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Posted (edited)

So I was bored again...

 

L2jRest is a RESTful API for L2j

 

It is created for latest aCis but you should be able to adapt it is you wanna use it for other projects.

 

L2jRest is an open source project licensed under MIT. You can find the source here: https://github.com/Elfocrash/L2jRest

 

Why use it?

  • You can use the data of your server in your website
  • You can create an account control panel with it
  • You can expose data to your community to allow them to make third party apps

 

Technical stuff

  • It is written in Kotlin.
  • It is using the Ktor framework. Ktor is using coroutines to achieve asynchronous request handling. It is very efficient and very fast.
  • It is using Netty as the underlying server.
  • It is written in a CQRS manner with query handlers for get endpoints and command handlers for post, put, patch, delete etc.
  • It is using Koin as the IoC framework.

 

How to setup

  • Download and install Intellij IDEA
  • Git clone the project and open it with Intellij
  • Run the build Gradle task. It is configured to create a fat jar with all the dependencies included
  • Paste the jar in your project, add it in your classpath and add the following line at the bottom of your Gameserver.java: L2jRestApi.INSTANCE.start();
  • Running the gameserver will also run the api. It is running under port 6969

 

How to extend it

  • All you need to do if you wanna add more endpoints is to add a new handler and then add the Get, Post etc annotation depending on what endpoint you want this to be.

 

Current endpoints:

http://localhost:6969/api/players

http://localhost:6969/api/players/{id}

 

A couple of endpoint examples

 

Endpoints: http://localhost:6969/api/players

Response:

{
    players: [
		{
			"id": 268480927,
            "name": "Test",
            "level": 1,
            "isOnline": false,
            "pvpKills": 0,
            "pkKills": 0,
            "isNobless": false
		},
		{
			"id": 268480924,
            "name": "Test2",
            "level": 1,
            "isOnline": true,
            "pvpKills": 0,
            "pkKills": 0,
            "isNobless": false
		}
	]
}

 

Endpoint: http://localhost:6969/api/players/268480927

Response:

{
    "id": 268480927,
    "name": "Test",
    "level": 1,
    "isOnline": false,
    "pvpKills": 0,
    "pkKills": 0,
    "isNobless": false
}

 

Currently it just supports two endpoints and no authentication. I am planning to add more endpoints and ApiKey based auth tomorrow.

 

If you can't be arsed to build the project yourself but you wanna take a look anyway you can download the jar here

 

Edited by Elfocrash
  • Like 3
  • Upvote 2
Posted (edited)

Thank you a lot for that. That's what I was searching. I have one question

 

L2DatabaseFactory.getInstance().connection.use { con ->
                val statement = con.prepareStatement(SqlQueries.GetAllPlayers)
                val resultSet = statement.executeQuery()

                var player: PlayerResponse? = null
                if (resultSet.next())
                {
                    val id = resultSet.getInt("obj_Id")
                    val name = resultSet.getString("char_name")
                    val level = resultSet.getInt("level")
                    val isOnline = resultSet.getInt("online") == 1
                    val pvpKills = resultSet.getInt("pvpkills")
                    val pkKills = resultSet.getInt("pkkills")
                    val isNobless = resultSet.getInt("nobless") == 1
                    player = PlayerResponse(id, name, level, isOnline, pvpKills, pkKills, isNobless)

 

 

Wouldn't be better to take these infos from the player object itself for example?(if player is online) So it would be real time , because database values are not always real time on L2J due to delay of updating. This specific feature may isn't the best example to what I mean actually but propably you got the point.

 

Also practically could we extend this to create token authentication and the ACP(or whatever) to just be  a cool SPA with front end framework(react,vue,etc)? 

