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Posted

autoshots working already

just place 1 shot to waste can while equipped right weapon

macroses - kind of bots - not planned, better to use full-feature bots

but if you wish you can do anything you want cause all sources are open

Posted (edited)

Nice job smeli, other missing feature for C2 added.

About Auto Soulshot, soultshot amout  isn't  updated in inventory/shortcut  correctly, when you use it.

Some chance for we have to working this handler "CONTROLTOWER_LEVEL_INFORMED"?

Edited by zconll
Posted (edited)

updating every shot is correct for  online 10

i had played online 2500... this is fix for superior lags based on updating every single shot

this fix can be improved if something really wrong

 

>CONTROLTOWER_LEVEL_INFORMED

 

i had left it for the bright future:

 

Classic 2004 is beginning, Classic 2014 is today reality,  Classic 2024 is near future

classic 2224 is far far future, i'll be dead by this date, but maybe some l2 archeologists will dig this project out of derbis....

 

PS. as you know this project supports all english/russian clients of l2

Edited by smeli
  • Like 1
Posted (edited)

Thank you Fyyre and smeli for your great work and keeping the nostalgia feeling of Lineage 2 alive.

 @smeli A question about the database, I don't have much time to research so I ask you before I start to do so, up to what version of SQL Server can you use?

AFAIK here database level 90 is used, so it would only work up to SQL Server 2012 (https://docs.microsoft.com/en-us/sql/t-sql/statements/alter-database-transact-sql-compatibility-level).

Am I correct?

Edited by Rayduxz
Posted
16 minutes ago, smeli said:

MS SQL 2005 minimum required

i had used 2008, now using 2012

Have you tried 2014, 2016 or 2017?

As I understand starting from 2014 the retro compatibility for 2005 databases is removed. 

Posted (edited)

I tried to send you a message but apparently you have your inbox full or you are just blocking everyone.

Would you be able to test it by yourself if I hit you up with one of those?

I don't have much time to do so by myself, neither enough L2OFF knowledge yet, just got into it recently.

3KVvNvc.png

EDIT: It works!

Edited by Rayduxz

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    • The character stops walking when using a mana potion. any can help me?   IemData item_begin    etcitem    728    [mana_potion]    item_type=etcitem    slot_bit_type={none}    armor_type=none    etcitem_type=potion    recipe_id=0    blessed=0    weight=180    default_action=action_skill_reduce    consume_type=consume_type_stackable    initial_count=1    maximum_count=20    soulshot_count=0    spiritshot_count=0    reduced_soulshot={}    reduced_spiritshot={}    reduced_mp_consume={}    immediate_effect=1    price=0    default_price=2000    item_skill=[s_mana_potion]    critical_attack_skill=[none]    attack_skill=[none]    magic_skill=[none]    item_skill_enchanted_four=[none]    material_type=liquid    crystal_type=none    crystal_count=0    is_trade=1    is_drop=1    is_destruct=1    physical_damage=0    random_damage=0    weapon_type=none    can_penetrate=0    critical=0    hit_modify=0    avoid_modify=0    dual_fhit_rate=0    shield_defense=0    shield_defense_rate=0    attack_range=0    damage_range={}    attack_speed=0    reuse_delay=10000    mp_consume=0    magical_damage=0    durability=0    damaged=0    physical_defense=0    magical_defense=0    mp_bonus=0    category={}    enchanted=0    html=[item_default.htm]    equip_pet={@ALL_PET}    magic_weapon=0    enchant_enable=0    can_equip_sex=-1    can_equip_race={}    can_equip_change_class=-1    can_equip_class={}    can_equip_agit=-1    can_equip_castle=-1    can_equip_castle_num={}    can_equip_clan_leader=-1    can_equip_clan_level=-1    can_equip_hero=-1    can_equip_nobless=-1    can_equip_chaotic=-1    item_end   SkillData   skill_begin    skill_name=[s_mana_potion]    skill_id=50004    level=1    operate_type=A2    magic_level=1    effect={{t_mp;57;3}}    is_magic=0    mp_consume2=0    cast_range=-1    effective_range=-1    skill_hit_time=0    skill_cool_time=0    skill_hit_cancel_time=0    reuse_delay=0    activate_rate=-1    lv_bonus_rate=0    basic_property=none    abnormal_time=15    abnormal_lv=1    abnormal_type=mp_recovery    attribute=attr_none    effect_point=0    target_type=self    affect_scope=single    affect_limit={0;0}    next_action=none    debuff=0    ride_state={@ride_none}    skill_end  
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