Jump to content
  • 0

Delete code from instance.


0flee

Question

Hello, how i can delete a condition for party from Kamaloka instances? And i want to delete too level conditions. To make available after level 1-85.

Spoiler

/*
 * Copyright (C) 2004-2015 L2J DataPack
 * 
 * This file is part of L2J DataPack.
 * 
 * L2J DataPack is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J DataPack is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package instances.Kamaloka;

import instances.AbstractInstance;

import java.util.ArrayList;
import java.util.Arrays;
import java.util.Calendar;
import java.util.List;
import java.util.Map;

import l2r.gameserver.data.xml.impl.SkillData;
import l2r.gameserver.instancemanager.InstanceManager;
import l2r.gameserver.model.L2Party;
import l2r.gameserver.model.L2Spawn;
import l2r.gameserver.model.L2World;
import l2r.gameserver.model.Location;
import l2r.gameserver.model.actor.L2Character;
import l2r.gameserver.model.actor.L2Npc;
import l2r.gameserver.model.actor.instance.L2PcInstance;
import l2r.gameserver.model.effects.L2Effect;
import l2r.gameserver.model.entity.Instance;
import l2r.gameserver.model.instancezone.InstanceWorld;
import l2r.gameserver.model.skills.L2Skill;
import l2r.gameserver.network.SystemMessageId;
import l2r.gameserver.network.serverpackets.SystemMessage;

public final class Kamaloka extends AbstractInstance
{
	/*
	 * Reset time for all kamaloka Default: 6:30AM on server time
	 */
	private static final int RESET_HOUR = 6;
	
	/*
	 * Time after which instance without players will be destroyed Default: 5 minutes
	 */
	private static final int EMPTY_DESTROY_TIME = 5;
	
	/*
	 * Time to destroy instance (and eject players away) after boss defeat Default: 5 minutes
	 */
	private static final int EXIT_TIME = 5;
	
	/*
	 * Maximum level difference between players level and kamaloka level Default: 5
	 */
	private static final int MAX_LEVEL_DIFFERENCE = 5;
	
	/*
	 * If true shaman in the first room will have same npcId as other mobs, making radar useless Default: true (but not retail like)
	 */
	private static final boolean STEALTH_SHAMAN = true;
	// Template IDs for Kamaloka
	// @formatter:off
	private static final int[] TEMPLATE_IDS =
	{
		57, 58, 73, 60, 61, 74, 63, 64, 75, 66, 67, 76, 69, 70, 77, 72, 78, 79, 134
	};
	// Level of the Kamaloka
	private static final int[] LEVEL =
	{
		85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85
	};
	// Duration of the instance, minutes
	private static final int[] DURATION =
	{
		30, 30, 45, 30, 30, 45, 30, 30, 45, 30, 30, 45, 30, 30, 45, 30, 45, 45, 45
	};
	// Maximum party size for the instance
	private static final int[] MAX_PARTY_SIZE =
	{
		0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	};
	
	/**
	 * List of buffs NOT removed on enter from player and pet<br>
	 * On retail only newbie guide buffs not removed<br>
	 * CAUTION: array must be sorted in ascension order!
	 */
	protected static final int[] BUFFS_WHITELIST =
	{
		4322, 4323, 4324, 4325, 4326, 4327, 4328, 4329, 4330, 4331, 5632, 5637, 5950
	};
	// @formatter:on
	// Teleport points into instances x, y, z
	private static final Location[] TELEPORTS =
	{
		new Location(-88429, -220629, -7903),
		new Location(-82464, -219532, -7899),
		new Location(-10700, -174882, -10936), // -76280, -185540, -10936
		new Location(-89683, -213573, -8106),
		new Location(-81413, -213568, -8104),
		new Location(-10700, -174882, -10936), // -76280, -174905, -10936
		new Location(-89759, -206143, -8120),
		new Location(-81415, -206078, -8107),
		new Location(-10700, -174882, -10936),
		new Location(-56999, -219856, -8117),
		new Location(-48794, -220261, -8075),
		new Location(-10700, -174882, -10936),
		new Location(-56940, -212939, -8072),
		new Location(-55566, -206139, -8120),
		new Location(-10700, -174882, -10936),
		new Location(-49805, -206139, -8117),
		new Location(-10700, -174882, -10936),
		new Location(-10700, -174882, -10936),
		new Location(22003, -174886, -10900),
	};
	