Edited by Lioy
Posted (edited)
52 minutes ago, Lioy said:

Thank you a lot for that. That's what I was searching. I have one question

 


L2DatabaseFactory.getInstance().connection.use { con ->
                val statement = con.prepareStatement(SqlQueries.GetAllPlayers)
                val resultSet = statement.executeQuery()

                var player: PlayerResponse? = null
                if (resultSet.next())
                {
                    val id = resultSet.getInt("obj_Id")
                    val name = resultSet.getString("char_name")
                    val level = resultSet.getInt("level")
                    val isOnline = resultSet.getInt("online") == 1
                    val pvpKills = resultSet.getInt("pvpkills")
                    val pkKills = resultSet.getInt("pkkills")
                    val isNobless = resultSet.getInt("nobless") == 1
                    player = PlayerResponse(id, name, level, isOnline, pvpKills, pkKills, isNobless)

 

 

Wouldn't be better to take these infos from the player object itself for example?(if player is online) So it would be real time , because database values are not always real time on L2J due to delay of updating. This specific feature may isn't the best example to what I mean actually but propably you got the point.

 

Also practically could we extend this to create token authentication and the ACP(or whatever) to be just a cool SPA with front end framework(react,vue,etc)? 

The problem is that the offline players are not loaded in memory so the dB call is inevitable. Everything that is loaded in the in memory cache will be served by the cache when possible. If the endpoint was get online players only then yeah it would be coming from the World class.

 

Auth is very simple to add. It’s basically a simple middleware.

 

originally when I started this it was to actually make a new ACP but it’s too much work and I don’t really wanna do front end anymore so I just created the api. If people wanna make their front end that’s fine by me. 

 

EDIT: Oh I now see what you mean, I read it wrong the first time. Yes it would make sense to get that info from the cache if the player is online. I will add that.

Edited by Elfocrash
Posted (edited)

PlayerInfoTable retains some informations (cause player names are needed for stuff like friendlist), you probably can add missing ones, but it means you have to update it in same time otherwise you will refer to wrong values.

 

That whole class probably can be enhanced or used differently (PlayerInfo being maybe part of Player, once player is loaded ? Like loading an id card, which avoid duplicates variables or even caring about refreshing 2 places).

 

If such stuff is edited, that would simplify the developement of a lot of customs.

Edited by Tryskell
Posted
1 minute ago, Tryskell said:

PlayerInfoTable retains some informations (cause player names are needed for stuff like friendlist), you probably can add missing ones, but it means you have to update it in same time otherwise you will refer to wrong values.

 

That whole class probably can be enhanced or used differently (maybe part of Player, once player is loaded ? Like loading an id card, which avoid duplicates variables).

The problem with having multiple points of truth is that you don't have a single one you can fully trust, that's why i trust nothing but the database and the World class. I also don't wanna touch the core at all so if I do any caching it will happen in the API level.

Posted (edited)
3 minutes ago, Elfocrash said:

The problem with having multiple points of truth is that you don't have a single one you can fully trust, that's why i trust nothing but the database and the World class. I also don't wanna touch the core at all so if I do any caching it will happen in the API level.

 

I edited my answer :), and the idea is to only have one point of entry, which would be PlayerInfo linked to a Player, like they are actually linked to an AccessLevel, a Appearance, etc. SO drop inner variables of Player, and use only PlayerInfo to refresh those values.

 

Np.

Edited by Tryskell
Posted

Changed the way handlers are registered. Now they will be scanned automatically during server startup and they will be registered based on their annotation. This means that all you have to do to add a new endpoint is to create a request handler and add the Get, Post etc annotation.

Posted

Added api key based authentication as requested. Requests will only be served when the x-api-key header is set with the configured value.

Posted
On 7/24/2019 at 1:25 AM, Elfocrash said:

Added api key based authentication as requested. Requests will only be served when the x-api-key header is set with the configured value.

 

Hey Elfo , what's the logic on this authentication? If credentials are correct then send the API key to the client? And all authorization is possible via this simple unique API key?

Just asking, because never worked with that kind of auth. (I know JWT for example , maybe I confused things somewhere)

Posted
2 minutes ago, Lioy said:

 

Hey Elfo , what's the logic on this authentication? If credentials are correct then send the API key to the client? And all authorization is possible via this simple unique API key?

Just asking, because never worked with that kind of auth. (I know JWT for example , maybe I confused things somewhere)

It's using ApiKey auth. It's not client facing auth where you get credentials and return a key. You can do that with Basic auth but you have to enable it.

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+import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
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