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[Help] Remaining Time + Teleport


BAN_L2JDev

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PT_BR =   Ola membros do Fórum sou novato, e estou escrevendo esse código mais logo a quanto o tempo termina ele teleporta mais gera muitos erro ao GameServer

Esta funcionando mais queria retirar os erros que da em

 

 

Google translator

EN= 

The members of the Forum are newbies, and are signing this code sooner in time the teleports finish some more errors to GameServer

This works more wanted removed the errors that in

Model.Foke

Model.Player

Model.Walker

 

WARNING    Exception in a Runnable execution:java.lang.ClassCastException: net.sf.l2j.gameserver.model.actor.instance.Walker cannot be cast to net.sf.l2j.gameserver.model.actor.instance.Player

 

 

 


package net.sf.l2j.gameserver.model.zone.type;


import java.util.Collection;
import java.util.concurrent.ScheduledFuture;
import java.util.stream.Collectors;

import net.sf.l2j.commons.concurrent.ThreadPool;

import net.sf.l2j.gameserver.network.serverpackets.ExShowScreenMessage;
import net.sf.l2j.gameserver.network.serverpackets.ExShowScreenMessage.SMPOS;

import net.sf.l2j.gameserver.model.actor.Creature;
import net.sf.l2j.gameserver.model.actor.instance.Player;
import net.sf.l2j.gameserver.model.zone.SpawnZoneType;
import net.sf.l2j.gameserver.model.zone.ZoneId;

public class EventZone extends SpawnZoneType
    {

       protected ScheduledFuture<?> _counterTask = null;
       protected int _timer = 5 * 60;
       
       
       
    public EventZone(int id)
    {
        super(id);
    }
    

    
    @Override
    protected void onEnter(Creature character)
    {
        
        if (character instanceof Player && _counterTask == null)
        _counterTask = startCounter();

        character.setInsideZone(ZoneId.PEACE, true);
        

        

        
          ThreadPool.schedule(new Runnable()
               {
                   @Override
                   public void run()
                   {
                       
                       ((Player) character).teleToLocation(83597, 147888, -3405, 0);
                       ((Player) character).sendMessage("Evento Finalizado!");
                   }
               }, 1000 * 300);
          
        }

    
       private ScheduledFuture<?> startCounter()
       {
           return ThreadPool.scheduleAtFixedRate(new Counter(), 1000, 1000);
       }
       
    
    @Override
    protected void onExit(Creature character)
    {
        character.setInsideZone(ZoneId.PEACE, false);
        
              
               if (getPlayers().size() < 1)
                   resetCounter();
    }
    
    @Override
    public void onDieInside(Creature character)
    {
    }
    
    @Override
    public void onReviveInside(Creature character)
    {
        
        character.setCurrentHp(character.getMaxHp());
        character.setCurrentCp(character.getMaxCp());
        character.setCurrentMp(character.getMaxMp());
        onEnter(character);
        
        }
    
       public Collection<Player> getPlayers()
       {
           return getCharacters().stream().filter(pl -> pl instanceof Player).map(cr -> (Player) cr).collect(Collectors.toList());
       }
       

       protected void resetCounter() 
       {

           if (_counterTask != null)
           {
               _counterTask.cancel(true);
               _counterTask = null;
           }
           _timer = 5 * 60;
       }
      
       class Counter implements Runnable
       {
          
           protected Counter()
           {
           }
          
           @Override
           public void run()
           {
               if (_timer < 1)
               {
                   resetCounter();
                   return;
               }
               for (Player player : getPlayers())
               {
                   int minutes = _timer / 60;
                   int second = _timer % 60;
                   String timing = ((minutes < 10) ? ("0" + minutes) : minutes) + ":" + ((second < 10) ? ("0" + second) : second);
                   player.sendPacket(new ExShowScreenMessage("Event Farm: " + timing, 1100, SMPOS.TOP_CENTER, false));

               }
               _timer--;
           }
      }
}

 

BR= Soucer Acis Atual!

EN= Source Acis 

 

 

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	@Override
	protected void onEnter(Creature character)
	{
		if (character instanceof Player)
		{
			ThreadPool.schedule(() -> ((Player) character).teleToLocation(83597, 147888, -3405, 0), 1000 * 300);
			ThreadPool.schedule(() -> ((Player) character).sendMessage("Evento Finalizado!"), 1000 * 300);
			
			if (_counterTask == null)
				_counterTask = startCounter();
			
		}
		character.setInsideZone(ZoneId.PEACE, true);
	}

 

Edited by melron
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22 hours ago, melron said:

	@Override
	protected void onEnter(Creature character)
	{
		if (character instanceof Player)
		{
			ThreadPool.schedule(() -> ((Player) character).teleToLocation(83597, 147888, -3405, 0), 1000 * 300);
			ThreadPool.schedule(() -> ((Player) character).sendMessage("Evento Finalizado!"), 1000 * 300);
			
			if (_counterTask == null)
				_counterTask = startCounter();
			
		}
		character.setInsideZone(ZoneId.PEACE, true);
	}

 

 

You can run 1 ThreadPool for both of them, also there need check before teleport the player if he still inside on that zone.

if (character instanceof Player)
{
	final Player player = (Player) character;
	ThreadPool.schedule(() ->
	{
		if (player.isInsideZone(ZoneId.ZONE)
		{
			player.teleToLocation(X, Y, Z, 0);
			player.sendMessage("Message");
		}
	}, 1000 * 300);

	if (_counterTask == null)
		_counterTask = startCounter();
}

 

Edited by StinkyMadness
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44 minutes ago, StinkyMadness said:

 

You can run 1 ThreadPool for both of them, also there need check before teleport the player if he still inside on that zone.


if (character instanceof Player)
{
	final Player player = (Player) character;
	ThreadPool.schedule(() ->
	{
		if (player.isInsideZone(ZoneId.ZONE)
		{
			player.teleToLocation(X, Y, Z, 0);
			player.sendMessage("Message");
		}
	}, 1000 * 300);

	if (_counterTask == null)
		_counterTask = startCounter();
}

 

Y it can be in 1. Also you dont have to check about zone since this code is located at onEnter.

I didnt get what this guy us trying to do. He is teleporting the player when he is entering in that zone? 

 

Also after the teleport code should be a return statement ( or if else) because:

 

OnEnter -> teleport -> onExit -> and after that setIsInsideZone is taking place. That means the player is somewhere else with that zoneId

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1 minute ago, melron said:

...

I mean that check needed because if the player enter and left the zone and be in town the task still count, so if you are in giran in next 5 minutes (1000 * 300) then he will be teleported like he is inside that zone.

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On 5/13/2019 at 6:12 AM, StinkyMadness said:

 

 

On 5/13/2019 at 6:10 AM, melron said:

 

 

Thank you for your attention with this I managed to reach the goal I was looking for.
I'm just a novice ...
Thank you all

Obrigado pela atenção de vocês com isso consegui a chegar no objetivo que eu buscava.
sou apenas um novado...
Grato a todos

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