	// Respawn delay for the mobs in the first room, seconds Default: 25
	private static final int FIRST_ROOM_RESPAWN_DELAY = 25;
	
	//@formatter:off
	
	/*
	 * First room information, null if room not spawned
	 * Skill is casted on the boss when shaman is defeated and mobs respawn stopped
	 * Default: 5699 (decrease pdef)
	 * 
	 * shaman npcId, minions npcId, skillId, skillLvl
	 */
	private static final int[][] FIRST_ROOM =
	{
		null, null,
		{ 22485, 22486, 5699, 1 },
		null, null,
		{ 22488, 22489, 5699, 2 },
		null, null,
		{ 22491, 22492, 5699, 3 },
		null, null,
		{ 22494, 22495, 5699, 4 },
		null, null,
		{ 22497, 22498, 5699, 5 },
		null,
		{ 22500, 22501, 5699, 6 },
		{ 22503, 22504, 5699, 7 },
		{ 25706, 25707, 5699, 7 }
	};
	
	/*
	 * First room spawns, null if room not spawned
	 * 
	 * x, y, z
	 */
	private static final int[][][] FIRST_ROOM_SPAWNS =
	{
		null, null,
		{
			{ -12381, -174973, -10955 }, { -12413, -174905, -10955 },
			{ -12377, -174838, -10953 }, { -12316, -174903, -10953 },
			{ -12326, -174786, -10953 }, { -12330, -175024, -10953 },
			{ -12211, -174900, -10955 }, { -12238, -174849, -10953 },
			{ -12233, -174954, -10953 }
		},
		null, null,
		{
			{ -12381, -174973, -10955 }, { -12413, -174905, -10955 },
			{ -12377, -174838, -10953 }, { -12316, -174903, -10953 },
			{ -12326, -174786, -10953 }, { -12330, -175024, -10953 },
			{ -12211, -174900, -10955 }, { -12238, -174849, -10953 },
			{ -12233, -174954, -10953 }
		},
		null, null,
		{
			{ -12381, -174973, -10955 }, { -12413, -174905, -10955 },
			{ -12377, -174838, -10953 }, { -12316, -174903, -10953 },
			{ -12326, -174786, -10953 }, { -12330, -175024, -10953 },
			{ -12211, -174900, -10955 }, { -12238, -174849, -10953 },
			{ -12233, -174954, -10953 }
		},
		null, null,
		{
			{ -12381, -174973, -10955 }, { -12413, -174905, -10955 },
			{ -12377, -174838, -10953 }, { -12316, -174903, -10953 },
			{ -12326, -174786, -10953 }, { -12330, -175024, -10953 },
			{ -12211, -174900, -10955 }, { -12238, -174849, -10953 },
			{ -12233, -174954, -10953 }
		},
		null, null,
		{
			{ -12381, -174973, -10955 }, { -12413, -174905, -10955 },
			{ -12377, -174838, -10953 }, { -12316, -174903, -10953 },
			{ -12326, -174786, -10953 }, { -12330, -175024, -10953 },
			{ -12211, -174900, -10955 }, { -12238, -174849, -10953 },
			{ -12233, -174954, -10953 }
		},
		null,
		{
			{ -12381, -174973, -10955 }, { -12413, -174905, -10955 },
			{ -12377, -174838, -10953 }, { -12316, -174903, -10953 },
			{ -12326, -174786, -10953 }, { -12330, -175024, -10953 },
			{ -12211, -174900, -10955 }, { -12238, -174849, -10953 },
			{ -12233, -174954, -10953 }
		},
		{
			{ -12381, -174973, -10955 }, { -12413, -174905, -10955 },
			{ -12377, -174838, -10953 }, { -12316, -174903, -10953 },
			{ -12326, -174786, -10953 }, { -12330, -175024, -10953 },
			{ -12211, -174900, -10955 }, { -12238, -174849, -10953 },
			{ -12233, -174954, -10953 }
		},
		{
			{ 20409, -174827, -10912 }, {  20409, -174947, -10912 },
			{ 20494, -174887, -10912 }, {  20494, -174767, -10912 },
			{ 20614, -174887, -10912 }, {  20579, -174827, -10912 },
			{ 20579, -174947, -10912 }, {  20494, -175007, -10912 },
			{ 20374, -174887, -10912 }
		}
	};
	
