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ibitaz

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  1. arlight my question is i see on my server l2jfrozen after higher from 2k casting speed the skill animation cut off so i went to html and change the <set name="hitTime" val="4000"/> to <set name="hitTime" val="6000"/> and the animation is working my question is does this effect game play? or is only for animation skill show ? because it happens to many skills do i need to change the skill hitTime one by one or there is a away to fix the animation through java? if there is away could someone tell me if they know the fix thank you
  2. i have l2jfrozen my mind is gonna explode :D i have adpat everything the zone is working but the weird think is and my problem if i use the zone 1632 that someone suggested i dont get pvp, but if i use the normal zone the 16385 iget pvp but my char speed goes to 66 only when is in the zone i dont get that what i have done wrong? so if i use other zone ids my pseed is fine dont get pvp i am confused
  3. I fix it, I had to change the zone Id inside the code, for some reason this is wasn’t working for me no idea why that was kinda weird l, but problem solved you can lock the topic
  4. thanks for your answer and yes i had the zone xml wrong i fix it now and it works, the only think i dont get is when my character enters multifaction zone, they lose speed like from 150 they go to 94
  5. hello guys, i am new to java and everything i am pretty trying to be honest the past 2 weeks but right now i came up with a little problem that icant figure it out my self so i tried to copy this code, my pack is l2jfrozen rev 1132 interlude client so thats the code part i think i am failing to add, { temp = new L2NoHqZone(zoneId); } + else if(zoneType.equals("MultiFunctionZone")) + { + temp = new L2MultiFunctionZone(zoneId); + } else if(zoneType.equals("BossZone")) on my pack is like that case "WaterZone": temp = new L2WaterZone(zoneId); break; case "NoHqZone": temp = new L2NoHqZone(zoneId); break; so i try to fix it by my self and i make it like that case "WaterZone": temp = new L2WaterZone(zoneId); break; case "NoHqZone": temp = new L2NoHqZone(zoneId); break; case "MultiFunctionZone": temp = new L2MultiFunctionZone(zoneId); break; i didnt get any error my pack complied perfectly adding all the code the zone is doesnt not working, i activate the properties and installed a zone on xml i check as well maybe i was failing to install a zone and i ue a default on and i change the type to MultiFunctionZone but still i get no errors on the gameserver or anything like is, so what i am doing wrong? can anyone have the time to spare and fix my problem? thanks and i hope i post on the right section and explain everything correct about my problem
  6. hello everyone, i have this problem when i log to server npcs shows all okay when i press no quest issue but when i reload scripts from admin panel everything is working, do you know what is causing this? and i get no error from gameserver or something like that, i have been trying all night to get it work nothing, i hope someone can help with my issue i found it i didnt input on scripts.cfg to location so the quest can start topic closed ;)
  7. hello guys i have a question i am on one server that is like l2pride i have make a script only to go to location my problem the server doesnt have GK we are all teleport with Wondrous Cubic i would like a script that can use the cubix teleport to the place that i want and start my bot setting when the bot die starts again so i know how to make him move where if someone knows i would really apriciated i have try to open the item with Engine.Useitem('Wondrous Cubic'); the only way i make it opened was with Engine.EnterText('./useshortcut 1 12'); is opening but then i cant use teleport or something like that i have try is someoen knows god help me :D
  8. ok sorry to vrhka to problem eixa valei lathos ta rates ta rates prepei na pigenoune etsi 1:90,2:95 kai paei legontas oxi 75 pou eixa valei egw aplos den diavasa sosta ta descriptions kapoios na lock to topic euxaristw kai sorry pali
  9. i will tell you exactly what is going on if a player kill a player when it haves karma the karma dissapear normay but if the karma die form the pk killer the karma is still there. so yes the karma is still there without any changes
  10. its ok but nop man is not working and i dont know why pff any other ideas? iam out
