If you have celestial on and you cast sonic barrier or another celestial type , after the first celestial worn out the second one doesn't continue giving you invulnerability.
I guess is core sided so tell me what else I need to post.
EffectInvincible.java
/*
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* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.skills.effects;import com.l2jfrozen.gameserver.model.L2Effect;import com.l2jfrozen.gameserver.skills.Env;publicclassEffectInvincible extends L2Effect
{publicEffectInvincible(Env env,EffectTemplatetemplate){
super(env,template);}@OverridepublicEffectType getEffectType(){return L2Effect.EffectType.INVINCIBLE;}@Overridepublicvoid onStart(){
getEffected().setIsInvul(true);}@Overridepublic boolean onActionTime(){//Commented. But I'm not really sure about this, could cause some bugs.//getEffected().setIsInvul(false);returnfalse;}@Overridepublicvoid onExit(){
getEffected().setIsInvul(false);}}
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1. Buy adrenaline
2. Install on virtual machine (virtualbox + windows 10)
3. Run adrenaline
4. Save state of vrtual machine.
= license adrenaline 4ever.
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sotid
L2jfrozen/1004 interlude.
If you have celestial on and you cast sonic barrier or another celestial type , after the first celestial worn out the second one doesn't continue giving you invulnerability.
I guess is core sided so tell me what else I need to post.
EffectInvincible.java
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