	/*
	 * Second room information, null if room not spawned
	 * Skill is casted on the boss when all mobs are defeated
	 * Default: 5700 (decrease mdef)
	 * 
	 * npcId, skillId, skillLvl
	 */
	private static final int[][] SECOND_ROOM =
	{
		null, null,
		{ 22487, 5700, 1 },
		null, null,
		{ 22490, 5700, 2 },
		null, null,
		{ 22493, 5700, 3 },
		null, null,
		{ 22496, 5700, 4 },
		null, null,
		{ 22499, 5700, 5 },
		null,
		{ 22502, 5700, 6 },
		{ 22505, 5700, 7 },
		{ 25708, 5700, 7 }
		
	};
	
	/*
	 * Spawns for second room, null if room not spawned
	 * 
	 * x, y, z
	 */
	private static final int[][][] SECOND_ROOM_SPAWNS =
	{
		null, null,
		{
			{ -14547, -174901, -10690 }, { -14543, -175030, -10690 },
			{ -14668, -174900, -10690 }, { -14538, -174774, -10690 },
			{ -14410, -174904, -10690 }
		},
		null, null,
		{
			{ -14547, -174901, -10690 }, { -14543, -175030, -10690 },
			{ -14668, -174900, -10690 }, { -14538, -174774, -10690 },
			{ -14410, -174904, -10690 }
		},
		null, null,
		{
			{ -14547, -174901, -10690 }, { -14543, -175030, -10690 },
			{ -14668, -174900, -10690 }, { -14538, -174774, -10690 },
			{ -14410, -174904, -10690 }
		},
		null, null,
		{
			{ -14547, -174901, -10690 }, { -14543, -175030, -10690 },
			{ -14668, -174900, -10690 }, { -14538, -174774, -10690 },
			{ -14410, -174904, -10690 }
		},
		null, null,
		{
			{ -14547, -174901, -10690 }, { -14543, -175030, -10690 },
			{ -14668, -174900, -10690 }, { -14538, -174774, -10690 },
			{ -14410, -174904, -10690 }
		},
		null,
		{
			{ -14547, -174901, -10690 }, { -14543, -175030, -10690 },
			{ -14668, -174900, -10690 }, { -14538, -174774, -10690 },
			{ -14410, -174904, -10690 }
		},
		{
			{ -14547, -174901, -10690 }, { -14543, -175030, -10690 },
			{ -14668, -174900, -10690 }, { -14538, -174774, -10690 },
			{ -14410, -174904, -10690 }
		},
		{
			{ 18175, -174991, -10653 }, { 18070, -174890, -10655 },
			{ 18157, -174886, -10655 }, { 18249, -174885, -10653 },
			{ 18144, -174821, -10648 }
		}
	};
	
	// miniboss info
	// skill is casted on the boss when miniboss is defeated
	// npcId, x, y, z, skill id, skill level
	/*
	 * Miniboss information, null if miniboss not spawned
	 * Skill is casted on the boss when miniboss is defeated
	 * Default: 5701 (decrease patk)
	 * 
	 * npcId, x, y, z, skillId, skillLvl
	 */
	private static final int[][] MINIBOSS =
	{
		null, null,
		{ 25616, -16874, -174900, -10427, 5701, 1 },
		null, null,
		{ 25617, -16874, -174900, -10427, 5701, 2 },
		null, null,
		{ 25618, -16874, -174900, -10427, 5701, 3 },
		null, null,
		{ 25619, -16874, -174900, -10427, 5701, 4 },
		null, null,
		{ 25620, -16874, -174900, -10427, 5701, 5 },
		null,
		{ 25621, -16874, -174900, -10427, 5701, 6 },
		{ 25622, -16874, -174900, -10427, 5701, 7 },
		{ 25709,  15828, -174885, -10384, 5701, 7 }
	};
	
