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2 clients:
StyleA: Original client
test1: Unity client
Monster kills are displayed correctly on both clients. Soon it will be possible to kill mobs in a party on 2 different clients
I apologize for my incompetence. The ability to trade is limited only for builder 1. Ordinary characters can trade with each other, and this has nothing to do with auto loot.)
Question
HugoBoss
Hello guys,
I want to check through ai if an item exists in the users inventory.
I have tried using function: OwnItemCount but i got compilation error: Undefined function. (Using l2shrine compiler shared by Eressea).
Below is an example of my code as i am trying to compile it:
set_compiler_opt base_event_type(@NTYPE_NPC_EVENT) class default_npc { } class citizen : default_npc { } class myclass : citizen { ... EventHandler MENU_SELECTED( talker, ask, reply) { ... if(myself.OwnItemCount(talker, 57) > 0 ) { //do something } } ... }
I have also tried using GlobalObject::OwnItemCount like gg.OwnItemCount but i get the message that gg is an unknown variable..
Do you use some other function for this?
If anyone could shed some light on this i'd appreciate it.
Thanks,
Hugo
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