Is there anybody who have Knowledge in any of this to set up ???
Smaller values or should be higher ? Any chelp is much approciated.
# Sleep time for all Selectors
# After he finished his job the Selector waits the given time in milliseconds
# Lower values will speed up the loop and the Ping is smaller SleepTime = 5
# Every loop it send a maximum of the given packages to each connection
# Lower values will speed up the loop and the Ping is smaller but cause less output MaxSendPerPass = 64
# Every loop it read a maximum of the given packages from each connection
# Lower values will speed up the loop and the Ping is smaller but cause less input MaxReadPerPass = 64
# Each unfinished read/write need a TEMP storage Buffer
# on large player amount we need more Buffers
# if there are not enough buffers new ones are generated but not stored for future usage HelperBufferCount = 20
# Setting this to True will lower your ping, at the cost of an increase in bandwidth consumption. TcpNoDelay = False
# ---------------------------------------------------------------------------
# Client packet queue tuning
# ---------------------------------------------------------------------------
# Queue size, do not set it too low !
# 0 - use value MaxReadPerPass + 2 (from mmo.properties)
# Default: 0 ClientPacketQueueSize = 0
# Maximum number of packets in burst.
# Execution will be aborted and thread released if more packets executed in raw.
# 0 - use value MaxReadPerPass + 1 (from mmo.properties)
# Default: 0 ClientPacketQueueMaxBurstSize = 50
# Maximum number of packets per second.
# Flood detector will be triggered if more packets received.
# After triggering all incoming packets will be dropped until flooding stopped.
# Default: 80 ClientPacketQueueMaxPacketsPerSecond = 80
# Average number of packets per second calculated during this interval.
# Using larger value decrease number of false kicks, but slower reaction to flood.
# Avoid using too low or too high values, recommended between 3 and 10.
# Default: 5 ClientPacketQueueMeasureInterval = 5
# Maximum average number of packets per second during measure interval.
# Flood detector will be triggered if more packets received.
# After triggering all incoming packets will be dropped until flooding stopped.
# Default: 40 ClientPacketQueueMaxAveragePacketsPerSecond = 40
# Maximum number of flood triggers per minute.
# Client will be kicked if more floods detected.
# Default: 2 ClientPacketQueueMaxFloodsPerMin = 2
# Maximum number of queue overflows per minute.
# After overflow all incoming packets from client are dropped until queue is flushed.
# Client will be kicked if more queue overflows detected.
# Default: 1 ClientPacketQueueMaxOverflowsPerMin = 1
# Maximum number of buffer underflows per minute.
# Client will be kicked if more underflow exceptions detected.
# Default: 1 ClientPacketQueueMaxUnderflowsPerMin = 1
# Maximum number of unknown packets per minute.
# Client will be kicked if more unknown packets received.
# Default: 5 ClientPacketQueueMaxUnknownPerMin = 5
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So, make me understand one thing, you consider your previous work a crap? Everyone who has payd for l2jmobius subscription since 2018 untill 2024 had access to a crap version of your server and the best is the latest you release in this very moment to your actual subscribers?
Welcome to L2Pride
Hello dear community, as you know we keept working on our beloved Interlude and we are updating everything!
Here are the new game files, with this you will be able to login in our Beta server and be a part of the game development, your ideeas can become real.
Become a tester now!
🎮 New Game Client: download any interlude clean client
⛳️ New Patched System [BETA v3][ mega.nz ]: https://mega.nz/file/bSAzEK7Q#0GO74mN4BpjvVtCE5f1YUSMOxPfq-q3vjsfK7WW0suk
⛳️ New Patched System [BETA v3][ google drive ]: https://drive.google.com/file/d/1sT1zbKM0kq3PVI7nQ33aJWpgRX59kUpY/view?usp=drive_link
⛳️ New Patched System [BETA v3][ mediafire ]: https://www.mediafire.com/file/fanffl2ik9n3fwu/L2Pride_Interlude_Remastered_[Ver_43660].rar/file
Instructions:
download our server patch and add it into your Lineage2 folder (interlude chronicle)
you don't need to delete your old system
enter in our patch folder and run L2.exe
Have fun
Discord: https://discord.gg/FXvEK5fCx3
In our discord group you will find all needed informations about our server!
Question
TouchOfFlames
Is there anybody who have Knowledge in any of this to set up ???
Smaller values or should be higher ? Any chelp is much approciated.
# Sleep time for all Selectors
# After he finished his job the Selector waits the given time in milliseconds
# Lower values will speed up the loop and the Ping is smaller
SleepTime = 5
# Every loop it send a maximum of the given packages to each connection
# Lower values will speed up the loop and the Ping is smaller but cause less output
MaxSendPerPass = 64
# Every loop it read a maximum of the given packages from each connection
# Lower values will speed up the loop and the Ping is smaller but cause less input
MaxReadPerPass = 64
# Each unfinished read/write need a TEMP storage Buffer
# on large player amount we need more Buffers
# if there are not enough buffers new ones are generated but not stored for future usage
HelperBufferCount = 20
# Setting this to True will lower your ping, at the cost of an increase in bandwidth consumption.
TcpNoDelay = False
# ---------------------------------------------------------------------------
# Client packet queue tuning
# ---------------------------------------------------------------------------
# Queue size, do not set it too low !
# 0 - use value MaxReadPerPass + 2 (from mmo.properties)
# Default: 0
ClientPacketQueueSize = 0
# Maximum number of packets in burst.
# Execution will be aborted and thread released if more packets executed in raw.
# 0 - use value MaxReadPerPass + 1 (from mmo.properties)
# Default: 0
ClientPacketQueueMaxBurstSize = 50
# Maximum number of packets per second.
# Flood detector will be triggered if more packets received.
# After triggering all incoming packets will be dropped until flooding stopped.
# Default: 80
ClientPacketQueueMaxPacketsPerSecond = 80
# Average number of packets per second calculated during this interval.
# Using larger value decrease number of false kicks, but slower reaction to flood.
# Avoid using too low or too high values, recommended between 3 and 10.
# Default: 5
ClientPacketQueueMeasureInterval = 5
# Maximum average number of packets per second during measure interval.
# Flood detector will be triggered if more packets received.
# After triggering all incoming packets will be dropped until flooding stopped.
# Default: 40
ClientPacketQueueMaxAveragePacketsPerSecond = 40
# Maximum number of flood triggers per minute.
# Client will be kicked if more floods detected.
# Default: 2
ClientPacketQueueMaxFloodsPerMin = 2
# Maximum number of queue overflows per minute.
# After overflow all incoming packets from client are dropped until queue is flushed.
# Client will be kicked if more queue overflows detected.
# Default: 1
ClientPacketQueueMaxOverflowsPerMin = 1
# Maximum number of buffer underflows per minute.
# Client will be kicked if more underflow exceptions detected.
# Default: 1
ClientPacketQueueMaxUnderflowsPerMin = 1
# Maximum number of unknown packets per minute.
# Client will be kicked if more unknown packets received.
# Default: 5
ClientPacketQueueMaxUnknownPerMin = 5
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