	/*
	 * Bosses of the kamaloka
	 * Instance ends when boss is defeated
	 * 
	 * npcId, x, y, z
	 */
	private static final int[][] BOSS =
	{
		{ 18554, -88998, -220077, -7892 },
		{ 18555, -81891, -220078, -7893 },
		{ 29129, -20659, -174903, -9983 },
		{ 18558, -89183, -213564, -8100 },
		{ 18559, -81937, -213566, -8100 },
		{ 29132, -20659, -174903, -9983 },
		{ 18562, -89054, -206144, -8115 },
		{ 18564, -81937, -206077, -8100 },
		{ 29135, -20659, -174903, -9983 },
		{ 18566, -56281, -219859, -8115 },
		{ 18568, -49336, -220260, -8068 },
		{ 29138, -20659, -174903, -9983 },
		{ 18571, -56415, -212939, -8068 },
		{ 18573, -56281, -206140, -8115 },
		{ 29141, -20659, -174903, -9983 },
		{ 18577, -49084, -206140, -8115 },
		{ 29144, -20659, -174903, -9983 },
		{ 29147, -20659, -174903, -9983 },
		{ 25710,  12047, -174887, -9944 }
	};
	
	/*
	 * Escape telepoters spawns, null if not spawned
	 * 
	 * x, y, z
	 */
	private static final int[][] TELEPORTERS =
	{
		null, null,
		{ -10865, -174905, -10944 },
		null, null,
		{ -10865, -174905, -10944 },
		null, null,
		{ -10865, -174905, -10944 },
		null, null,
		{ -10865, -174905, -10944 },
		null, null,
		{ -10865, -174905, -10944 },
		null,
		{ -10865, -174905, -10944 },
		{ -10865, -174905, -10944 },
		{  21837, -174885, -10904 }
	};
	
	/*
	 * Escape teleporter npcId
	 */
	private static final int TELEPORTER = 32496;
	
	/*
	 * Kamaloka captains (start npc's) npcIds.
	 */
	private static final int[] CAPTAINS =
	{ 30332, 30071, 30916, 30196, 31981, 31340 };
	
	//@formatter:on
	
	protected class KamaWorld extends InstanceWorld
	{
		public int index; // 0-18 index of the kama type in arrays
		public int shaman = 0; // objectId of the shaman
		public List<L2Spawn> firstRoom; // list of the spawns in the first room (excluding shaman)
		public List<Integer> secondRoom;// list of objectIds mobs in the second room
		public int miniBoss = 0; // objectId of the miniboss
		public L2Npc boss = null; // boss
	}
	
	public Kamaloka()
	{
		super(Kamaloka.class.getSimpleName());
		addFirstTalkId(TELEPORTER);
		addTalkId(TELEPORTER);
		addStartNpc(CAPTAINS);
		addTalkId(CAPTAINS);
		
		for (int[] mob : FIRST_ROOM)
		{
			if (mob != null)
			{
				if (STEALTH_SHAMAN)
				{
					addKillId(mob[1]);
				}
				else
				{
					addKillId(mob[0]);
				}
			}
		}
		for (int[] mob : SECOND_ROOM)
		{
			if (mob != null)
			{
				addKillId(mob[0]);
			}
		}
		for (int[] mob : MINIBOSS)
		{
			if (mob != null)
			{
				addKillId(mob[0]);
			}
		}
		for (int[] mob : BOSS)
		{
			addKillId(mob[0]);
		}
	}
	
	/**
	 * Check if party with player as leader allowed to enter
	 * @param player party leader
	 * @param index (0-18) index of the kamaloka in arrays
	 * @return true if party allowed to enter
	 */
	private static final boolean checkPartyConditions(L2PcInstance player, int index)
	{
		if (player.isGM())
		{
			return true;
		}
		
		final L2Party party = player.getParty();
		// player must be in party
		
		// ...and be party leader
		
		// party must not exceed max size for selected instance
		if (party.getMemberCount() > MAX_PARTY_SIZE[index])
		{
			player.sendPacket(SystemMessageId.PARTY_EXCEEDED_THE_LIMIT_CANT_ENTER);
			return false;
		}
		
