Jump to content

Recommended Posts

Posted (edited)

Hello to everyone,
I am very happy to inform you that we will be with you again after 5 years 
As the l2appeal team, we look forward to meeting you, our valued lineage 2 players.
You can review our server features HERE.

Grand Opening

Date 18/04/2020

Time : 22:00 GMT +2

 

 

Respects,

 

Quote

Website : www.l2appeal.com

Forum : http://forum.l2appeal.com

Facebook : https://www.facebook.com/l2appeal/

 

Rates:

  • Exp: x100
  • Adena: x100
  • Drop: x3
  • Spoil: x5

Weapon Enchant Rates:

  • +3 to +7 = %60
  • +8 to +12 = %50
  • +13 to +20 = %40
  • Max Weapon Enchant: +20

Armor Enchant Rates:

  • +3 to +6 = %50
  • +7 to +10 = %40
  • Max Armor Enchant: +10

Informations of L2Appeal

  • Server Platform: L2OFF - Official Files PTS Interlude
  • Server Timezone: GMT (0)
  • Auto learning skills
  • Auto Potions
  • Offline Shop
  • Skin system for VIP
  • Custom Armor and Weapons DETAILS
  • Team vs Team: Cycle every 4 hours
  • Appeal event
  • Balanced classes
  • Smoothly working skills & skill cooldowns
  • No pay to win donations

Start-up Characters:

  • Starting level 11
  • Full No-Grade gear + basic consumables.
  • Passive noblesse for 6 hours

Game play:

  • Advanced Cancel: Buffs returns after 10 seconds
  • When changing to 1st and 2nd class change; you will be receiving a reward pack with help-out gear to match your level
  • Third class requires 50kk adena
  • Sub-class quest is auto (Can be found in the Class Master for 250kk)
  • Olympiad Cycle: 1 week 20:00 - 23:00 competition period starts 1 week after opening, matches will be taking place every 2 days

Vip Bonus:

  • Item enchant rate +%5
  • Drop rate x2
  • Spoil rate x2
  • Exp rate x2
  • Remote buff system via .vip
  • Special Chat (^ key)
  • 10 unique looking skins

Buffs:

  • 24+2 (22 until level 52, after 52 you will earn Divine Inspiration lv 2)
  • 1 Hour Buffs (2 hours in buff coins & VIP)
  • Scheme Buffs
  • Auto Buffs
  • Remote Buff Coin & VIP (Including Resists, Hot Spring buffs)

Anti-Buff System:

  • Fighter Anti Buff exceptions: Blessing of Noblesse, Wind Walk, Haste, Pa'agrian Haste, Chant of Fury, Flames of Invincibility, Celestial Shield and Heroic Valor
  • Mage Anti Buff exceptions: Blessing of Noblesse, Wind Walk, Acumen, Empower, Pa'agrian Haste, Flame Chant, The Wisdom of Pa'agrio, The Soul of Pa'agrio, Flames of Invincibility, Celestial Shield and Heroic Valor

Noblesse Quest:

  • Noblesse Quest is retail
  • Hellfire Oil and Lunargent can be found in the Misc Shop
  • Moonstone Shard: Pouches unlock items on a x3 amount with 80% chance

Clan & Alliance:

  • All clan penalties removed
  • Alliance System: Disabled
  • Max clan members: 120 (Players limited by 36 in combat zones)
  • Castle Registration NPCs are available in Main Town
  • Available Castles: Aden, Giran, Rune and Goddard
  • Lord's Crown and Member Crowns gives special stats
  • Castle Siege period every two weeks, every weekend there will be two sieges on Saturday and Sunday

Commands:

  • .vip
  • .menu
  • .goldbar buy
  • .goldbar sell

Farm Zones: 

  • Elven Fortress (Solo Zone) DETAILS
  • Abandoned Coal Mines (Retail Party Zone) DETAILS
  • Pagan Temple (Limited Party Zone) DETAILS

Epic Bosses:

  • 80 Level - Queen Ant   24 hours [1 Day] +/- Random 30 Minutes - Drop Chance - 30%
  • 80 Level - Core             48 hours [2 Days] +/- Random 30 Minutes - Drop Chance - 30%
  • 80 Level - Orfen            48 hours [2 Days] +/- Random 30 Minutes - Drop Chance - 30%
  • 80 Level - Zaken           48 hours [2 Days] +/- Random 30 Minutes - Drop Chance - 100%
  • 85 Level - Frintezza      72 hours [3 Days] +/- Random 30 Minutes - Drop Chance - 100%
  • 80 Level - Baium           120 hours [5 Days] +/- Random 30 Minutes - Drop Chance - 100%
  • 85 Level - Antharas      168 hours [7 Days] +/- Random 30 Minutes - Drop Chance - 100%
  • 85 Level - Valakas         240 hours [10 Days] +/- Random 30 Minutes - Drop Chance - 100%

Raid Bosses:

  • 80 Level - Barakiel        4 Hours +/- Random 15Minutes
  • 80 Level - Kandra         6 hours +/- Random 15Minutes
  • 80 Level - Olkuth         6 hours +/- Random 15Minutes
  • 80 Level - Glaki            6 hours +/- Random 15Minutes
  • 80 Level - Decarbia      6 hours +/- Random 15Minutes
  • 80 Level - Hekaton       6 hours +/- Random 15Minutes
  • 80 Level - Tayr              6 hours +/- Random 15Minutes
  • 80 Level - Horus           6 hours +/- Random 15Minutes
  • 80 Level - Anakim        6 hours +/- Random 15Minutes
  • 80 Level - Lilith            22 hours +/- Random 15Minutes

 

 

Edited by AkaDumanisT
Posted
3 hours ago, BigGreen said:

Great job ! Finally  a serious and worthy project ! I can't wait to join ;) see you in game !

Hello, you're welcome.

Nice to see you again :P

Posted (edited)

We started 2 events before opening the server.
1-) Referral Event (Invite your friends and win prizes)
2-) 9v9 Best of three event (defeat enemies and win prizes)

Detailed information is available at our forum address.

 

http://forum.l2appeal.com/index.php?/forums/forum/13-news-and-announcements/

Edited by AkaDumanisT
Posted
  • Server has successfully launched!

    Server successfully launched.
    To join the game, you can immediately register and download the l2appealpatch.
    Please install on clean interlude files.
    In case of problems, you can contact us via forum or discord.
    Good games
  • 2 weeks later...
  • 1 month later...
Posted

Hi everyone!
Hows quarantine going
As Appeal staff; our goal was setting the server ready for 10th anniversary, we were working on it. So far we weren't consider wiping or shutting down the server. It's still online and has several people in it having fun but those feedbacks/requests we getting everyday makes us consider wiping the server and have fun together in these pandemic days. Long story short; we going to wipe the server and re-open it at 12/6/20 20.00 GMT (0) Inform everyone and specially the ones you wanna fight against that L2Appeal is coming back! https://l2appeal.com

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Verify if following is supposed to be the way to handle movement npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); For me, it's not enough. And if it's the case, whole AI system is probably buggy.
    • hello, i want to wtt my charracter in l2elmorelab 1x harbor for 1.5kkk adena in l2reborn 10x new. Or if you interested tell me your offer. :)) Clean Mail 30 lvl Cleric Naked   Updated.
    • package ai.npc.NFWalker; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Random; import l2r.gameserver.enums.CtrlIntention; import l2r.gameserver.model.Location; import l2r.gameserver.model.actor.L2Npc; import l2r.gameserver.model.quest.Quest; import l2r.gameserver.network.clientpackets.Say2; import l2r.gameserver.network.serverpackets.NpcSay; public class NFWalkerAI extends Quest { private static final int WALKER_NPC_ID = 20116; private final Map<String, Route> routes = new HashMap<>(); private final Map<Integer, Integer> npcIndexes = new HashMap<>(); private final Map<Integer, Boolean> npcReverse = new HashMap<>(); private final Map<Integer, String> npcCurrentRoute = new HashMap<>(); public NFWalkerAI() { super(-1, NFWalkerAI.class.getSimpleName(), "ai/npc/NFWalker"); loadRoutes(); addSpawnId(WALKER_NPC_ID); } private void loadRoutes() { // Route 1 Data Route route1 = new Route("route1"); route1.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff")); route1.addPoint(new RoutePoint(2, 148536, 172792, -980, 0, false, "")); // Route 2 Data Route route2 = new Route("route2"); route2.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route2.addPoint(new RoutePoint(1, 150248, 172328, -980, 5, true, "Rise my children! Bring me the servants of the god! Let them be offered to our god Bifrons!")); route2.addPoint(new RoutePoint(2, 150248, 172776, -980, 0, false, "")); // Add routes to the map routes.put("route1", route1); routes.put("route2", route2); } @Override public String onSpawn(L2Npc npc) { if (npc.getId() == WALKER_NPC_ID) { selectInitialRouteForNpc(npc); } return super.onSpawn(npc); } @Override public String onAdvEvent(String event, L2Npc npc, l2r.gameserver.model.actor.instance.L2PcInstance player) { if (event.equalsIgnoreCase("move")) { moveNpc(npc); } else if (event.equalsIgnoreCase("check_reached")) { checkIfReached(npc); } return null; } private void moveNpc(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); if (point.isRun()) { npc.setRunning(); } else { npc.setWalking(); } if (!point.getChat().isEmpty()) { npc.broadcastPacket(new NpcSay(npc.getObjectId(), Say2.NPC_ALL, npc.getId(), point.getChat())); } npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); // Log movement intention System.out.println("NPC " + npc.getObjectId() + " moving to " + point.getX() + ", " + point.getY() + ", " + point.getZ()); // Schedule a check to see if the NPC has reached its destination startQuestTimer("check_reached", 1000, npc, null); } } private void checkIfReached(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); Location currentLocation = npc.getLocation(); Location targetLocation = new Location(point.getX(), point.getY(), point.getZ()); // Check if the NPC has reached the target location if (currentLocation.equals(targetLocation)) { // Log that the NPC has reached the target System.out.println("NPC " + npc.getObjectId() + " reached target " + targetLocation); // Schedule the next movement startQuestTimer("move", point.getDelay() * 1000, npc, null); if (!npcReverse.get(npc.getObjectId())) { pointIndex++; if (pointIndex >= route.getPoints().size()) { npcReverse.put(npc.getObjectId(), true); pointIndex = route.getPoints().size() - 1; } } else { pointIndex--; if (pointIndex < 0) { npcReverse.put(npc.getObjectId(), false); pointIndex = 0; // Choose a new route after completing the current one in both directions switchRouteForNpc(npc); return; } } npcIndexes.put(npc.getObjectId(), pointIndex); } else { // Check again after 1 second startQuestTimer("check_reached", 1000, npc, null); } } } private void selectInitialRouteForNpc(L2Npc npc) { // Randomly select either route1 or route2 String selectedRouteName = "route" + (new Random().nextInt(2) + 1); npcCurrentRoute.put(npc.getObjectId(), selectedRouteName); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log initial route selection System.out.println("NPC " + npc.getObjectId() + " selected initial route " + selectedRouteName); } private void switchRouteForNpc(L2Npc npc) { String currentRoute = npcCurrentRoute.get(npc.getObjectId()); String newRoute = currentRoute.equals("route1") ? "route2" : "route1"; npcCurrentRoute.put(npc.getObjectId(), newRoute); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log route switching System.out.println("NPC " + npc.getObjectId() + " switched to route " + newRoute); } private static class Route { private List<RoutePoint> points = new ArrayList<>(); public Route(String name) { } public void addPoint(RoutePoint point) { points.add(point); } public List<RoutePoint> getPoints() { return points; } } private static class RoutePoint { private int id; private int x, y, z, delay; private boolean run; private String chat; public RoutePoint(int id, int x, int y, int z, int delay, boolean run, String chat) { this.id = id; this.x = x; this.y = y; this.z = z; this.delay = delay; this.run = run; this.chat = chat; } public int getId() { return id; } public int getX() { return x; } public int getY() { return y; } public int getZ() { return z; } public int getDelay() { return delay; } public boolean isRun() { return run; } public String getChat() { return chat; } } } I looking for help, with this, the npc not start to move. Im trying to create, an NPC wich have multiple walk routes basic logic is  random pick a route complite the route  like Route 1 start form zero (0 -> 1 -> 2(or more) -> 1 -> 0) When the npc return to 0, the script should pic the other route and start again.  And if there is a message like point 1 here     "route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff"));" The npc should display the chat message. Currently my problem is the npc not moving, but if I manage it to start moving its randomly move between the route 1 and 2 set of coordinates. Currently for me its  a nightmare. I hope anyone can help somhow.
    • We are certainly not an ambulance, but we will definitely cure you of blacklists and empty pockets. Live freely with SX! Each of you will receive a trial version of SX to familiarize yourself with the product, all you have to do is post in this thread
  • Topics

×
×
  • Create New...