sacrifice Posted February 22, 2019 Posted February 22, 2019 Hello I look for how to do custom abnormal effect side server see things public enum AbnormalEffect { BLEEDING("bleed", 0x000001), POISON("poison", 0x000002), REDCIRCLE("redcircle", 0x000004), ICE("ice", 0x000008), WIND("wind", 0x000010), FEAR("fear", 0x000020), STUN("stun", 0x000040), SLEEP("sleep", 0x000080), MUTED("mute", 0x000100), ROOT("root", 0x000200), HOLD_1("hold1", 0x000400), but client side I do not see what dat add the abormal effect? Thx for help Quote
deMEV Posted February 22, 2019 Posted February 22, 2019 10 minutes ago, sacrifice said: Hello I look for how to do custom abnormal effect side server see things public enum AbnormalEffect { BLEEDING("bleed", 0x000001), POISON("poison", 0x000002), REDCIRCLE("redcircle", 0x000004), ICE("ice", 0x000008), WIND("wind", 0x000010), FEAR("fear", 0x000020), STUN("stun", 0x000040), SLEEP("sleep", 0x000080), MUTED("mute", 0x000100), ROOT("root", 0x000200), HOLD_1("hold1", 0x000400), but client side I do not see what dat add the abormal effect? Thx for help maybe because abnormals in .dll Quote
sacrifice Posted February 23, 2019 Author Posted February 23, 2019 Do you think it's possible to have an effect buff time passing through a skill on a character, is that it must necessarily an abnormal. do you know an official buff that puts an effect (not abnormal) during the buff period? Quote
LightFusionMain Posted February 23, 2019 Posted February 23, 2019 u can make even abnormal via dll editing(adding new or changing existing), that's way i made vitality effect on interlude(long ago), that scammer celestine shared my work somewhere here(without my permission). Quote
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