• 0
Sign in to follow this  
nakashimi

Request Global Drop L2JHELLAS

Question

Could someone help me adapt this mod for l2jhellas?

 

Index: config/players.properties
===================================================================
--- config/players.properties	(revision 5)
+++ config/players.properties	(working copy)
@@ -320,4 +320,18 @@
 DressMeLegs = Imperial,6374
 DressMeBoots = Draconic,6381;Imperial,6376;Arcana,6385
 DressMeGloves = Draconic,6380;Imperial,6375;Arcana,6384
 DressMeWeapons = Draconic_Bow,7577;Shining_Bow,6594;Arcana_Mace,6608
+
+#=============================================================
+#                        Global Drop
+#=============================================================
+# Configuração de Drop Global
+# Liga / Desliga Drop Global
+AllowGlobalDrop = True
+# Ativa Drop random que aumenta de acordo com level do MOB.
+AllowRandomQuantityDrop = True
+# Itemid,chance,min,max;Itemid,chance,min,max
+GlobalDropItems = 6392,100,1,2;6393,50,1,3;
+# Itemid,chance,min,max;Itemid,chance,min,max
+# Essa configuração é para mobs do tipo Champion
+ChampionGlobalDropItems = 6391,100,1,2;
\ No newline at end of file
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java	(revision 5)
+++ java/net/sf/l2j/Config.java	(working copy)
@@ -690,6 +690,11 @@
 	public static int CLIENT_PACKET_QUEUE_MAX_OVERFLOWS_PER_MIN = 1; // default 1
 	public static int CLIENT_PACKET_QUEUE_MAX_UNDERFLOWS_PER_MIN = 1; // default 1
 	public static int CLIENT_PACKET_QUEUE_MAX_UNKNOWN_PER_MIN = 5; // default 5
+
+	public static Map<Integer, List<Integer>> GLOBAL_DROP_ITEMS = new HashMap<>();
+	public static Map<Integer, List<Integer>> GLOBAL_DROP_ITEMS_CHAMPION = new HashMap<>();
+	public static boolean ALLOW_GLOBAL_DROP_RANDOM;
+	public static boolean ALLOW_GLOBAL_DROP;
 	
