arlight my question is i see on my server l2jfrozen after higher from 2k casting speed the skill animation cut off
so i went to html and change the <set name="hitTime" val="4000"/> to <set name="hitTime" val="6000"/> and the animation is working
my question is does this effect game play? or is only for animation skill show ? because it happens to many skills do i need to change the skill hitTime one by one
or there is a away to fix the animation through java? if there is away could someone tell me if they know the fix thank you
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Thank you for your reply. I have removed it from the L2Server.exe file, but the L2Server still crashes. It doesn't crash if I don't start l2npc, otherwise it will crash within a few days at the latest.
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You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.
It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.
If you got a solution, I would happy to integrate it.
You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads
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ibitaz
arlight my question is i see on my server l2jfrozen after higher from 2k casting speed the skill animation cut off
so i went to html and change the <set name="hitTime" val="4000"/> to <set name="hitTime" val="6000"/> and the animation is working
my question is does this effect game play? or is only for animation skill show ? because it happens to many skills do i need to change the skill hitTime one by one
or there is a away to fix the animation through java? if there is away could someone tell me if they know the fix thank you
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