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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Question
brunorochazz
good afternoon can someone help me? anyway, i tried to put the mana potion in order not to ask for time to fill it up. but I can not
html
skill_begin skill_name = [s_mana_potion] /* [Mana potion] */ skill_id = 5000 level = 1 operate_type = A1 magic_level = 1 effect = {{i_mp;2300;diff}} is_magic = 0 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = -1 attribute = attr_none effect_point = 0 target_type = self affect_scope = single affect_limit = {0;0} next_action = none ride_state = {@ride_none} skill_end
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