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Streaming code


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For over 2 weeks i`m working on my l2 h5 server, i`v manage to do some custom things on it, i`m not a good developer, i could describe me as a newbie, in java, but i`m learning fast.

Is the any chance that someone could share the streaming files(.stream comand in game and you are log in for stream ....) for l2j h5 server?

7 answers to this question

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Posted (edited)
19 minutes ago, vickers said:

For over 2 weeks i`m working on my l2 h5 server, i`v manage to do some custom things on it, i`m not a good developer, i could describe me as a newbie, in java, but i`m learning fast.

Is the any chance that someone could share the streaming files(.stream comand in game and you are log in for stream ....) for l2j h5 server?

What kind of customs did you make so? Why don't you check at Stream API ?

Edited by Kara`
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Posted

i

15 minutes ago, Kara` said:

What kind of customs did you make so? Why don't you check at Stream API ?

i`v made some custom zones, and i need to modify the mobs atk, df, drop etc.

As for streaming, i`m looking for something that players can use in game, so they can stream over the twitch...., srry my english is not so good.

 

  • 0
Posted
17 minutes ago, vickers said:

i

i`v made some custom zones, and i need to modify the mobs atk, df, drop etc.

As for streaming, i`m looking for something that players can use in game, so they can stream over the twitch...., srry my english is not so good.

 

If you call your self amateur as i see mean you understand at least the basics of java. Takin an API and read the info is something that amateurs can do easily. The code itself is 10 lines or less using the twitch.jar library. Did you gave it a try?

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Posted

Thank

9 hours ago, Kara` said:

If you call your self amateur as i see mean you understand at least the basics of java. Takin an API and read the info is something that amateurs can do easily. The code itself is 10 lines or less using the twitch.jar library. Did you gave it a try?

Thank you for the info, i will look into it....

  • 0
Posted (edited)
5 hours ago, vickers said:

Thank

Thank you for the info, i will look into it....

You seem nice person and i like the fact that you're searching on your own instead of beg for codes.

Here's a little help in your request:

 

ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(() -> L2World.getInstance().getPlayers().stream().filter(player -> player.getTwitch() != null).forEach(player ->
{
	final Twitch twitch = new Twitch();
	twitch.setClientId(Config.TWITCH_TOKEN);
			
	twitch.streams().get(player.getTwitch(), new StreamResponseHandler()
	{
		@Override
		public void onFailure(Throwable arg0)
		{
					
		}
				
		@Override
		public void onFailure(int arg0, String arg1, String arg2)
		{
					
		}
				
		@Override
		public void onSuccess(Stream stream)
		{
           System.out.println(stream.getGame()); //Your code
		}
}

getTwitch() method return just a simple String of twitch channel name (When i say name i refer only in twitch name no the whole link) that player somehow must input via voice command or idk.

 

the Config.TWITCH_TOKEN is basically a token that you get from twitch.tv when you create an account is like 0x0g43kf23ghu23gjh23igj2g283jg2i3gj23ig2

 

The code i gave you basically every X time check for all player's twitch filtered them by not null twitch and do some check upon onSuccess.

Edited by Kara`
  • 0
Posted
28 minutes ago, Kara` said:

You seem nice person and i like the fact that you're searching on your own instead of beg for codes.

Here's a little help in your request:

 


ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(() -> L2World.getInstance().getPlayers().stream().filter(player -> player.getTwitch() != null).forEach(player ->
{
	final Twitch twitch = new Twitch();
	twitch.setClientId(Config.TWITCH_TOKEN);
			
	twitch.streams().get(player.getTwitch(), new StreamResponseHandler()
	{
		@Override
		public void onFailure(Throwable arg0)
		{
					
		}
				
		@Override
		public void onFailure(int arg0, String arg1, String arg2)
		{
					
		}
				
		@Override
		public void onSuccess(Stream stream)
		{
           System.out.println(stream.getGame()); //Your code
		}
}

getTwitch() method return just a simple String of twitch channel name (When i say name i refer only in twitch name no the whole link) that player somehow must input via voice command or idk.

 

the Config.TWITCH_TOKEN is basically a token that you get from twitch.tv when you create an account is like 0x0g43kf23ghu23gjh23igj2g283jg2i3gj23ig2

 

The code i gave you basically every X time check for all player's twitch filtered them by not null twitch and do some check upon onSuccess.

Thank you once again for your help, this is very helpful.

  • 0
Posted
12 hours ago, Kara` said:

You seem nice person and i like the fact that you're searching on your own instead of beg for codes.

Here's a little help in your request:

 


ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(() -> L2World.getInstance().getPlayers().stream().filter(player -> player.getTwitch() != null).forEach(player ->
{
	final Twitch twitch = new Twitch();
	twitch.setClientId(Config.TWITCH_TOKEN);
			
	twitch.streams().get(player.getTwitch(), new StreamResponseHandler()
	{
		@Override
		public void onFailure(Throwable arg0)
		{
					
		}
				
		@Override
		public void onFailure(int arg0, String arg1, String arg2)
		{
					
		}
				
		@Override
		public void onSuccess(Stream stream)
		{
           System.out.println(stream.getGame()); //Your code
		}
}

getTwitch() method return just a simple String of twitch channel name (When i say name i refer only in twitch name no the whole link) that player somehow must input via voice command or idk.

 

the Config.TWITCH_TOKEN is basically a token that you get from twitch.tv when you create an account is like 0x0g43kf23ghu23gjh23igj2g283jg2i3gj23ig2

 

The code i gave you basically every X time check for all player's twitch filtered them by not null twitch and do some check upon onSuccess.

I'm not asking for the because i won't learn what i wish, in fact i don't learn anything. I'm just asking for help where to look for it or where  can i get good tutorials for coding. Nobody has born with the knowlodge of java, so how much you live, you learn....it only needs time. Thank you for your suport

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Critical Damage - 30%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Received damage when immobilized - 7%];[Received damage when immobilized - 15%]};{[All Attribute Defense + 50]};{[Skill Critical Rate + 10%]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Received Damage - 10%]};{[Atk. Spd. + 1%];[Atk. Spd. + 3%]};{[P. Atk. + 1%];[P. Atk. + 2%];[P. Atk. + 3%];[P. Atk. + 4%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 30];[Attack Attribute + 40]};{[P. Skill Critical Rate + 3%];[P. Skill Critical Rate + 6%];[P. Skill Critical Rate + 10%]};{[Rear Damage + 2%];[Rear Damage + 5%]};{[P. Critical Rate + 10];[P. Critical Rate + 20];[P. Critical Rate + 40]};{[Skill MP Consumption - 5%]};{[P. Skill Critical Damage + 2%];[P. Skill Critical Damage + 4%];[P. Skill Critical Damage + 7%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Critical Damage + 2%];[P. Critical Damage + 4%];[P. 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Accuracy + 12.<br>Enchants Revelation skill]};{[Mental, Stun, Aerial Yoke<br>Success Rate + 5%];[Mental, Stun, Aerial Yoke<br>Success Rate + 10%]};{[M. Skill Power + 2%];[M. Skill Power + 5%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to Immobile<br>Opponents + 5%];[Damage to Immobile<br>Opponents + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]}} sub_node_end node_end @babyjason in regards to your post ><
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