Jump to content

Recommended Posts

Posted

Baium teleporter with Blooded Fabric:

Open ai.obj and find this line:

class ai_boss06_teleporter : default_npc

two lines more down change this:

int item_required 3469

for

int item_required 4295

save.

Posted
1 hour ago, steve said:

You want remove, when you hit any gatekeeper, html open and gk says, stop attack go jail bla bla and have chance to teleport to that "sucks" jail?

I found this:

Go to ai.obj and search this line: class teleporter : default_npc

then, remove the "handler 1    //  ATTACKED" full

This:


handler 1	//  ATTACKED
	variable_begin
		"attacker"
		"damage"
		"skill_name_id"
		"i0"
		"i1"
		"c1"
		"myself"
		"_choiceN"
		"_code"
		"_from_choice"
	variable_end

	push_event	//  myself
	push_const 28
	add
	fetch_i	//  i_ai0
	push_const 2336
	add
	push_reg_sp
	fetch_i
	push_event	//  myself
	push_const 28
	add
	fetch_i	//  i_ai0
	push_const 2336
	add
	fetch_i
	push_const 1
	add
	assign
	shift_sp -1
	push_event	//  myself
	push_const 28
	add
	fetch_i	//  i_ai1
	push_const 2340
	add
	fetch_i
	push_const 0
	equal
	branch_false L3588
L3587
	shift_sp 1
	push_const 11012
	push_parameter delaytime
	func_call 28	//  func[AddTimerEx]
	shift_sp -2
	shift_sp -1
L3588
	push_event	//  myself
	push_const 28
	add
	fetch_i	//  i_ai1
	push_const 2340
	add
	push_reg_sp
	fetch_i
	push_const 1
	assign
	shift_sp -1
	push_event	//  myself
	push_const 28
	add
	fetch_i	//  i_ai0
	push_const 2336
	add
	fetch_i
	push_const 10
	greater
	branch_false L3590
L3589
	push_event	//  myself
	push_const 28
	add
	fetch_i	//  i_ai0
	push_const 2336
	add
	push_reg_sp
	fetch_i
	push_const 0
	assign
	shift_sp -1
	shift_sp 1
	push_event	//  attacker
	push_const 36
	add
	fetch_i
	push_const 115016
	negate
	push_const 179224
	negate
	push_const 6752
	negate
	func_call 46	//  func[InstantTeleport]
	shift_sp -4
	shift_sp -1
	jump L3591
L3590
	push_event	//  c1
	push_const 276
	add
	push_reg_sp
	fetch_i
	push_event	//  attacker
	push_const 36
	add
	fetch_i
	assign
	shift_sp -1
	shift_sp 1
	push_event	//  c1
	push_const 276
	add
	fetch_i
	push_const 1926
	func_call 44	//  func[ShowSystemMessage]
	shift_sp -2
	shift_sp -1
L3591
handler_end

Save and check it :)

Keep it simple. Just edit ai_script.txt and compile again the ai.obj 

Posted
14 minutes ago, MimisK said:

Keep it simple. Just edit ai_script.txt and compile again the ai.obj 

yes, but the owned of this pack only said: core edit and why u need delete this, girls must be protected, bla bla etc etc

Some ppl wanna remove that "stupid" feature.

here its the solution :)

Posted
9 minutes ago, steve said:

yes, but the owned of this pack only said: core edit and why u need delete this, girls must be protected, bla bla etc etc

Some ppl wanna remove that "stupid" feature.

here its the solution :)

Tha i say and me.... ai_script = ai.obj decompiled. Is more easy to edit the ai_script from ai.obj. 

Ps. I didnt like the "stupid". Just remove it. Smeli has made too many work and share it to all for free. And gives the sources files.I have remove many things

Posted

check all pages of this topic, some ppl is asking to remove many things, like you. But no one is helping ppl, i know Smeli is busy, i talk about other users, we can help them.

Posted

Hey guys, maybe u can help me.

 

Where i can edit locations of offline shop allowed? i dont found any location in Areadata.txt, maybe ai.obj?

Posted
14 hours ago, Natzugen said:

Using C2 Client + Patch your patch for c2. Installed all updates from topic.

Issue: I can connect to the server. But after connecting to character lobby it says Protocol version is different. Please continue. 

Screenshot_2.png.dd6b5449cb1b52caabf073ba878891b0.png

I've got exactly the same problem.

Posted

Ignore it, this isn't bug, only for compatibility with other protocol clients.

But if you don't like this warnig message add it in extender file config:

Protocol= 485

 

Posted (edited)
On 9/17/2017 at 1:39 PM, steve said:

Hey guys, maybe u can help me.

 

Where i can edit locations of offline shop allowed? i dont found any location in Areadata.txt, maybe ai.obj?

 

extender source

 

        int tradetype = trade_zone_check_e(CSharedDat->x, CSharedDat->y); //check allowed trade zones

 

 

>>>Issue: I can connect to the server. But after connecting to character lobby it says Protocol version is different. Please continue. 

 

this server supports all clients, and all client have different protocols. for example:

478, 485 - c2

530,555,560 c3

732,737,740,744,746 interlude

12 gracia

530 (again) Lindvior

109 grand crusade

and so on..............

 

to support them - server must accept all those clients

you can just ignore this message

 

--

also if you have 100+ clients you never know which client you're using

message on server shows at least protocol of your client

 

 

 

 

 

 

 

 

 

 

 

 

 

Edited by smeli
Posted
13 minutes ago, SevenGuards said:

 

Nice, btw why you not use some sort of repository like bitbucket instead of uploading files for each update? :)

 

good idea, but i still trying to leave l2, hope this will be last update from me

  • 1 month later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • I genuinely admire your bravery - in an age where AI can whip up something better in under a minute, you still stubbornly try to sell these "projects" of yours on a forum that’s been clinically dead for years. That’s no longer determination, that’s digital archaeology. I just can’t tell whether you’re actually trying to make money, or simply testing how much we can endure before we ask an AI to generate you some actual talent.   And ofc AI will make it for free, $220 saved.
    • I’m glad I’m not the only one who appreciates Maxthor’s involvement in group gay orgies, he can’t be bothered to reply to messages, but covering the entire forum in gay lights is absolutely no issue for him. As for the project - the forum is packed with feedback from the testers, the lads are spending every spare moment fixing even the tiniest typo in an NPC’s text. I’ll share the links as soon as I get the green light. Edit: I forgot to add that the GM recruitment will begin once the links are released. Three people will be accepted, and they’ll work in a three-shift rotation so that there’s always a GM available online.
    • Added: a brand-new default dashboard template. You can now add multiple game/login server builds. Full support for running both PTS & L2J servers simultaneously, with switching between them. Payment systems: added OmegaPay and Pally (new PayPal-style API). Account history now stores everything: donations, items delivered to characters, referrals, transfers between game accounts, and coin transfers to another master account. Personal Promo Code System: you can create a promo code and assign it to a user or promoter. When donating, a player can enter this promo code to receive bonus coins, and the promo code owner also receives a bonus — all fully configurable in the admin panel.     Look demo site: demo
    • One of best project i play last few years
    • for me no  😕   https://files.fm/f/jewqgu9fkb
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock