Hello boys, i'm back with a rare bug in all catacomb/necropolis monsters that i can't solve.
Sometimes when someone hit a monster or a group of them or using Provoke or Agression/Group Hate the monsters stay in its place like without attack desire, them are there, static
It happen to somebody? may be AI bug? Im using retail AI without modifications.
This i've seen in many servers and without solutions, just restart L2NPC or L2Server.
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I wouldn't be so quick to dismiss a claim, especially as strongly worded as mine because I might not be talking nonsense afterall. But I suggest you check for yourself, first.
Line 195 looks pretty crucial to me:
https://github.com/sdrak94/inertiax/blob/main/src/controller/InertiaController.java#L195
Yet, I don't see the L2PcInstance on the Github repo. Either I'm blind, or it is missing, and if I had to choose one or the other, I'd bet my life on the latter. 😄
Here's another example - the method below (Line 161), as crucial as it seems, looks empty to me:
https://github.com/sdrak94/inertiax/blob/main/src/model/InertiaAct.java#L161
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Nevermind25
Hello boys, i'm back with a rare bug in all catacomb/necropolis monsters that i can't solve.
Sometimes when someone hit a monster or a group of them or using Provoke or Agression/Group Hate the monsters stay in its place like without attack desire, them are there, static
It happen to somebody? may be AI bug? Im using retail AI without modifications.
This i've seen in many servers and without solutions, just restart L2NPC or L2Server.
@MasterToma may be util for your project
Edited by Vision7 answers to this question
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