		// get level of the instance
		final int level = LEVEL[index];
		// and client name
		final String instanceName = InstanceManager.getInstance().getInstanceIdName(TEMPLATE_IDS[index]);
		
		Map<Integer, Long> instanceTimes;
		// for each party member
		for (L2PcInstance partyMember : party.getMembers())
		{
			// player level must be in range
			if (Math.abs(player.getLevel() - level) > MAX_LEVEL_DIFFERENCE)
			{
				SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_S_LEVEL_REQUIREMENT_IS_NOT_SUFFICIENT_AND_CANNOT_BE_ENTERED);
				sm.addPcName(player);
				player.sendPacket(sm);
				return false;
			}
			// player must be near party leader
			if (!partyMember.isInsideRadius(player, 1000, true, true))
			{
				SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_IN_A_LOCATION_WHICH_CANNOT_BE_ENTERED_THEREFORE_IT_CANNOT_BE_PROCESSED);
				sm.addPcName(partyMember);
				player.sendPacket(sm);
				return false;
			}
			// get instances reenter times for player
			instanceTimes = InstanceManager.getInstance().getAllInstanceTimes(partyMember.getObjectId());
			if (instanceTimes != null)
			{
				for (int id : instanceTimes.keySet())
				{
					// find instance with same name (kamaloka or labyrinth)
					// TODO: Zoey76: Don't use instance name, use other system.
					if (!instanceName.equals(InstanceManager.getInstance().getInstanceIdName(id)))
					{
						continue;
					}
					// if found instance still can't be reentered - exit
					if (System.currentTimeMillis() < instanceTimes.get(id))
					{
						SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_MAY_NOT_RE_ENTER_YET);
						sm.addPcName(partyMember);
						player.sendPacket(sm);
						return false;
					}
				}
			}
		}
		return true;
	}
	
	/**
	 * Removing all buffs from player and pet except BUFFS_WHITELIST
	 * @param ch player
	 */
	private static final void removeBuffs(L2Character ch)
	{
		for (L2Effect e : ch.getEffectList().getEffects())
		{
			if (e == null)
			{
				continue;
			}
			L2Skill skill = e.getSkill();
			if (skill.isDebuff() || skill.isStayAfterDeath())
			{
				continue;
			}
			if (Arrays.binarySearch(BUFFS_WHITELIST, skill.getId()) >= 0)
			{
				continue;
			}
			e.exit();
		}
		if (ch.getSummon() != null)
		{
			for (L2Effect e : ch.getSummon().getEffectList().getEffects())
			{
				if (e == null)
				{
					continue;
				}
				L2Skill skill = e.getSkill();
				if (skill.isDebuff() || skill.isStayAfterDeath())
				{
					continue;
				}
				if (Arrays.binarySearch(BUFFS_WHITELIST, skill.getId()) >= 0)
				{
					continue;
				}
				e.exit();
			}
		}
	}
	
	/**
	 * Handling enter of the players into kamaloka
	 * @param player party leader
	 * @param index (0-18) kamaloka index in arrays
	 */
	private final synchronized void enterInstance(L2PcInstance player, int index)
	{
		int templateId = TEMPLATE_IDS[index];
		// check for existing instances for this player
		InstanceWorld world = InstanceManager.getInstance().getPlayerWorld(player);
		// player already in the instance
		if (world != null)
		{
			// but not in kamaloka
			if (!(world instanceof KamaWorld) || (world.getTemplateId() != templateId))
			{
				player.sendPacket(SystemMessageId.YOU_HAVE_ENTERED_ANOTHER_INSTANT_ZONE_THEREFORE_YOU_CANNOT_ENTER_CORRESPONDING_DUNGEON);
				return;
			}
			// check for level difference again on reenter
			if (player.getLevel() <= 10)
			{
				SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_S_LEVEL_REQUIREMENT_IS_NOT_SUFFICIENT_AND_CANNOT_BE_ENTERED);
				sm.addPcName(player);
				player.sendPacket(sm);
				return;
			}
			// check what instance still exist
			Instance inst = InstanceManager.getInstance().getInstance(world.getInstanceId());
			if (inst != null)
			{
				removeBuffs(player);
				teleportPlayer(player, TELEPORTS[index], world.getInstanceId());
			}
			return;
		}
		// Creating new kamaloka instance
		if (!checkPartyConditions(player, index))
		{
			return;
		}
		
