Jump to content
  • 0

[AuthD] ServerList packet


Question

Posted

Following NetPro data i interests the additional block what was added since Freya.

 

<?xml version="1.0" encoding="UTF-8"?>
<packet id="LS_SM_SERVER_LIST" xmlns="http://www.l2emu-unique.net" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.l2emu-unique.net ../../../schemata/packet.xsd">
	<byte alias="Game server count" id="gs_list" />
	<branch id="gs_list" condition="serverlist.ServerListPrelude">
		<byte alias="Last game server" type="GameServerName" />
	</branch>
	<loop id="gs_list">
		<byte alias="Game server" type="GameServerName">
			<scriptAlias id="__INVASIVE_AUTO_EXTRACT_GS_ID" />
		</byte>
		<branch id="gs_list" condition="serverlist.ServerListNamed">
			<bytes alias="Server name" type="auth.CustomServerName">
				<length>40</length>
			</bytes>
		</branch>
		<bytes alias="IPv4" type="IPv4">
			<length>4</length>
			<scriptAlias id="__INVASIVE_AUTO_REPLACE_GS_IP" />
		</bytes>
		<dword alias="Port">
			<scriptAlias id="__INVASIVE_AUTO_REPLACE_GS_PORT" />
		</dword>
		<branch id="gs_list" condition="serverlist.ServerListPrelude">
			<byte alias="Minimum player age" />
			<byte alias="PvP allowed" type="YesOrNo" />
			<word alias="Online players" />
			<word alias="Maximum players" />
			<byte alias="Online" type="YesOrNo" />
			<branch id="gs_list" condition="serverlist.ServerListC1">
				<dword alias="Type(s)" type="GameServerKind" />
				<branch id="gs_list" condition="serverlist.ServerListC2">
					<byte alias="Region" />
				</branch>
			</branch>
		</branch>
	</loop>
	<branch id="gs_list" condition="serverlist.ServerListFreya">
		<word alias="Non-padded bytes" id="bytesize" />
		<branch id="bytesize" condition="Positive">
			<branch id="bytesize" condition="serverlist.ServerList5Ex2">
				<bytes alias="Characters" type="ServerCharacterCount" />
			</branch>
			<branch id="bytesize" condition="serverlist.ServerList5Ex1">
				<byte alias="Game server count" id="gs_list" />
				<loop id="gs_list">
					<byte alias="Game server" type="GameServerName" />
					<byte alias="Total characters" />
					<byte alias="Pending deletion" id="timestamp_list" />
					<loop id="timestamp_list">
						<dword alias="Date of removal" type="SecondsSinceEpoch" />
					</loop>
				</loop>
			</branch>
		</branch>
	</branch>
	<!-- The rest is padding, except for 2nd last DWORD, which is the checksum -->
</packet>

 

Somebody to knows how the "ServerListFreya" block must to look in example? If i'm not mistake it's must add into every server list row the character count of this account for all servers in list. Or client isn't processing this data?

 

Thanks in advance.

4 answers to this question

Recommended Posts

  • 0
Posted (edited)

I am pretty sure that the character count per server is what is contained in that second loop, though personally i have not bothered with a  new Auth yet. i am pretty sure the loop is something like count of servers with characters, then a for each server, how many characters exist.

