Jump to content

Recommended Posts

Posted (edited)

Hello,

 

Finally I crashed PathMaker algo, and managed to reconstruct it. I checked files, produced by leaked C4 PathMaker.exe, they are the same as chechsums of files, produced by my PathMaker (77 zones):

panthode.bin MD5 6e f4 cb 8d 34 c1 85 36 42 d3 00 1d ae ae 88 11
pathnode.idx MD5 d5 fe 45 50 d2 bd ad 25 e8 ed ef 6c 86 de 0e 31

So, this PathMaker is 100% compatible with C4

 

This time I also share algo overview together with PathMaker tool itself:1_original_19_24-jpg.28179

 

For those of you, who knows geodata format, this description should be enough. At run-time, L2Server uses A-* pathfinding algo in order to navigate from point A to point B, using PathNodes and links between them in order to bypass obstacles.

 

Astar_progress_animation.gif&hash=4613ca

 

Detailed description of algo might be found here, unfortunately I don't have time to translate it to English.

 

Edited by MasterToma
  • Thanks 3
  • Upvote 5
Posted

GF/GF-H5 compatible version is added. This version generates indexes with x_26 support, therefore is not compatible with C0-C6 L2Servers.

 

MD5 of 77 zones are the same, as from original PathMaker64.exe

panthode.bin MD5 6e f4 cb 8d 34 c1 85 36 42 d3 00 1d ae ae 88 11   
pathnode.idx MD5 f8 2c f7 6c 9f 0b bc 69 2f 23 18 f7 e3 73 93 08

 

  • Like 2
  • 1 month later...
Posted

Have you tried to build pathnodde with path64 for new clients and managed to //viewpn ingame? every time i have, //viewpn is massively screwed with lines/dots everywhere and massively broken, i am worried it is not actually building valid PN, as these primitive packets have not changed.

  • Upvote 1
  • 2 weeks later...
Posted

weird, with build zoned geo, and pathmaker 64 pathnode i get //viewpn results as such in game

Fp1tNjd.jpg

but for the most part, pathing seems to be fine, it just always bothered me that //viewpn was so broken, maby i am wrong about the packets not changing....

  • 5 weeks later...
Posted (edited)

works for me with c4 geo, very nice pathnode generated. thanks.

 

but (in my case) pathmaker executable needs to be patched for 4gb support (IIRC, 1 byte in PE header), otherwise it crashes with memory alloc error. 

Edited by solidDwarf
  • 1 month later...
Posted

Я протестировал v1.0.16.0 на C4 сервере и она не работает.

1. PathMaker падает с exception при попытке скормить квадраты 26_*, которые необходимы для C4.

2. PathMaker_GF отработал на GeoData от Storm, но сервер не смог его загрузить (invalid pathnode.bin в консоле или что-то в этом роде).

3. Обе версии падают с exception на многих других паках GeoData (например от Merchant и Stazis) на этапе проверки или вроде того.

При этом hdpngen_le работает с ними всеми, хотя pathnode.bin получается намного больше ~500Mb против ~300Mb.

Posted

Возможно. 26_* квардаты она не умеет считать. Я еще копаюсь с С1, так что не обновлял до полной С4.

  • 2 months later...
Posted

у меня работает на С4 гео без проблем. все генерится, выхлоп получается ~440 мб

видимо никто не читал мой пост по поводу нехватки памяти. по хорошему неплохо было бы собрать 64битный бинарь

