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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Verify if following is supposed to be the way to handle movement
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ()));
For me, it's not enough. And if it's the case, whole AI system is probably buggy.
Question
DLDL
Hello Guys , I'm looking for programmer who can devlop Phantom players code for H5 I want to use them specially for olympiad and PVP.
I mean they can register in olympiad when starts who can do this work please contact me on private, thanks.
4 answers to this question
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