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Posted

Konnichi-wa, miina.

Ogenki de-suka? Watashi-wa... uhm...

 

Hello, fellas.

Howdy? I'm ill, got flu', drinkin Coldrex "Defeat Influenza!", but it is not defeating influenza at all, eh, cheap vietnam crap.

 

Are you an olympiad loser? Ha-ha, loser! Loser! Loser! Loser! Okay, today your loss rate ends. You'll get your skill finally overenchanted, ya happy? Maybe even become a shining god, ya happy enough? Behold, the guide is starting now:

 

Okay, in case you were born yesterday, Grand Olympiad is a competition among all players, you sigh up at Grand Olympiad Manager, who is in every larger town. You wait for few mins and you get in Grand Olympiad Stadium. You fight and stuff, you win and obtain points, you lose, you lose points. More about Grand Olympiad will tell you Mr. Google.

 

Use SA'ed Staffs! Get adittional buffs in Olympiad Battle!

 

Bless The Body:

 

[C] Crystal Staff -> Bless The Body Lv. 2

[C] Stick of Eternity -> Bless The Body Lv. 3

[C] Ghoul's Staff -> Bless The Body Lv. 3

(B) Staff Of Evil Spirit -> Bless The Body Lv. 5

 

Mental Shield:

[C] Heavy Doom Hammer -> Mental Shield Lv. 2

[C] Stick of Faith -> Mental Shield Lv. 2

[C] Club of Nature -> Mental Shield Lv. 3

[C] Paradia Staff -> Mental Shield Lv. 3

[C] Deadman's Staff -> Mental Shield Lv. 3

(B) Sprite's Staff -> Mental Shield Lv. 4 (max)

(B) Spell Breaker -> Mental Shield Lv. 4 (max)

(B) Hell Knife -> Mental Shield Lv. 4 (max)

[A] Themis' Tongue -> Mental Shield Lv. 4 (max)

 

Has a 50% chance of casting Mental Shield when using a skill which has a good effect on a target. Effect X. ( X = 2;3;4)

Just use some of your basic skills like Battle Heal as mage, Noblesse Of Blessing or any other self-buff as fighter.

 

Focus:

 

(B) Staff of Evil Spirit -> Magic Focus Lv. 3 (max)

[A] Themis' Tongue ->  Magic Focus Lv. 3 (max)

 

Has a 20% chance of casting Focus when using a skill which has a good effect on a target. Increases damage inflicted during PvP.

Just use some of your basic skills like Battle Heal as mage, Noblesse Of Blessing or any other self-buff as fighter.

This time it will be more harder, b'cuz it has only 20% to success.

 

Regeneration:

 

[C] Heavy Doom Hammer -> Magic Regeneration Lv. 1

[C] Paradia Staff -> Magic Regeneration Lv. 2

[C] Deadman's Staff -> Magic Regeneration Lv. 2

(B) Sprite's Staff -> Magic Regeneration Lv. 2

(B) Sword of Valhall -> Magic Regeneration Lv. 3 (max)

(B) Hell Knife -> Magic Regeneration Lv. 3 (max)

 

Known bugs & glitchs & tricks in Olympiad Battles

 

1) Get married. Let your partner to enter Olympiad Battle, wait until he's/she's in arena and use command ".gotolove". You will appear next to you partner and can help him!

 

2) Get support characters like bd, sws, pp, wc, etc. Get castle. Get strider. Mount Wyvern in Castle with support character and fly to Olympiad Stadium. Unmount Wyvern and place the support character somewhere safe and where it's not suspicious. Before battle simply buff your. You'll pwn.

 

3) You sigh up in Olympiad Battle. It says you'll be ported, you check your opponent and you know you won't defeat him. Pres CTRL+ALT+DELETE and kill your L2.exe. In most cases you won't lose points, it will go tie. If you're using IG walker you don't have to bring up the Task Manager, just press CTRL+Q

 

4) Sigh up in Olympiad Battle, before you get ported, die. Wait in that state until you get ported. Use resurrection on yourself with help of friend or bot, but don't accept the resurrection. Get ported and wait until the battle is over in few seconds -> Time to get up and hit your opponent. You hit them and battle ends -> You get the points. (credits: Frenzy)

 

5) Also, if your server is jailing for bad words like noob, idiot, cunt, asshole, dickhead, etc., you can use them in Olympiad as well. If you see you're losing the match, use one of the bad words and you'll be ported to jail. Sit there, get your HP and CP recovered and it will be match tie. Because on IL it depens on HP and CP quantity.

 

6) Get summoner. Use party cubics for your character, who's gonna participate in Olympiad Battle. Your character is ported to Olympiad Battle and the cubic remains (the best cubic -> Elemental Summoner's -> Aqua Cubic = 120 afflication damage over 10-13 secods)

 

What feeding is?