 	// --------------------------------------------------
 	
@@ -1133,7 +1138,31 @@
 	 */
 	private static final void loadPlayers()
 	{
 final ExProperties players = initProperties(PLAYERS_FILE);	
+		String globalTemp = players.getProperty("GlobalDropItems", "");
+		String[] globalTemp2 = globalTemp.split(";");
+		for (String s : globalTemp2)
+		{
+			List<Integer> list = new ArrayList<>();
+			String[] t = s.split(",");
+			list.add(Integer.parseInt(t[1]));
+			list.add(Integer.parseInt(t[2]));
+			list.add(Integer.parseInt(t[3]));
+			GLOBAL_DROP_ITEMS.put(Integer.parseInt(t[0]), list);
+		}
+		globalTemp = players.getProperty("ChampionGlobalDropItems", "");
+		globalTemp2 = globalTemp.split(";");
+		for (String s : globalTemp2)
+		{
+			List<Integer> list = new ArrayList<>();
+			String[] t = s.split(",");
+			list.add(Integer.parseInt(t[1]));
+			list.add(Integer.parseInt(t[2]));
+			list.add(Integer.parseInt(t[3]));
+			GLOBAL_DROP_ITEMS_CHAMPION.put(Integer.parseInt(t[0]), list);
+		}
+		ALLOW_GLOBAL_DROP_RANDOM = players.getProperty("AllowRandomQuantityDrop", true);
+		ALLOW_GLOBAL_DROP = players.getProperty("AllowGlobalDrop", true);
 		STARTING_ADENA = players.getProperty("StartingAdena", 100);
 		EFFECT_CANCELING = players.getProperty("CancelLesserEffect", true);
 		HP_REGEN_MULTIPLIER = players.getProperty("HpRegenMultiplier", 1.);
Index: java/net/sf/l2j/gameserver/scripting/scripts/custom/GlobalDropMonsters.java
===================================================================
--- java/net/sf/l2j/gameserver/scripting/scripts/custom/GlobalDropMonsters.java	(nonexistent)
+++ java/net/sf/l2j/gameserver/scripting/scripts/custom/GlobalDropMonsters.java	(working copy)
@@ -0,0 +1,125 @@
+
+package net.sf.l2j.gameserver.scripting.scripts.custom;
+
+import java.util.List;
+import java.util.Map;
+import java.util.Map.Entry;
+
+import net.sf.l2j.commons.random.Rnd;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.datatables.NpcTable;
+import net.sf.l2j.gameserver.model.actor.L2Attackable;
+import net.sf.l2j.gameserver.model.actor.L2Npc;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
+import net.sf.l2j.gameserver.model.holder.IntIntHolder;
+import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
+import net.sf.l2j.gameserver.scripting.Quest;
+
+/**
+ * @author Tayran.JavaDev
+ * @version 4
+ */
+public class GlobalDropMonsters extends Quest
+{
+	
+	@Override
+	public String onKill(L2Npc mob, L2PcInstance killer, boolean isPet)
+	{
+		int levelMobMin = 0;
+		for (int i = 1; i < 81; i++)
+		{
+			levelMobMin = killer.getLevel() - 8;
+			if (i > 10)
+			{
+				if (killer.getLevel() == i && mob.getLevel() < levelMobMin)
+					return "";
+			}
+		}
+		if (mob.isChampion())
+			dropItem(mob, killer, Config.GLOBAL_DROP_ITEMS_CHAMPION);
+		else
+			dropItem(mob, killer, Config.GLOBAL_DROP_ITEMS);
+		return super.onKill(mob, killer, isPet);
+	}
+	
+	private static void dropItem(final L2Npc mob, final L2PcInstance player, final Map<Integer, List<Integer>> droplist)
+	{
+		Integer key;
+		Integer chance;
+		Integer min;
+		Integer max;
+		Integer itemMin;
+		Integer itemMax;
+		Integer count;
+		Integer rnd;
+		for (Entry<Integer, List<Integer>> entry : droplist.entrySet())
+		{
+			key = entry.getKey();
+			List<Integer> valueList = entry.getValue();
+			
+			chance = valueList.get(0);
+			min = valueList.get(1);
+			max = valueList.get(2);
+			
+			if (mob.getLevel() > 9 && Config.ALLOW_GLOBAL_DROP_RANDOM)
+			{
+				itemMin = mob.getLevel() * min / 5;
+				itemMax = mob.getLevel() * max / 6;
+			}
+			else
+			{
+				itemMin = min;
+				itemMax = max;
+			}
+			count = Rnd.get(itemMin, itemMax);
+			
+			rnd = Rnd.get(100);
+			
+			if (rnd < chance)
+			{
+				IntIntHolder item = new IntIntHolder(key, count);
+				dropItem(mob, player, item);
+				continue;
+			}
+		}
+		
+	}
+	
+	/**
+	 * Drop item.
+	 * @author Tayran.JavaDev
+	 * @param mob 
+	 * @param lastAttacker The player who made ultimate damage.
+	 * @param item instance IntIntHolder.
+	 * @return the dropped item instance.
+	 */
+	 public static ItemInstance dropItem(L2Npc mob, L2PcInstance lastAttacker, IntIntHolder item)
+	 {
+		 if (Config.AUTO_LOOT)
+			 lastAttacker.doAutoLoot((L2Attackable) mob, item);
+		 else
+			 return  ((L2Attackable) mob).dropItem(lastAttacker, item);
+		return null;		 
+	 }
+
+	
+	public GlobalDropMonsters()
+	{
+		super(-1, GlobalDropMonsters.class.getSimpleName());
+		if (Config.ALLOW_GLOBAL_DROP)
+		{
+			for (NpcTemplate npcTemplate : NpcTable.getInstance().getAllNpcs())
+			{
+				if (npcTemplate.getType().equalsIgnoreCase("L2Monster"))
+					super.addKillId(npcTemplate.getIdTemplate());
+			}
+			System.out.println("[Drop Global Activated] All L2Monster have been added with Global Drop Items");
+		}
+		else
+		{
+			System.out.println("[Drop Global Disabled] No L2Monster was changed");
+		}
+	}
+}
\ No newline at end of file
 

 

Share this post


Link to post
Share on other sites

3 answers to this question

Recommended Posts

  • 0
9 hours ago, Zake said:

Do you face any problem?


I'm having problems only on these lines.

 

lastAttacker.doAutoLoot((L2Attackable) mob, item);
return  ((L2Attackable) mob).
dropItem(lastAttacker, item);

 

super(-1, GlobalDropMonsters.class.getSimpleName());

 

if (npcTemplate.getType().equalsIgnoreCase("L2Monster"))
super.addKillId(npcTemplate
.getIdTemplate());
 

Share this post


Link to post
Share on other sites
  • 0
On 6/12/2020 at 6:05 PM, nakashimi said:


I'm having problems only on these lines.

 

lastAttacker.doAutoLoot((L2Attackable) mob, item);
return  ((L2Attackable) mob).
dropItem(lastAttacker, item);

 

super(-1, GlobalDropMonsters.class.getSimpleName());

 

if (npcTemplate.getType().equalsIgnoreCase("L2Monster"))
super.addKillId(npcTemplate
.getIdTemplate());
 

this doesn't describe your problem very well, if i understand well though there is no doAutoLoot method (probably renamed)

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this