		// Creating dynamic instance without template
		final int instanceId = InstanceManager.getInstance().createDynamicInstance(null);
		final Instance inst = InstanceManager.getInstance().getInstance(instanceId);
		// set name for the kamaloka
		inst.setName(InstanceManager.getInstance().getInstanceIdName(templateId));
		// set return location
		inst.setExitLoc(new Location(player));
		// disable summon friend into instance
		inst.setAllowSummon(false);
		// set duration and empty destroy time
		inst.setDuration(DURATION[index] * 60000);
		inst.setEmptyDestroyTime(EMPTY_DESTROY_TIME * 60000);
		
		// Creating new instanceWorld, using our instanceId and templateId
		world = new KamaWorld();
		world.setInstanceId(instanceId);
		world.setTemplateId(templateId);
		// set index for easy access to the arrays
		((KamaWorld) world).index = index;
		InstanceManager.getInstance().addWorld(world);
		world.setStatus(0);
		// spawn npcs
		spawnKama((KamaWorld) world);
		
		if (player.isGM())
		{
			world.addAllowed(player.getObjectId());
			removeBuffs(player);
			teleportPlayer(player, TELEPORTS[index], instanceId);
		}
		else
		{
			// and finally teleport party into instance
			final L2Party party = player.getParty();
			for (L2PcInstance partyMember : party.getMembers())
			{
				world.addAllowed(partyMember.getObjectId());
				removeBuffs(partyMember);
				teleportPlayer(partyMember, TELEPORTS[index], instanceId);
			}
		}
		return;
	}
	
	/**
	 * Called on instance finish and handles reenter time for instance
	 * @param world instanceWorld
	 */
	@Override
	protected final void finishInstance(InstanceWorld world)
	{
		if (world instanceof KamaWorld)
		{
			Calendar reenter = Calendar.getInstance();
			reenter.set(Calendar.MINUTE, 10);
			// if time is >= RESET_HOUR - roll to the next day
			if (reenter.get(Calendar.HOUR_OF_DAY) >= RESET_HOUR)
			{
				reenter.add(Calendar.DATE, 1);
			}
			reenter.set(Calendar.HOUR_OF_DAY, RESET_HOUR);
			
			SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.INSTANT_ZONE_FROM_HERE_S1_S_ENTRY_HAS_BEEN_RESTRICTED);
			sm.addInstanceName(world.getTemplateId());
			
			// set instance reenter time for all allowed players
			for (int objectId : world.getAllowed())
			{
				L2PcInstance obj = L2World.getInstance().getPlayer(objectId);
				if ((obj != null) && obj.isOnline())
				{
					InstanceManager.getInstance().setInstanceTime(objectId, world.getTemplateId(), reenter.getTimeInMillis());
					obj.sendPacket(sm);
				}
			}
			
			// destroy instance after EXIT_TIME
			Instance inst = InstanceManager.getInstance().getInstance(world.getInstanceId());
			inst.setDuration(EXIT_TIME * 60000);
			inst.setEmptyDestroyTime(0);
		}
	}
	
	/**
	 * Spawn all NPCs in kamaloka
	 * @param world instanceWorld
	 */
	private final void spawnKama(KamaWorld world)
	{
		int[] npcs;
		int[][] spawns;
		L2Npc npc;
		final int index = world.index;
		
