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Only active/passive augments


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Posted

Can someone help with this idea? I want to dissable all chance skills, only active and passive augment skills. Pack that i am working with is ACIS. If i delete the chance skills from augmentation/skills.xml it gets an error on augment process. Looks like it cant find correct id or something like so. Maybe i should change chance skill with active, i mean do not delete it.

4 answers to this question

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Posted

I don't remember any changes related to augments, deleting rows from the xml should be enough. I remember doing that. Make sure you didn't delete anything 'extra' from the file.

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Posted
6 hours ago, SweeTs said:

I don't remember any changes related to augments, deleting rows from the xml should be enough. I remember doing that. Make sure you didn't delete anything 'extra' from the file.

Yes, that helped. Looks like its working great. 

 

I don't want to create new topic, so i will ask here. Is it some kind of bug or this is made by a reason, that when you are buying soulshots or some kind of comsumable you can manually enter the amount that you wish to buy. If item is enchant scroll, weapon or an armor, that is not possible, you can buy only 1. There is some code in source that does not let to do that? 

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Posted

If it is stackable, obviously you can define the amount. If it's not stackable, you can't and so, you take it one by one.

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Posted (edited)
On 8/13/2019 at 9:29 PM, admirolas3 said:

Yes, that helped. Looks like its working great. 

 

I don't want to create new topic, so i will ask here. Is it some kind of bug or this is made by a reason, that when you are buying soulshots or some kind of comsumable you can manually enter the amount that you wish to buy. If item is enchant scroll, weapon or an armor, that is not possible, you can buy only 1. There is some code in source that does not let to do that? 

 

Was coded as tested on retail. A search with "isStackable()" upon gameserver.network package would lead you to answers.

Edited by Tryskell

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