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Raidboss Reset/announce


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Posted (edited)

Hello I found this thread which basically asks the same question however the answer is vague, and the forum rules are only to post answers, not ask questions so it is my understanding I must repost this



How do you make it so a raid returns to its territory if its pulled too far?
I have downloaded GM Panel and found the raidboss i want to edit  he has no info inside his decompiled class.

However he does have a parent class with some info in it. raid_boss_type2

It does not have any territory info, so I went and looked at AQ.

 

AQ has 2 files, qa.PNG.7f656f90080f84d7011a59c71c7ce2b2.PNG
ai_boss01_queen_ant and queen_ant

Inside the parent there is :
 

Quote



 

and inside the child class there is :
 

Quote


 

    if( myself::InMyTerritory( myself.sm ) == 0 )
    {
      myself::InstantTeleport( myself.sm, myself.start_x, myself.start_y,
                               myself.start_z );
    }
    if( myself::InMyTerritory( attacker ) == 0 )
    {
      myself::InstantTeleport( myself.sm, myself.start_x, myself.start_y,
        }



I tried moving this code from the child class into my raidboss (barions) class, however the NPC server throws nothing but errors when I do this so something is wrong.
Not sure what.

Lastly, 
I dont know where I would get the code from "hero announce" 
but I image I put it under 


 
Edited by Keeo

1 answer to this question

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Posted

So i managed to add the if checks for InMyTerritory to the grandparent of barions class, inside its eventHandler Attacked function.

 

Why I couldnt override it in the grand child class.. idk? As it even had a call to super.


still looking for a way to have a raidboss use global announce

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