		// first room
		npcs = FIRST_ROOM[index];
		spawns = FIRST_ROOM_SPAWNS[index];
		if (npcs != null)
		{
			world.firstRoom = new ArrayList<>(spawns.length - 1);
			int shaman = getRandom(spawns.length); // random position for shaman
			
			for (int i = 0; i < spawns.length; i++)
			{
				if (i == shaman)
				{
					// stealth shaman use same npcId as other mobs
					npc = addSpawn(STEALTH_SHAMAN ? npcs[1] : npcs[0], spawns[i][0], spawns[i][1], spawns[i][2], 0, false, 0, false, world.getInstanceId());
					world.shaman = npc.getObjectId();
				}
				else
				{
					npc = addSpawn(npcs[1], spawns[i][0], spawns[i][1], spawns[i][2], 0, false, 0, false, world.getInstanceId());
					L2Spawn spawn = npc.getSpawn();
					spawn.setRespawnDelay(FIRST_ROOM_RESPAWN_DELAY);
					spawn.setAmount(1);
					spawn.startRespawn();
					world.firstRoom.add(spawn); // store mobs spawns
				}
				npc.setIsNoRndWalk(true);
			}
		}
		
		// second room
		npcs = SECOND_ROOM[index];
		spawns = SECOND_ROOM_SPAWNS[index];
		if (npcs != null)
		{
			world.secondRoom = new ArrayList<>(spawns.length);
			
			for (int[] spawn : spawns)
			{
				npc = addSpawn(npcs[0], spawn[0], spawn[1], spawn[2], 0, false, 0, false, world.getInstanceId());
				npc.setIsNoRndWalk(true);
				world.secondRoom.add(npc.getObjectId());
			}
		}
		
		// miniboss
		if (MINIBOSS[index] != null)
		{
			npc = addSpawn(MINIBOSS[index][0], MINIBOSS[index][1], MINIBOSS[index][2], MINIBOSS[index][3], 0, false, 0, false, world.getInstanceId());
			npc.setIsNoRndWalk(true);
			world.miniBoss = npc.getObjectId();
		}
		
		// escape teleporter
		if (TELEPORTERS[index] != null)
		{
			addSpawn(TELEPORTER, TELEPORTERS[index][0], TELEPORTERS[index][1], TELEPORTERS[index][2], 0, false, 0, false, world.getInstanceId());
		}
		
		// boss
		world.boss = addSpawn(BOSS[index][0], BOSS[index][1], BOSS[index][2], BOSS[index][3], 0, false, 0, false, world.getInstanceId());
	}
	
	/**
	 * Handles only player's enter, single parameter - integer kamaloka index
	 */
	@Override
	public final String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
	{
		enterInstance(player, Integer.parseInt(event));
		return "";
	}
	
	/**
	 * Talk with captains and using of the escape teleporter
	 */
	@Override
	public final String onTalk(L2Npc npc, L2PcInstance player)
	{
		final int npcId = npc.getId();
		if (npcId == TELEPORTER)
		{
			final L2Party party = player.getParty();
			// only party leader can talk with escape teleporter
			if ((party != null) && party.isLeader(player))
			{
				final InstanceWorld world = InstanceManager.getInstance().getWorld(npc.getInstanceId());
				if (world instanceof KamaWorld)
				{
					// party members must be in the instance
					if (world.isAllowed(player.getObjectId()))
					{
						Instance inst = InstanceManager.getInstance().getInstance(world.getInstanceId());
						
						// teleports entire party away
						for (L2PcInstance partyMember : party.getMembers())
						{
							if ((partyMember != null) && (partyMember.getInstanceId() == world.getInstanceId()))
							{
								teleportPlayer(partyMember, inst.getExitLoc(), 0);
							}
						}
					}
				}
			}
		}
		else
		{
			return npcId + ".htm";
		}
		
		return "";
	}
	
	/**
	 * Only escape teleporters first talk handled
	 */
	@Override
	public final String onFirstTalk(L2Npc npc, L2PcInstance player)
	{
		if (npc.getId() == TELEPORTER)
		{
			if (player.isGM())
			{
				return "32496.htm";
			}
			
			if (player.isInParty() && player.getParty().isLeader(player))
			{
				return "32496.htm";
			}
			return "32496-no.htm";
		}
		return "";
	}
	
	@Override
	public final String onKill(L2Npc npc, L2PcInstance player, boolean isSummon)
	{
		final InstanceWorld tmpWorld = InstanceManager.getInstance().getWorld(npc.getInstanceId());
		if (tmpWorld instanceof KamaWorld)
		{
			final KamaWorld world = (KamaWorld) tmpWorld;
			final int objectId = npc.getObjectId();
			
