Blood Tears ♡ Posted March 28, 2019 Posted March 28, 2019 When i teleport in some towns i get this error, any suggestions what can be the problem? General protection fault! History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial466) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial466) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector773) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector773) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop Quote
GLO Posted April 1, 2019 Posted April 1, 2019 what is the context of this error? what chronicle? mods? rate of reproduction? (ALWAYS, sometimes, random, once, etc) Quote
CriticalError Posted April 26, 2019 Posted April 26, 2019 well as see is something related to 22_22.unr map, a custom map installed or something like that, check reinstall client. Quote
D3X Posted April 30, 2019 Posted April 30, 2019 On 3/28/2019 at 12:15 PM, Blood Tears ♡ said: When i teleport in some towns i get this error, any suggestions what can be the problem? General protection fault! History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial466) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial466) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector773) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector773) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop Like CriticalError said. First of all find an original map 22_22 and replace the current one with the original that you found. If the error is still there post again the error here. If your problem is fixed please note someone to close your topic. On 4/26/2019 at 3:45 PM, CriticalError said: well as see is something related to 22_22.unr map, a custom map installed or something like that, check reinstall client. Welcome back i guess ? :) Quote
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