  11. geia sas paidia exw ena provlimataki meta echant ennow elpizw na ta exw kanei ola sosta ta opla pano apo +6 den pane exw kanei safe +6 kai dokimasa kai ekana ola ta chance 100 kai ta blessed ola spane den pane panw apo +6 oriste to script na mou peite an exw kanei kati lathos i mipos einai kapoio java provlima # This is a list where you define different enchant chance on different enchant levels # Format: enchantLevel1,enchantChance1;enchantLevel2,enchantChance2... # Example: # The "\"indicates new line, and is only set for formating purposes. # EnchantChanceWeaponList = 4,90;5,80;6,75;7,70;8,65;\ # 9,60;10,50;11,20;12,10;13,50;14,25;15,20 # No ";" or ";\" at the end # So, if the enchant chance for +15 is set to 30%, the enchanter will have 30% # chance to enchant the weapon from +14 to +15 # If a specific enchant level isnt described in the list, or the list is empty, # the chance will be the one set at default configs # (ex. EnchantChanceWeapon = ?? / EnchantChanceArmor = ?? / EnchantChanceJewelry = ??) # So if you miss in the list for example, +15 for weapon, the chance will be # the one set at EnchantChanceWeapon (BlessedEnchantChanceWeapon for blessed) EnchantChanceWeaponList = 75 EnchantChanceArmorList = 70 EnchantChanceJewelryList = 65 BlessedEnchantChanceWeaponList = 100 BlessedEnchantChanceArmorList = 100 BlessedEnchantChanceJewelryList = 100 # List of item id that will be affected by EnchantChance lists # (separated by "," like 77,78,79). # Notes: # *Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers! # *Items on this list will be affected by normal enchant restrictions aswell. # For example, even if you add a hero weapon here, you wont be able to enchant it. # *Default is 0, that means all items will be affected, and if there is 0 somewhere # in the list, it will still affect all items! Be aware of that! EnchantChanceListsRestriction = 77 # Chance a Crystal Enchant Scroll will succeed after safe enchant. EnchantChanceWeaponCrystal = 70 EnchantChanceArmorCrystal = 70 EnchantChanceJewelryCrystal = 70 # Enchant limit [default = 0 (unlimited)] # EnchantMaxAllowe is if any player has bigger enchant gets banned. EnchantMax is what max value can be put by scrols. EnchantMaxAllowedWeapon = 65535 EnchantMaxAllowedArmor = 65535 EnchantMaxAllowedJewelry = 65535 EnchantMaxWeapon = 25 EnchantMaxArmor = 25 EnchantMaxJewelry = 25 # if EnchantSafeMax is set to for ex '8' the item will be safly enchanted to '8' # regardless of enchant chance(default = 3 for EnchantSafeMax and default = 4 for EnchantSafeMaxFull) # EnchantSafeMaxFull is for full body armor (upper and lower) # SHOULD BE > 0 EnchantSafeMax = 6 EnchantSafeMaxFull = 6 ama kse rei kapoios as me voithisei euxaristo poli kai signomi gia thn enoxlisei
  12. hello i notice today at my server i use l2jhellas that when a player die and make restart then i click tovillage it teleporting him to town but he dont stand up and cp/hp/mp is 0 but if the player die and no restart and click tovillage then is stand uping normaly did anyone know how to fix this? thanks
  13. thank you very much knipex now if the player die from another player karma lost but if a pk killer kill the player karma is still there :S
  14. sorry for my wrong sections i am very new but no this is didnt help me i have l2jhellas my scripts is #===============# # Karma Vars # #===============# # Karma gain/loss # Here are retail values - Min 240 / Max 10000 MinKarma = 240 MaxKarma = 10000 # the number to divide the xp recieved by, to calculate karma lost on xp gain/lost XPDivider = 260 # The Minimum Karma lost if 0 karma is to be removed BaseKarmaLost = 0 # NOTE: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers! # List of pet items we cannot drop ListOfPetItems = 2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650 # Lists of items which should NEVER be dropped (note, adena will never be dropped) whether on this list or not ListOfNonDroppableItems = 57,1147,425,1146,461,10,2368,7,6,2370,2369,6842,6611,6612,6613,6614,6615,6616,6617,6618,6619,6620,6621,7694,8181,5575,7694 # item drop related min/max MinimumPKRequiredToDrop = 5 # Should we award a pvp point for killing a player with karma? AwardPKKillPVPPoint = True # Length one stays in PvP mode after hitting an inocent (in ms) PvPVsNormalTime = 40000 # Length one stays in PvP mode after hitting a purple player (in ms) PvPVsPvPTime = 20000 # Announces when a Player Pvp another Player. Default - False AnnouncePvPKill = False # Announces when a Player PK another Player. Default - False AnnouncePkKill = True # Custom Messages (more network load) # Messages Like: # You reflected "reflectedDamage" damage. # Summon reflected "reflectedDamage" damage. # Target reflected to you "reflectedDamage" damage. # Target reflected to your summon "reflectedDamage" damage. # You absorbed "absorbDamage" damage. # Summon absorbed "absorbDamage" damage. # Default: False PvPCustomMessages = True and i think is fine about that i dont know maybe is something in java codes and i dont know very well about java codes if someone can help thanks and sorry again about the wrong section
  15. Hello i just need a little help i have search everywhere i havent find anything so my point is For example if a {player 1} ger karma and {player 2} kill him the player 1 doesnt lose karma but if{ player 1}kill a mob the karma leaves and the same happen witth pk killer if pk killer kill {player1} karma doesnt leave.so can someone help with that one? i am searching and trying 3 days :S thanks
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