Hello, i need help with this code, i decide to create this AI, All works good, except, when chaos start walk myself::AddMoveToDesire( 95904, -110652, -3344, 5000 );
the character starts follow him on camera action, my question is, exists any method to paralyze character or something???
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I spent a lot of time working with the inventory. Now the inventory is updated only in the required cell, in the old version the entire inventory was updated. Therefore, the speed of work is very fast.
Added Packets: InventoryUpdate, Items
Added processing: Fullplate, Two Handed. Added darkening for the cell of the left hand and legs when wearing fullplate or Two Handed
NO one EXTENSION server have this values of 26 mb! hack codes inside the source files. @Xeonc Delete this project from MXC, risk for your machines, thief data from you! Simple come here and share this? Please ban the account share it! I prefer to use Myext64 than this crap that steals user data! @MaxtorI would like to know if this user who shared uses a fixed IP, compare the IP to other members for check if ahve some accounts using the same, to know his location and real name, to open a case for cybercrime.
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steve
Hello, i need help with this code, i decide to create this AI, All works good, except, when chaos start walk myself::AddMoveToDesire( 95904, -110652, -3344, 5000 );
the character starts follow him on camera action, my question is, exists any method to paralyze character or something???
can anyone help me? thanks
class 1 doctor_chaos1 : citizen { parameter: int social = 1; handler: EventHandler TALKED( i0, i1, quest_id, talker ) { if( myself::GetMemoStateEx( talker, 9999, 1 ) < 0 ) { myself::ShowPage( talker, "doctor_chaos_01.htm" ); myself::SetMemoStateEx( talker, 9999, 1, 1 ); } if( myself::GetMemoStateEx( talker, 9999, 1 ) == 0 ) { myself::ShowPage( talker, "doctor_chaos_01.htm" ); myself::SetMemoStateEx( talker, 9999, 1, 1 ); } if( myself::GetMemoStateEx( talker, 9999, 1 ) == 1 ) { myself::Say( "How dare you trespass into my territory! Have you no fear?" ); myself::ShowPage( talker, "doctor_chaos_02.htm" ); myself::SetMemoStateEx( talker, 9999, 1, 2 ); } if( myself::GetMemoStateEx( talker, 9999, 1 ) == 2 ) { myself::ShowPage( talker, "doctor_chaos_03.htm" ); myself::SetMemoStateEx( talker, 9999, 1, 0 ); myself::AddTimerEx( 1, 1000 ); } } EventHandler TIMER_FIRED_EX( timer_id, talker ) { if( timer_id == 1 ) { myself::SpecialCamera( myself.sm, 1, 200, 0, 15, 7000, 7000, 0, 0, 1, 0 ); myself::Say( "Fools! Why haven't you fled yet? Prepare to learn a lesson!" ); myself::AddTimerEx( 2, 3000 ); } if( timer_id == 2 ) { myself::ChangeMoveType( 0 ); myself::AddMoveToDesire( 95904, -110652, -3344, 5000 ); myself::AddTimerEx( 3, 5500 ); } if( timer_id == 3 ) { myself::Suicide(); myself::Despawn(); myself::CreateOnePrivateEx( 1025512, "dr_chaos_gigantic_golem", 0, 0, myself::FloatToInt( 96030 ), myself::FloatToInt( -110777 ), myself::FloatToInt( -3312 ), 0, myself.sm.id, 0, 0 ); myself::AddEffectActionDesire( dr_chaos_gigantic_golem, social, 0, 0 ); } } }
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