Even putting a reuse time of 2 seconds in the potions and autopotion, players using custom interface can take advantage of this bug and regenerate their CP absurdly watch the video
Is there a way to put something like a protection that if using the item too fast the player takes kick or jail?
/** Configuration */
private final static int MP_MINIMUM_PERCENTAGE = 80; // Example MP pot will be activated if MP is lower than 75%
private final static int HP_MINIMUM_PERCENTAGE = 95; // Example MP pot will be activated if HP is lower than 75%
private final static int CP_MINIMUM_PERCENTAGE = 95; // Example MP pot will be activated if CP is lower than 90%
private final static int POT_TRIGGER = 2000;
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HARDECORE
Even putting a reuse time of 2 seconds in the potions and autopotion, players using custom interface can take advantage of this bug and regenerate their CP absurdly watch the video
Is there a way to put something like a protection that if using the item too fast the player takes kick or jail?
XML
AutoPotion:
/** Configuration */ private final static int MP_MINIMUM_PERCENTAGE = 80; // Example MP pot will be activated if MP is lower than 75% private final static int HP_MINIMUM_PERCENTAGE = 95; // Example MP pot will be activated if HP is lower than 75% private final static int CP_MINIMUM_PERCENTAGE = 95; // Example MP pot will be activated if CP is lower than 90% private final static int POT_TRIGGER = 2000;
i use l2jsunrise (H5)
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