster was changed");
+		}
+	}
+}
\ No newline at end of file
 

 

3 answers to this question

Recommended Posts

  • 0
Posted
9 hours ago, Zake said:

Do you face any problem?


I'm having problems only on these lines.

 

lastAttacker.doAutoLoot((L2Attackable) mob, item);
return  ((L2Attackable) mob).
dropItem(lastAttacker, item);

 

super(-1, GlobalDropMonsters.class.getSimpleName());

 

if (npcTemplate.getType().equalsIgnoreCase("L2Monster"))
super.addKillId(npcTemplate
.getIdTemplate());
 

  • 0
Posted
On 6/12/2020 at 6:05 PM, nakashimi said:


I'm having problems only on these lines.

 

lastAttacker.doAutoLoot((L2Attackable) mob, item);
return  ((L2Attackable) mob).
dropItem(lastAttacker, item);

 

super(-1, GlobalDropMonsters.class.getSimpleName());

 

if (npcTemplate.getType().equalsIgnoreCase("L2Monster"))
super.addKillId(npcTemplate
.getIdTemplate());
 

this doesn't describe your problem very well, if i understand well though there is no doAutoLoot method (probably renamed)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock