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Global Drop L2JHELLAS

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Could someone help me adapt this mod for l2jhellas?

 

Index: config/players.properties
===================================================================
--- config/players.properties	(revision 5)
+++ config/players.properties	(working copy)
@@ -320,4 +320,18 @@
 DressMeLegs = Imperial,6374
 DressMeBoots = Draconic,6381;Imperial,6376;Arcana,6385
 DressMeGloves = Draconic,6380;Imperial,6375;Arcana,6384
 DressMeWeapons = Draconic_Bow,7577;Shining_Bow,6594;Arcana_Mace,6608
+
+#=============================================================
+#                        Global Drop
+#=============================================================
+# Configuração de Drop Global
+# Liga / Desliga Drop Global
+AllowGlobalDrop = True
+# Ativa Drop random que aumenta de acordo com level do MOB.
+AllowRandomQuantityDrop = True
+# Itemid,chance,min,max;Itemid,chance,min,max
+GlobalDropItems = 6392,100,1,2;6393,50,1,3;
+# Itemid,chance,min,max;Itemid,chance,min,max
+# Essa configuração é para mobs do tipo Champion
+ChampionGlobalDropItems = 6391,100,1,2;
\ No newline at end of file
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java	(revision 5)
+++ java/net/sf/l2j/Config.java	(working copy)
@@ -690,6 +690,11 @@
 	public static int CLIENT_PACKET_QUEUE_MAX_OVERFLOWS_PER_MIN = 1; // default 1
 	public static int CLIENT_PACKET_QUEUE_MAX_UNDERFLOWS_PER_MIN = 1; // default 1
 	public static int CLIENT_PACKET_QUEUE_MAX_UNKNOWN_PER_MIN = 5; // default 5
+
+	public static Map<Integer, List<Integer>> GLOBAL_DROP_ITEMS = new HashMap<>();
+	public static Map<Integer, List<Integer>> GLOBAL_DROP_ITEMS_CHAMPION = new HashMap<>();
+	public static boolean ALLOW_GLOBAL_DROP_RANDOM;
+	public static boolean ALLOW_GLOBAL_DROP;
 	