  • Upvote 1

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Posts

    • The bot video lasts 35 minutes and not everything is shown there, if everything was shown, the video could have lasted several hours. Also, the video quality is reduced so as not to take up much space.The last minutes of the video show bots attacking each other on the event. https://dropmefiles.com/1jMi2
    • We also forgot to say that the deal will be the way you want it, we are ready for almost any of your demands. And we ask the administration to review our post as soon as possible, because several hours have passed and it still hasn't passed moderation, thank you in advance!  
    • 💥Super offer GitHub Account  (5 years)💥 ⚠️ Available to order for only $20🔥
    • Good day to all! We present to your attention our source code h5, where several projects used and achieved very good results, both in terms of online and in general for the project. (Due to confidentiality, the list of projects, the test server and what the basis of the source code will be provided only to real buyers, where they can go and check them out)   The main feature is bots, which are very animated, one to one like real players. But, in addition to bots, the build has a lot of interesting and modern things. Below will be a video showing bots and a little about the server.   As we said, the build was used on several projects, so the first thing that is there is not a single backdoor on the server, all serious and critical errors have been fixed. Races and classes are closer to the official PTS platform.   And also the server can be used as a classic server, as well as a server with add-ons, because the server has added many new things, weapons, armor, jewelry, hats, cloaks, etc.   The server has a full working community board (alt+b), working locations, quests, geodata, mechanism, working ai, in general there are no problems and complaints. In alt+b, shops, various services, buffer, player statistics, clan statistics, mail, profession change, personal account, registration for events, etc. are available.   Additional services: Premium account, visual costumes, nickname change services (for yourself and your pet), nickname and title painting service, karma/PC cleaning, expand services, weapon/armor/jewelry sharpening service, level up and down service, nobles purchase service, beauty salon (new hairstyle change from higher chronicles and face change), additional window purchase service, clan reputation purchase service, weapon augmentation purchase service.   Internal services: auto potions (acp), referral system, repair services, automatic reward delivery after n. time, additional auction, and other working systems, also many available commands, such as: exact date of epic respawn, password change directly inside the game, offline buffer, auto att, registration for castle sieges directly by entering a command and other available commands.   The server has protection (both on the server side and on the client side) that protects against free software and also several other anti-bot systems that will not give the slightest chance to bot users. But if you want people to use software, you just turn it off.   Bots. As we said, one of the main features of our server is bots, they are one to one like real players, now a little about bots and below is a link to a video about how they work: Server bots are like real players, their AI is copied from the AI ??of real characters, and therefore they get what real players get and you can also do with them everything that can be done with real characters.   They write in chats, in all chats, trade, shout, pm, clan chat, general chat. They walk around the cities, level up, farm, kill each other in pvp and pc, put on weapons, armor, jewelry, sharpen weapons. According to their level, they will choose their professions, join clans, participate in different events, use alt+b services - I'm telling you, their AI is copied and adapted like a real player's AI, so they can do everything that a real player can.   Bot control: You can set a chat and words for bots, how often or rarely they will write in chats, you can control where and how the bots will level up, you can control what events they will be at, you can control what cities they will run in, you can control where they will stand, you can even call them to you and that's not all, they are completely in your hands and you can twist them as you want. The bot video lasts 35 minutes and not everything is shown there, if everything was shown, the video could have lasted several hours. Also, the video quality is reduced so as not to take up much space.   You can check the rest yourself on the test server and we will fully show you everything that bots are capable of and you will be surprised)   Now about the price and a little about our work and what is included in this price. We do not sell only the build, we sell the source code in its entirety, so that you can adapt something for yourself. The price of the source code: 15,000 euros. What is included in this price: 1. We do not have a license, you buy it once and you can use it for the rest of your life. 2. There is no online limit and there is also no limit on running bots, the server can support as much online and bots as your VDS is powerful. 3. Client-side protection. You will not pay extra for protection, the source code already has everything. 4. All builds that we have created for projects that bought the source from us (they have ready-made servers, with their own ready-made concepts, configs, different alt+b designs, for different rates x1, x10, x20, x50, x100, x1200, x5000, there are also servers for classics and servers with add-ons, they all have configured bots for their servers) all this will be included in this price. You will receive all the builds of these projects. 5. Once a year we update and improve the source, we will also improve the bots, make different paths for them, different farming places, and revive them more and more, to get them you will have to pay 20 euros to get the updates. 6. You will receive all the bot settings from our first projects to the last, the video shows little, our last configured bots are almost indistinguishable from real players and you will see this yourself on the test server or later. (Our last setup and development of bots lasted 11 months and these works and what bots can do cannot be described in words, you yourself must see them to feel this work and power) 7. We will teach you how to control both the server and training on setting up and controlling bots. 8. We will provide you with VDS for 3 months and if necessary we will help you as much as we can until the first launch of your project! 9. Our bots move, they don't stand in one place, they walk around the cities and use a teleport, after the teleport they move on to the farming place in random places. They communicate in the chat and if you hit them, they can hit you back. They are in almost every city and farming location, near many key NPCs, instance zone managers, etc. They are automatically updated and move around the cities and farming zones. They attack those who have a flag and those who is pk. These are simply unique bots that can help you in terms of your online and your project in general! 10. As we said, our latest bot development lasted 11 months and we made 92 new farm zones for bots, more than 150,000 new paths for all locations, different methods of dressing their equipment, different methods of their behavior and more than 40,000 universal words in the chat, in different languages, where no one can even doubt that these are bots! Our contact information Telegramm: https://t.me/jg_uc Discord: j.g.u.c_dev
  • Topics

×
×
  • Create New...