Howl3r Posted December 12, 2008 Posted December 12, 2008 Gia sas ekana search sto forum tis L2j kai vrika ena endiaferwn Game Gia osous variounte na pane gia PvP, PK i oti dipote allo edw einai i lisi (pou leei o logos) As arsisw. Lipon Pate sto C:\myserver\gameserver\data\scripts\custom <= ftiaxnete ena fakelo me name 4003_Rockgame! ekei mesa ftiaxnete ena txt kai to kanete rename se __init__.py ekei mesa vazete! ### Settings qn = "4003_Rockgame" NPC = [6953] QuestId = 4003 QuestName = "Rockgame" QuestDesc = "custom" InitialHtml = "1.htm" ### Items - Format [name, eventId, giveItemId, giveItemQty, takeItem1Id, takeItem1Qty, takeItem2Id, takeItem2Qty] Items = [ ["1000_Rock", 1001, 1000, 57, 1000, 57, 1], #Edw allazete to Item p 8a dinoun kai pou 8a pernoun ["1000_Paper", 1002, 1000, 57, 1000, 57, 1], #to idio ["1000_Scissors", 1003, 1000, 57, 1000, 57, 1] #to idio ] ### --------------------------------------------------------------------------- ### MIN ALLAZETE TPT EKTOS MA DITE KANA (#) ### --------------------------------------------------------------------------- print "importing " + QuestDesc + ": " + str(QuestId) + ": " + QuestName + ": " + str(len(Items)) + " item(s)", import sys from net.sf.l2j.gameserver.model.quest import State from net.sf.l2j.gameserver.model.quest import QuestState from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest ### doRequestedEvent def do_RequestedEvent(event, st, giveItemId, giveItemQty, takeItem1Id, takeItem1Qty, takeItem2Id, takeItem2Qty) : if event == "1001" : n = st.getRandom(300) if st.getQuestItemsCount(takeItem1Id) >= takeItem1Qty : st.takeItems(takeItem1Id, takeItem1Qty) if n <= 100 : st.giveItems(57,1000) #edw einai posa Items na dosei ama vgite Isopalia return "I chose Rock as well. Looks like a tie! Better Luck next time!" if n <= 200 and n > 100 : return "I chose Paper. Paper covers Rock, you lose. Better Luck next time!" if n > 200 : st.giveItems(57,2000) #edw posa Items na dosei ama nikisete return "I chose Scissors. Rock smashes Scissors. You Win! Congrats!" else : return "You do not have enough adena." if event == "1002" : n = st.getRandom(300) if st.getQuestItemsCount(takeItem1Id) >= takeItem1Qty : st.takeItems(takeItem1Id, takeItem1Qty) if n <= 100 : st.giveItems(57,2000) return "I chose Rock. Paper covers Rock. You Win! Congrats!" if n <= 200 and n > 100 : st.giveItems(57,1000) return "I chose Paper as well. Looks like a tie! Better Luck next time!" if n > 200 : return "I chose Scissors. Scissors cut Paper, you lose. Better Luck next time!" else : return "You do not have enough adena." if event == "1003" : n = st.getRandom(300) if st.getQuestItemsCount(takeItem1Id) >= takeItem1Qty : st.takeItems(takeItem1Id, takeItem1Qty) if n <= 100 : return "I chose Rock. Rock smashes Scissors, you lose. Better Luck next time!" if n <= 200 and n > 100 : st.giveItems(57,2000) return "I chose Paper. Scissors cut Paper. You Win! Congrats!" if n > 200 : st.giveItems(57,1000) return "I chose Scissors as well. Looks like a tie! Better Luck next time!" else : return "You do not have enough adena." ### main code class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent (self,event,st) : htmltext = event if event == "0": return InitialHtml for item in Items: if event == str(item[1]): htmltext = do_RequestedEvent(event, st, item[1], item[2], item[3], item[4], item[5], item[6]) return htmltext def onTalk (Self,npc,player): htmltext = "<html><head><body>I have nothing to say with you</body></html>" return InitialHtml ### Quest class and state definition QUEST = Quest(QuestId,qn,QuestDesc) for item in NPC: QUEST.addStartNpc(item) QUEST.addTalkId(item) ### QUEST.addTalkId(npcId) ### Quest NPC initialization ### STARTED.addTalkId(item) print "...done" Lipon ola me to (#) sviste ta gia na min exoume kana Error! tora as ftiaksoume ena htm mesa sto fakelo auton gia na exei pou na dosei ta Commands! Ftiakste ena txt kai kante to rename se 1.htm tora ekei mesa valte auta <html><head><body> <table width=200> <tr><td align="center">RPS Game Manager</td></tr> </table><br> <a action="bypass -h Quest 4003_Rockgame 1001">[Choose Rock]</a><br> <a action="bypass -h Quest 4003_Rockgame 1002">[Choose Paper]</a><br> <a action="bypass -h Quest 4003_Rockgame 1003">[Choose Scissors]</a><br> </body></html> Tora pate sto C:\myserver\gameserver\data\sripts.cfg to anigete me notepad kai mesa vazete custom/4003_Rockgame/__init__.py Lipon edw teliosame tora as ftiaksoume ena NPC 6953,35587,Andromeda,1,RPS Game,1,NPC.a_common_peopleA_FHuman,8,21,5,70,fenake,L2Npc,40,99,99,0,0,10,10,10,10,10,10,0,0,10,10,10,10,10,0,10,0,0,0,10,132,,0,0,0,LAST_HIT,0,0,0,fighter tora pame sto C:\myserver\gameserver\data\html\default < kai edw kanoume ena txt kai to kanoume rename se 6953.htm tora ekei mesa grafoume ta ekseis. <html> <head> <body> RPS Manager:<br> <br> Wanna play a game of Rock, Paper, Scissors?<br> <br> <a action="bypass -h npc_%objectId%_Quest 4003_Rockgame">Play RPS</a> </a> </body> </html> kai iste etimoi! kante ena restart ton server kai 8a einai etimo (L2j Support ama 8elete L2jFree) Den kserw akrivos alla as kanw mia apopira na to dokimasw ### Settings qn = "4003_Rockgame" NPC = [6953] QuestId = 4003 QuestName = "Rockgame" QuestDesc = "custom" InitialHtml = "1.htm" ### Items - Format [name, eventId, giveItemId, giveItemQty, takeItem1Id, takeItem1Qty, takeItem2Id, takeItem2Qty] Items = [ ["1000_Rock", 1001, 1000, 57, 1000, 57, 1], #Edw allazete to Item p 8a dinoun kai pou 8a pernoun ["1000_Paper", 1002, 1000, 57, 1000, 57, 1], #to idio ["1000_Scissors", 1003, 1000, 57, 1000, 57, 1] #to idio ] ### --------------------------------------------------------------------------- ### MIN ALLAZETE TPT EKTOS MA DITE KANA (#) ### --------------------------------------------------------------------------- print "importing " + QuestDesc + ": " + str(QuestId) + ": " + QuestName + ": " + str(len(Items)) + " item(s)", import sys from com.l2jfree.gameserver.model.quest import State from com.l2jfree.gameserver.model.quest import QuestState from com.l2jfree.gameserver.model.quest.jython import QuestJython as JQuest ### doRequestedEvent def do_RequestedEvent(event, st, giveItemId, giveItemQty, takeItem1Id, takeItem1Qty, takeItem2Id, takeItem2Qty) : if event == "1001" : n = st.getRandom(300) if st.getQuestItemsCount(takeItem1Id) >= takeItem1Qty : st.takeItems(takeItem1Id, takeItem1Qty) if n <= 100 : st.giveItems(57,1000) #edw einai posa Items na dosei ama vgite Isopalia return "I chose Rock as well. Looks like a tie! Better Luck next time!" if n <= 200 and n > 100 : return "I chose Paper. Paper covers Rock, you lose. Better Luck next time!" if n > 200 : st.giveItems(57,2000) #edw posa Items na dosei ama nikisete return "I chose Scissors. Rock smashes Scissors. You Win! Congrats!" else : return "You do not have enough