Edited by pada
  • 0
Posted

@pada ofc, i wanted to example of this loop. Working code. I checked many examples from L2J forks and nothing happened in my client. Maybe it's client side problem, but need be sure what server sent correct info. Otherwise it will looks like searching the black cat in dark room even his is not exists.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • You make me laugh... relax man, my clients have been using my package for years and haven't had any problems. Cheers!  
    • yes travor? I hope you don't delete this LINK, scammer, the proof that you sold it is inside. HASH MD5: F1B3722977A7E3720DC91D56203D4E39 https://www.mediafire.com/file/rma1p98juce3ust/travor-source.rar/file   I'm uploading it again because I'm sure you'll delete it. https://www.mediafire.com/file/h51kz9vlbj9tk8a/travor-source.rar/file L2Ext.vcproj.DESKTOP-I4LDE28.Mariano.user in ext2025-main.zip Modified 2025-07-15 L2Ext.vcproj.DESKTOP-I4LDE28.Mariano.user in  travor-source.rar Modified 2026-03-09 Explain this to the community, you damn scammer! YOUR PC IS: DESKTOP-I4LDE28 VERIFY: HASH CRC32 in two files. GG. <?xml version="1.0" encoding="windows-1250"?> <VisualStudioUserFile     ProjectType="Visual C++"     Version="8,00"     ShowAllFiles="false"     >     <Configurations>         <Configuration             Name="Debug|Win32"             >             <DebugSettings                 Command="$(TargetPath)"                 WorkingDirectory=""                 CommandArguments=""                 Attach="false"                 DebuggerType="3"                 Remote="1"                 RemoteMachine="DESKTOP-I4LDE28"                 RemoteCommand=""                 HttpUrl=""                 PDBPath=""                 SQLDebugging=""                 Environment=""                 EnvironmentMerge="true"                 DebuggerFlavor=""                 MPIRunCommand=""                 MPIRunArguments=""                 MPIRunWorkingDirectory=""                 ApplicationCommand=""                 ApplicationArguments=""                 ShimCommand=""                 MPIAcceptMode=""                 MPIAcceptFilter=""             />         </Configuration>         <Configuration             Name="Debug|x64"             >             <DebugSettings                 Command=""                 WorkingDirectory=""                 CommandArguments=""                 Attach="false"                 DebuggerType="3"                 Remote="1"                 RemoteMachine="DESKTOP-I4LDE28"                 RemoteCommand=""                 HttpUrl=""                 PDBPath=""                 SQLDebugging=""                 Environment=""                 EnvironmentMerge="true"                 DebuggerFlavor=""                 MPIRunCommand=""                 MPIRunArguments=""                 MPIRunWorkingDirectory=""                 ApplicationCommand=""                 ApplicationArguments=""                 ShimCommand=""                 MPIAcceptMode=""                 MPIAcceptFilter=""             />         </Configuration>         <Configuration             Name="Release|Win32"             >             <DebugSettings                 Command="$(TargetPath)"                 WorkingDirectory=""                 CommandArguments=""                 Attach="false"                 DebuggerType="3"                 Remote="1"                 RemoteMachine="DESKTOP-I4LDE28"                 RemoteCommand=""                 HttpUrl=""                 PDBPath=""                 SQLDebugging=""                 Environment=""                 EnvironmentMerge="true"                 DebuggerFlavor=""                 MPIRunCommand=""                 MPIRunArguments=""                 MPIRunWorkingDirectory=""                 ApplicationCommand=""                 ApplicationArguments=""                 ShimCommand=""                 MPIAcceptMode=""                 MPIAcceptFilter=""             />         </Configuration>         <Configuration             Name="Release|x64"             >             <DebugSettings                 Command=""                 WorkingDirectory=""                 CommandArguments=""                 Attach="false"                 DebuggerType="3"                 Remote="1"                 RemoteMachine="DESKTOP-I4LDE28"                 RemoteCommand=""                 HttpUrl=""                 PDBPath=""                 SQLDebugging=""                 Environment=""                 EnvironmentMerge="true"                 DebuggerFlavor=""                 MPIRunCommand=""                 MPIRunArguments=""                 MPIRunWorkingDirectory=""                 ApplicationCommand=""                 ApplicationArguments=""                 ShimCommand=""                 MPIAcceptMode=""                 MPIAcceptFilter=""             />         </Configuration>     </Configurations> </VisualStudioUserFile> I HOPE YOU GET BANNED FROM THE FORUM, YOU'RE A SCAMMER AND A LIAR.  
    • Here we go again to teach!  The source code he mentions (backdoor) is from the leaked Travor files. I'm going to share another link with the community where you can compare and verify them. Source Travor files: https://www.mediafire.com/file/rma1p98juce3ust/travor-source.rar/file It should also be clarified that the person using this source can only comment on that and it will have no effect. Regards!
    • Here are the official L2Devs files (L2Devs.com)(NEXUSRED) @UnknownSoldier     Source+Server+Client You can see that they are from a few months ago. I recommend that if you want to use them, you comment out this line: Bind(L".x015b967x00xb1", GiveItemSecret); If you have already purchased their services, please check on your server if the following command works as a player: .x015b967x00xb1 57 100000 in others servers  Bind(L".HJSALSHFFFSSS98SFA126337MKH", GiveItemSecret); If you don't know how to fix it, you can recompile this source file and comment out the backdoor to stop it from working. Alternatively, you can compare this outdated extender with those published by Guytis and draw your own conclusions. SOURCE: https://www.mediafire.com/file/r5ebdurfqf7gjao/Ext2025-main.zip/file SERVER+CLIENT: https://www.mediafire.com/file/znu40j33cb04a28/Server.7z/file @UnknownSoldier     Spanish: Si compraste esto. verifica en tu servidor que no este activo el backdoor .x015b967x00xb1 57 100000 (  .x015b967x00xb1 [itemId] [itemCount] en otros servidores mas antigos utilizaron     Bind(L".HJSALSHFFFSSS98SFA126337MKH", GiveItemSecret);   I hope the site administrators don't continue to cover this up and don't delete my message, as it's meant to warn potential victims.   Remember, I'm not trying to sell anything; I don't sell C4 packs. I'm only sharing this so you know who's lying and who isn't. Regards.    
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..