Feeding is thing, when you get 2 noblesse chars and give points from one to other for free. You can perform this by sighing up to Different Classes Olympiad with 2 noblesses or 2 same class noblesses to Class Based Fights.

 

Trick and Tips for some classes in Olympiad Battles [short version - guide in few words]

 

Duelist: Charge your self. Use Duelist Spirit and Sonic Move at the start of the match. Blast Sonic Blaster and keep hitting enemy with Sonic Rage. Spam-click attacks: Sonic Rage, Sonic Blaster, Triple Sonic Slash, Double Sonic Slash.

Deathnought: You're good at self-buffs. Get all your self-buffs, a good spear. Start with Health spear, when your HP is lowered, take Spear with Haste. Don't forget to use Shock Stop.

Hell Knight: Spam-click attacks: Judgement, Normal Attack, Shield Slam, Stun Shield. Don't forget to buff yourself and your panther. Don't forget to use your Physical Mirror. Start with Health Weapon, lowered Health -> Haste Weapon.

Phoenix Knight: Lower your HP before the match. Get ported in Stadium and use your Angelic Icon. Get self-buffs and start with Health Weapon. Then switch to Haste weapon. Don't forget to use Touch Of Heal, Physical Mirror.

Saggitarius: Don't forget to use Snipe. Try to land a Lethal Strike, otherwise you got a low chance to win. Also try to stun an enemy.

Adventurer: Don't forget to use Ultimate Evasion. Try to land a Lethal Strike, otherwise you got a low chance to win.

Archmage: You've got Cancel. If opponent is buffed by staffs, cancel his buffs and get him down by launching surrender and nukes. You can also try landing Fear. Don't forget to launch up Arcana Power.

Soultaker: You've got a good summon. Don't forget to buff him up. Don't forget to turn on your Transfaren Pain, and just spam-click attacks: Gloom, Death Spike, Vampiric Claw and Dark Vortex.

Arcana Lord: The main is to buff your summon, don't forget cubics. Don't forget you've got Summon Ultimate Defense. Don't forget summon's shots. Keep the summon hitting the enemy and run in circle.

Hierophant: You've got good self-buffs. Buff up. Try to land root and get the bow and shoot enemy down. When you're hurt just heal yourself. Drain opponent's mana.

Cardinal:  You've got good self-buffs. Buff up. Shoot enemy down with bow. When you're hurt just heal yourself. Drain opponent's mana.

Sword Muse: You've got good self-buffs, the main is Song Of Wind -> you're very fast, get the bow and kill the enemy by running in a circle and shooting the enemy. Don't forget you've got UD.

Eva's Templar: Get self-buffs and start with Health Weapon. Then switch to Haste weapon. Don't forget to use Touch Of Heal, Magical Mirror. Don't forget cubics.

Wind Rider: Don't forget to use Ultimate Evasion. Try to land a Lethal Strike, otherwise you got a low chance to win.

Moonlight Sentinel: Try to land a Lethal Strike, otherwise you got a low chance to win. You've got good self-buffs. Try to stun enemy and heal yourself.

Mystic Muse: You've got Cancel. If opponent is buffed by staffs, cancel his buffs and get him down by launching surrender and nukes. You can also try landing Fear. Don't forget to launch up Arcana Power.

Elemental Master: The main is to buff your summon, don't forget cubics. Don't forget you've got Summon Ultimate Defense. Don't forget summon's shots. Keep the summon hitting the enemy and run in circle.

Eva's Saint: You've got good self-buffs. Buff up. Shoot enemy down with bow. When you're hurt just heal yourself. Drain opponent's mana.

Shillien Templar: Get self-buffs and start with Health Weapon. Then switch to Haste weapon. Don't forget to use Touch Of Death, Magical Mirror. Don't forget cubics.

Spectral Dancer: You've got good self-buffs. Use medusa to paralize enemy target, meanwhile recover yourself.

Ghost Hunter: Don't forget to use Ultimate Evasion. Try to land a Lethal Strike, otherwise you got a low chance to win.

Ghost Sentinel: Try to land a Lethal Strike, otherwise you got a low chance to win. Try tu stun your enemy target.

Storm Screamer: Use surrender for first, and then nuke enemy down with vortexes and harrucanes.

Spectral Master: The main is to buff your summon, don't forget cubics. Don't forget you've got Summon Ultimate Defense. Don't forget summon's shots. Keep the summon hitting the enemy and run in circle.

Shillien Saint: No idea. :D Sorry

Titan: Lower your HP before the match, get ported to Stadium and then you'll be able to use Zealot + Guts or Frenzy on the start of the match! Pretty pwnful. End your match in few seconds. (My record: 1,83 seconds against Elven Elder :D)

Grand Khavatari: Same as Titan, but you'll be able to use Zealot, since GK doesn't have Frenzy. But Zealot is better then nothing.

Doomcryer: Fear, Chant Of Victory, Freezing Flame. Combination of Death. You've got crazy self-buffs and also Freezing flame which destroys much HP. Try to land Fear also.

Dominator: You've got crazy self-buffs and also Soul Guard so you've good at defense & attacking.

Fortune Seeker & Maestro: Don't even sigh up! XD

 

Please, this guide is just few words, I don't really play all classes to discribe all the moves and techniques. If you would like to create some guide [how to play] for some class, please pm me and I'll give you credits and put it here, to help people.

 

Cheers

 

Lain's Grand Olympiad Support©

 

Posted

Well first off you are in the wrong section, so a mod should move it to general.

2nd are you serious about haste weapon for HK and ST? I have been a Hero on those 2 class on every server i played. And frankly haste weapon is worst thing you get and specially for ST you dont start a fight and keep up with health weapon untill your hp is lowered to the level. Health weapon, ToD, back to Focus sword.

Posted

Well first off you are in the wrong section, so a mod should move it to general.

2nd are you serious about haste weapon for HK and ST? I have been a Hero on those 2 class on every server i played. And frankly haste weapon is worst thing you get and specially for ST you dont start a fight and keep up with health weapon untill your hp is lowered to the level. Health weapon, ToD, back to Focus sword.

This is the hidden content, please

Posted

That's more a guide than a share :)

 

Also it has more general info about olympiad than exploits,etc and it's going on General Discussion.

 

+1 karma for your work.

  • 3 weeks later...
Posted

Good Work But please dont do double post u can edit ur Post ;)

 

Post-edit doesn't bring you topic up, I had to do that, b'cuz I wanted to bring it up.

This topic hasn't been discussed much yet, and I think could help a lot of people.

 

Cheers.

  • 2 months later...

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+ +import java.security.SecureRandom; +import java.util.ArrayList; +import java.util.logging.Logger; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.gameserver.data.manager.ZoneManager; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.SoloZone; + + +/** + * @author MarGaZeaS + */ +public class SoloZoneTaskManager implements Runnable { + + private static final Location EXIT_LOCATION = VoiceExitSoloZone.getExitLocation(); // Λαμβάνουμε την έξοδο από το VoiceExitSoloZone + + @Override + public void run() + { + // Διασχίζουμε όλους τους παίκτες του κόσμου + for (Player player : World.getInstance().getPlayers()) + { + // Ελέγχουμε αν ο παίκτης είναι στο SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Μεταφέρουμε τον παίκτη στην έξοδο + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); 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+ return "Unknown"; + } + return _rndNames.get(Rnd.get(5, RANDOM_NAMES - 5)); + } + + private static String generateName() { + SecureRandom rnd = new SecureRandom(); + StringBuilder sb = new StringBuilder(15); + for (int i = 0; i < 15; i++) { + sb.append(CHARS.charAt(rnd.nextInt(CHARS.length()))); + } + return sb.toString(); + } + + public int getZoneId() + { + return _id; + } + + public final static SoloZone getCurrentZone() { + return ZoneManager.getInstance().getAllZones(SoloZone.class) + .stream() + .findFirst() // Επιστρέφει την πρώτη SoloZone (αν υπάρχει μόνο μία) + .orElse(null); + } + + public static SoloZoneTaskManager getInstance() { + return SingletonHolder._instance; + } + + private static class SingletonHolder { + private static final SoloZoneTaskManager _instance = new SoloZoneTaskManager(); + } +} diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java b/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java index a707ce5..d247e2e 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java final Player player = entry.getKey(); final long timeLeft = entry.getValue(); + if(player.isInsideZone(ZoneId.SOLO)) + continue; if(player.isInsideZone(ZoneId.BOSS)) continue; // Time is running out, clear PvP flag and remove from list. if (currentTime > timeLeft) diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java index a707ce5..d247e2e 100644 +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + if (Config.ENABLE_STARTUP) + StartupManager.getInstance(); diff --git a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java b/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java if (!st.hasMoreTokens()) { sendHtmlForm(player); return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
    • Always remember, when you buy files, just compare with my files that I publish for free. and you will know that you are being ripped off. Greetings to all community!!! 🙂
    • Thank you for sharing. You are a capable and skilled person. Thank you again for your selfless dedication, Guytis🫡
    • he kept his promise! i think it's a good idea to unban his old account. he shares files with the community and could help both new and veteran l2off users! good job, Guytis!
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