 	// --------------------------------------------------
 	
@@ -1133,7 +1138,31 @@
 	 */
 	private static final void loadPlayers()
 	{
 final ExProperties players = initProperties(PLAYERS_FILE);	
+		String globalTemp = players.getProperty("GlobalDropItems", "");
+		String[] globalTemp2 = globalTemp.split(";");
+		for (String s : globalTemp2)
+		{
+			List<Integer> list = new ArrayList<>();
+			String[] t = s.split(",");
+			list.add(Integer.parseInt(t[1]));
+			list.add(Integer.parseInt(t[2]));
+			list.add(Integer.parseInt(t[3]));
+			GLOBAL_DROP_ITEMS.put(Integer.parseInt(t[0]), list);
+		}
+		globalTemp = players.getProperty("ChampionGlobalDropItems", "");
+		globalTemp2 = globalTemp.split(";");
+		for (String s : globalTemp2)
+		{
+			List<Integer> list = new ArrayList<>();
+			String[] t = s.split(",");
+			list.add(Integer.parseInt(t[1]));
+			list.add(Integer.parseInt(t[2]));
+			list.add(Integer.parseInt(t[3]));
+			GLOBAL_DROP_ITEMS_CHAMPION.put(Integer.parseInt(t[0]), list);
+		}
+		ALLOW_GLOBAL_DROP_RANDOM = players.getProperty("AllowRandomQuantityDrop", true);
+		ALLOW_GLOBAL_DROP = players.getProperty("AllowGlobalDrop", true);
 		STARTING_ADENA = players.getProperty("StartingAdena", 100);
 		EFFECT_CANCELING = players.getProperty("CancelLesserEffect", true);
 		HP_REGEN_MULTIPLIER = players.getProperty("HpRegenMultiplier", 1.);
Index: java/net/sf/l2j/gameserver/scripting/scripts/custom/GlobalDropMonsters.java
===================================================================
--- java/net/sf/l2j/gameserver/scripting/scripts/custom/GlobalDropMonsters.java	(nonexistent)
+++ java/net/sf/l2j/gameserver/scripting/scripts/custom/GlobalDropMonsters.java	(working copy)
@@ -0,0 +1,125 @@
+
+package net.sf.l2j.gameserver.scripting.scripts.custom;
+
+import java.util.List;
+import java.util.Map;
+import java.util.Map.Entry;
+
+import net.sf.l2j.commons.random.Rnd;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.datatables.NpcTable;
+import net.sf.l2j.gameserver.model.actor.L2Attackable;
+import net.sf.l2j.gameserver.model.actor.L2Npc;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
+import net.sf.l2j.gameserver.model.holder.IntIntHolder;
+import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
+import net.sf.l2j.gameserver.scripting.Quest;
+
+/**
+ * @author Tayran.JavaDev
+ * @version 4
+ */
+public class GlobalDropMonsters extends Quest
+{
+	
+	@Override
+	public String onKill(L2Npc mob, L2PcInstance killer, boolean isPet)
+	{
+		int levelMobMin = 0;
+		for (int i = 1; i < 81; i++)
+		{
+			levelMobMin = killer.getLevel() - 8;
+			if (i > 10)
+			{
+				if (killer.getLevel() == i && mob.getLevel() < levelMobMin)
+					return "";
+			}
+		}
+		if (mob.isChampion())
+			dropItem(mob, killer, Config.GLOBAL_DROP_ITEMS_CHAMPION);
+		else
+			dropItem(mob, killer, Config.GLOBAL_DROP_ITEMS);
+		return super.onKill(mob, killer, isPet);
+	}
+	
+	private static void dropItem(final L2Npc mob, final L2PcInstance player, final Map<Integer, List<Integer>> droplist)
+	{
+		Integer key;
+		Integer chance;
+		Integer min;
+		Integer max;
+		Integer itemMin;
+		Integer itemMax;
+		Integer count;
+		Integer rnd;
+		for (Entry<Integer, List<Integer>> entry : droplist.entrySet())
+		{
+			key = entry.getKey();
+			List<Integer> valueList = entry.getValue();
+			
+			chance = valueList.get(0);
+			min = valueList.get(1);
+			max = valueList.get(2);
+			
+			if (mob.getLevel() > 9 && Config.ALLOW_GLOBAL_DROP_RANDOM)
+			{
+				itemMin = mob.getLevel() * min / 5;
+				itemMax = mob.getLevel() * max / 6;
+			}
+			else
+			{
+				itemMin = min;
+				itemMax = max;
+			}
+			count = Rnd.get(itemMin, itemMax);
+			
+			rnd = Rnd.get(100);
+			
+			if (rnd < chance)
+			{
+				IntIntHolder item = new IntIntHolder(key, count);
+				dropItem(mob, player, item);
+				continue;
+			}
+		}
+		
+	}
+	
+	/**
+	 * Drop item.
+	 * @author Tayran.JavaDev
+	 * @param mob 
+	 * @param lastAttacker The player who made ultimate damage.
+	 * @param item instance IntIntHolder.
+	 * @return the dropped item instance.
+	 */
+	 public static ItemInstance dropItem(L2Npc mob, L2PcInstance lastAttacker, IntIntHolder item)
+	 {
+		 if (Config.AUTO_LOOT)
+			 lastAttacker.doAutoLoot((L2Attackable) mob, item);
+		 else
+			 return  ((L2Attackable) mob).dropItem(lastAttacker, item);
+		return null;		 
+	 }
+
+	
+	public GlobalDropMonsters()
+	{
+		super(-1, GlobalDropMonsters.class.getSimpleName());
+		if (Config.ALLOW_GLOBAL_DROP)
+		{
+			for (NpcTemplate npcTemplate : NpcTable.getInstance().getAllNpcs())
+			{
+				if (npcTemplate.getType().equalsIgnoreCase("L2Monster"))
+					super.addKillId(npcTemplate.getIdTemplate());
+			}
+			System.out.println("[Drop Global Activated] All L2Monster have been added with Global Drop Items");
+		}
+		else
+		{
+			System.out.println("[Drop Global Disabled] No L2Monster was changed");
+		}
+	}
+}
\ No newline at end of file
 

 

  • Author
9 hours ago, Zake said:

Do you face any problem?


I'm having problems only on these lines.

 

lastAttacker.doAutoLoot((L2Attackable) mob, item);
return  ((L2Attackable) mob).
dropItem(lastAttacker, item);

 

super(-1, GlobalDropMonsters.class.getSimpleName());

 

if (npcTemplate.getType().equalsIgnoreCase("L2Monster"))
super.addKillId(npcTemplate
.getIdTemplate());
 

  • 3 weeks later...
On 6/12/2020 at 6:05 PM, nakashimi said:


I'm having problems only on these lines.

 

lastAttacker.doAutoLoot((L2Attackable) mob, item);
return  ((L2Attackable) mob).
dropItem(lastAttacker, item);

 

super(-1, GlobalDropMonsters.class.getSimpleName());

 

if (npcTemplate.getType().equalsIgnoreCase("L2Monster"))
super.addKillId(npcTemplate
.getIdTemplate());
 

this doesn't describe your problem very well, if i understand well though there is no doAutoLoot method (probably renamed)

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