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You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.
It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.
If you got a solution, I would happy to integrate it.
You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads
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Question
Uxell
Hello guys here and 2 days i try to open ports but i can't.
I use univercity internet (wifi) from laptop. So i can't enter 192.168.1.1 or etc.
But i remember last time (2 years ago) when i have open again from univercity internet the ports works fine.
So i have try to disable firewall still closed ports.
I try to add inbound/outbound ports UDP and TCP 2106, 7777 but still the same port its closed...
I need your help guys!
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