If you have celestial on and you cast sonic barrier or another celestial type , after the first celestial worn out the second one doesn't continue giving you invulnerability.
I guess is core sided so tell me what else I need to post.
EffectInvincible.java
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package com.l2jfrozen.gameserver.skills.effects;import com.l2jfrozen.gameserver.model.L2Effect;import com.l2jfrozen.gameserver.skills.Env;publicclassEffectInvincible extends L2Effect
{publicEffectInvincible(Env env,EffectTemplatetemplate){
super(env,template);}@OverridepublicEffectType getEffectType(){return L2Effect.EffectType.INVINCIBLE;}@Overridepublicvoid onStart(){
getEffected().setIsInvul(true);}@Overridepublic boolean onActionTime(){//Commented. But I'm not really sure about this, could cause some bugs.//getEffected().setIsInvul(false);returnfalse;}@Overridepublicvoid onExit(){
getEffected().setIsInvul(false);}}
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To manually override it you got to use command //field_cycle set_step 1 11
1 is the field cycle id for hellbound island from db (fiy 2 & 3 are the seeds in gracia sod and soi) and 11 is the level you want to change it to. Anywhere from 1 to 11 will work for different stages.
Question
sotid
L2jfrozen/1004 interlude.
If you have celestial on and you cast sonic barrier or another celestial type , after the first celestial worn out the second one doesn't continue giving you invulnerability.
I guess is core sided so tell me what else I need to post.
EffectInvincible.java
6 answers to this question
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