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Error loading "scripts.xml"


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Posted

I dont know why this shows up but i can't create clan..can't do anything.

 

It also sayed before   "error loading  scripts.ai.group.Monastery"/> "

re-added again original Monastery.java,compiled and still the same.

 

ScriptManager: Error loading "scripts.xml" file, java.lang.NullPointerException

 

My scripts.xml

https://pastebin.com/a07iXj8u

11 answers to this question

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Posted

If you are using latest acis, make sure you are using proper Java version.

Otherwise scripts scream, from memory. Such shit happened with good pack trance shared and ppl tried to use Java 7 while it was 6.

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Posted
1 hour ago, SweeTs said:

If you are using latest acis, make sure you are using proper Java version.

Otherwise scripts scream, from memory. Such shit happened with good pack trance shared and ppl tried to use Java 7 while it was 6.

 rev 368.

it worked before but i removed the messages of mos moobs from Monastery.java and since then it stoped working....BUT ,i added again the original Monastery.java and still the same now.

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Posted (edited)
1 hour ago, DenArt Designs said:

show the code and what you removed if it is NPE propably is your mistake

 

After i removed it and saw it is not working i added it back.

The file responsable for it is Monastery.java . i guess this is it since the problem started when i made some changes here.

 

/java/net/sf/l2j/gameserver/scripting/scripts/ai/group/Monastery.java

https://pastebin.com/2QHxYtSY

Edited by KIDutz
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Posted
On 4/9/2019 at 12:17 AM, DenArt Designs said:

and what did you remove? or what changes you did?

 

deleted this

                npc.broadcastNpcSay(((player.getAppearance().getSex() == Sex.FEMALE) ? "Sister " : "Brother ") + player.getName() + ", move your weapon away!");

 

 

But added the original Monastery.java back when i saw it doesnt load scripts

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Posted
18 minutes ago, KIDutz said:

deleted this

                npc.broadcastNpcSay(((player.getAppearance().getSex() == Sex.FEMALE) ? "Sister " : "Brother ") + player.getName() + ", move your weapon away!");

 

 

But added the original Monastery.java back when i saw it doesnt load scripts

this cannot provide NPE

  • 0
Posted

Try with this debug code and show the stacktrace message.

 

### Eclipse Workspace Patch 1.0
#P aCis_gameserver
Index: java/net/sf/l2j/gameserver/scripting/ScriptManager.java
===================================================================
--- java/net/sf/l2j/gameserver/scripting/ScriptManager.java	(revision 712)
+++ java/net/sf/l2j/gameserver/scripting/ScriptManager.java	(working copy)
@@ -107,6 +107,7 @@
 		catch (Exception e)
 		{
 			_log.warning("ScriptManager: Error loading \"scripts.xml\" file, " + e);
+			e.printStackTrace();
 		}
 		
 		ThreadPool.scheduleAtFixedRate(this, 0, PERIOD);

 

P.S. Why people tries to change something w/o Java and architecture knowledge? It's some madness.

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Posted
2 hours ago, Rootware said:

Try with this debug code and show the stacktrace message.

 


### Eclipse Workspace Patch 1.0
#P aCis_gameserver
Index: java/net/sf/l2j/gameserver/scripting/ScriptManager.java
===================================================================
--- java/net/sf/l2j/gameserver/scripting/ScriptManager.java	(revision 712)
+++ java/net/sf/l2j/gameserver/scripting/ScriptManager.java	(working copy)
@@ -107,6 +107,7 @@
 		catch (Exception e)
 		{
 			_log.warning("ScriptManager: Error loading \"scripts.xml\" file, " + e);
+			e.printStackTrace();
 		}
 		
 		ThreadPool.scheduleAtFixedRate(this, 0, PERIOD);

 

P.S. Why people tries to change something w/o Java and architecture knowledge? It's some madness.

 

 

java.lang.NullPointerException
        at net.sf.l2j.gameserver.instancemanager.GrandBossManager.getBossStatus(GrandBossManager.java:75)
        at net.sf.l2j.gameserver.scripting.scripts.ai.individual.Baium.<init>(Baium.java:76)
        at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
        at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
        at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
        at java.lang.reflect.Constructor.newInstance(Unknown Source)
        at java.lang.Class.newInstance(Unknown Source)
        at net.sf.l2j.gameserver.scripting.ScriptManager.load(ScriptManager.java:63)
        at net.sf.l2j.gameserver.scripting.ScriptManager.<init>(ScriptManager.java:33)
        at net.sf.l2j.gameserver.scripting.ScriptManager$SingletonHolder.<clinit>(ScriptManager.java:203)
        at net.sf.l2j.gameserver.scripting.ScriptManager.getInstance(ScriptManager.java:23)
        at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:280)
        at net.sf.l2j.gameserver.GameServer.main(GameServer.java:146)

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Posted
2 hours ago, Rootware said:

Your Grand Bosses data are corrupted. I meant spawns, zones, sql, scripts. Check this way and remember what you did yet.

 Thank you , solved it ! thanks mate

 

thanks everyone for ur involvment . appreciate alot

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