			// first room was spawned ?
			if (world.firstRoom != null)
			{
				// is shaman killed ?
				if ((world.shaman != 0) && (world.shaman == objectId))
				{
					world.shaman = 0;
					// stop respawn of the minions
					for (L2Spawn spawn : world.firstRoom)
					{
						if (spawn != null)
						{
							spawn.stopRespawn();
						}
					}
					world.firstRoom.clear();
					world.firstRoom = null;
					
					if (world.boss != null)
					{
						final int skillId = FIRST_ROOM[world.index][2];
						final int skillLvl = FIRST_ROOM[world.index][3];
						if ((skillId != 0) && (skillLvl != 0))
						{
							final L2Skill skill = SkillData.getInstance().getInfo(skillId, skillLvl);
							if (skill != null)
							{
								skill.getEffects(world.boss, world.boss);
							}
						}
					}
					
					return super.onKill(npc, player, isSummon);
				}
			}
			
			// second room was spawned ?
			if (world.secondRoom != null)
			{
				boolean all = true;
				// check for all mobs in the second room
				for (int i = 0; i < world.secondRoom.size(); i++)
				{
					// found killed now mob
					if (world.secondRoom.get(i) == objectId)
					{
						world.secondRoom.set(i, 0);
					}
					else if (world.secondRoom.get(i) != 0)
					{
						all = false;
					}
				}
				// all mobs killed ?
				if (all)
				{
					world.secondRoom.clear();
					world.secondRoom = null;
					
					if (world.boss != null)
					{
						final int skillId = SECOND_ROOM[world.index][1];
						final int skillLvl = SECOND_ROOM[world.index][2];
						if ((skillId != 0) && (skillLvl != 0))
						{
							final L2Skill skill = SkillData.getInstance().getInfo(skillId, skillLvl);
							if (skill != null)
							{
								skill.getEffects(world.boss, world.boss);
							}
						}
					}
					
					return super.onKill(npc, player, isSummon);
				}
			}
			
			// miniboss spawned ?
			if ((world.miniBoss != 0) && (world.miniBoss == objectId))
			{
				world.miniBoss = 0;
				
				if (world.boss != null)
				{
					final int skillId = MINIBOSS[world.index][4];
					final int skillLvl = MINIBOSS[world.index][5];
					if ((skillId != 0) && (skillLvl != 0))
					{
						final L2Skill skill = SkillData.getInstance().getInfo(skillId, skillLvl);
						if (skill != null)
						{
							skill.getEffects(world.boss, world.boss);
						}
					}
				}
				
				return super.onKill(npc, player, isSummon);
			}
			
			// boss was killed, finish instance
			if ((world.boss != null) && (world.boss == npc))
			{
				world.boss = null;
				finishInstance(world);
			}
		}
		return super.onKill(npc, player, isSummon);
	}
	
	@Override
	public void onEnterInstance(L2PcInstance player, InstanceWorld world, boolean firstEntrance)
	{
		
	}
}

 


Greetings

 

Link to comment
Share on other sites

4 answers to this question

Recommended Posts

  • 0

Nop, i want make instances kamaloka available from level 1 to level 85. And i want to remove party condition.  I wanna make solo each instance. (I test/play with numbers 7-8 hours, my eyes don;t listen to me anymore :) )

P.S.- I don;t want ready code, i want to know how i can: 1. Remove party condition and 2. available instances minimum level 1.

Link to comment
Share on other sites

  • 0
33 minutes ago, 0flee said:

Nop, i want make instances kamaloka available from level 1 to level 85. And i want to remove party condition.  I wanna make solo each instance. (I test/play with numbers 7-8 hours, my eyes don;t listen to me anymore :) )

P.S.- I don;t want ready code, i want to know how i can: 1. Remove party condition and 2. available instances minimum level 1.

This is the code that does the check regarding party:

if ((party != null) && party.isLeader(player))

 

Remove the check and instead of a for to all party simply enterInstance with just the player

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...