adena." if event == "1002" : n = st.getRandom(300) if st.getQuestItemsCount(takeItem1Id) >= takeItem1Qty : st.takeItems(takeItem1Id, takeItem1Qty) if n <= 100 : st.giveItems(57,2000) return "I chose Rock. Paper covers Rock. You Win! Congrats!" if n <= 200 and n > 100 : st.giveItems(57,1000) return "I chose Paper as well. Looks like a tie! Better Luck next time!" if n > 200 : return "I chose Scissors. Scissors cut Paper, you lose. Better Luck next time!" else : return "You do not have enough adena." if event == "1003" : n = st.getRandom(300) if st.getQuestItemsCount(takeItem1Id) >= takeItem1Qty : st.takeItems(takeItem1Id, takeItem1Qty) if n <= 100 : return "I chose Rock. Rock smashes Scissors, you lose. Better Luck next time!" if n <= 200 and n > 100 : st.giveItems(57,2000) return "I chose Paper. Scissors cut Paper. You Win! Congrats!" if n > 200 : st.giveItems(57,1000) return "I chose Scissors as well. Looks like a tie! Better Luck next time!" else : return "You do not have enough adena." ### main code class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent (self,event,st) : htmltext = event if event == "0": return InitialHtml for item in Items: if event == str(item[1]): htmltext = do_RequestedEvent(event, st, item[1], item[2], item[3], item[4], item[5], item[6]) return htmltext def onTalk (Self,npc,player): htmltext = "<html><head><body>I have nothing to say with you</body></html>" return InitialHtml ### Quest class and state definition QUEST = Quest(QuestId,qn,QuestDesc) for item in NPC: QUEST.addStartNpc(item) QUEST.addTalkId(item) ### QUEST.addTalkId(npcId) ### Quest NPC initialization ### STARTED.addTalkId(item) print "...done" Auto etc nomizw pos einai gia L2jFree alla ama den doulevei telos panton! Credits: Someone from L2jServer. Shared here by me :P Some SS: Quote
pavlos21 Posted December 21, 2008 Posted December 21, 2008 filaraki oraios to dokimasa kai den mou to kanei spawn :S mporeis na help me ena vid i kati?kai kati allo to sigkekrimeno game poia i diafora tou apo pvp pk?einai pvk?xD Quote
Apo2459 Posted December 21, 2008 Posted December 21, 2008 kl dn diavases ka8olou to post p ekane eine petra psalidi xarth Quote
ZeRo* Posted December 21, 2008 Posted December 21, 2008 Basika na sou pw tin ali8ia oute egw poli katalaba ti einai??:S Quote
jossoo Posted December 21, 2008 Posted December 21, 2008 einai 1 game pou paizeis apo to alt+c nomzw...einai mono gia gracia..to exw paiksi...tnx for share btw :) Quote
SirKuo Posted December 21, 2008 Posted December 21, 2008 nice fenete alla krima ama eine mono gia gracia Quote
Versus Posted December 22, 2008 Posted December 22, 2008 Prin milisete koita3te ligo ta imports.. net.sf.l2j.gameserver.model.quest ta imports t l2jfree (opws mas leei to paidi oti einai gia l2jfree) einai etsi sto INTERLUDE,ta imports meta alla3an se com.l2jfree.gameserver ktlp Opote auto dn einai gia gracia alla gia interlude opws to blepw 8) Poli wraio gia an bariountai oi users thanks ;) Btw dn blepw kana flood protector,an einai etsi to game 8a paizoun mexri na mazepsoun tis kakomiras ta items.Kalitera na baleis kana delay,dld an pai3ei kapoios na prepei na perasei kapoio xroniko orio mexri na ksanapai3ei. Quote
HackMeUpReturns Posted December 30, 2008 Posted December 30, 2008 nice work file. Stop Spamming Meight.... Nice Share Thx...I Will Try To Put It On L2JArchid Pack Quote
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