Jump to content

Question

Posted (edited)

I added in the buffer a button that gives "vote buff" to the players.

added the cost in 10 vote medals.

 

But....its ok if for example i have 20 vote medals in inventory,it consumes 10....But if i have 8 medals it consumes 8 and still gives me the buff. If the medals number are bigger than 10 then yes it consumes 10 only....but it also gives the buff even for 2 medals or 1. i want the cost to be 10 and if i dont have 10 medals to say a message saying "incorrect item count" or like that

 

event id= 104

medal id = 6393

skill id = 2064

NPC=[20701]
ADENA_ID=57
MEDAL_ID=6393
QuestId     = 20701
QuestName   = "NPCBuffer"
QuestDesc   = "custom"
InitialHtml = "1.htm"

			if event == "104":
				st.takeItems(MEDAL_ID,10)
				SkillTable.getInstance().getInfo(2064,1).getEffects(st.getPlayer(),st.getPlayer())
				return "1.htm"		
				st.setState(COMPLETED)

 

Edited by KIDutz

11 answers to this question

Recommended Posts

  • 0
Posted (edited)

if event if event if event if event if event if event if event if event if event if event if event if event if event if event if event

if event if event if event if event if event if event if event if event if event

 

@SweeTs :keepo:

 

To owner: Drop this shit. It's from 1994 script seriously it can be written using java with 3 lines of code. You guys open servers with these shit? 

Edited by Kara`
  • 0
Posted
17 minutes ago, KIDutz said:

close this shit.

 

ty 

The way a code can be written dynamic is java is like

StringTokenizer st = new StringTokenizer(command, " ");
st.nextToken();

int buffId = Integer.parseInt(st.nextToken());
int buffLvl = Integer.parseInt(st.nextToken());

//Continue

Instead of 500 lines just 3-4 and in xmls you make it like

%objectId_buff 1234 1 

  • 0
Posted
7 minutes ago, Kara` said:

The way a code can be written dynamic is java is like


StringTokenizer st = new StringTokenizer(command, " ");
st.nextToken();

int buffId = Integer.parseInt(st.nextToken());
int buffLvl = Integer.parseInt(st.nextToken());

//Continue

Instead of 500 lines just 3-4 and in xmls you make it like

%objectId_buff 1234 1 

 

i dont know what language you talking. i just wanna know how to make this buffer not to be free and consume that 10 medals.

it gives me the buff even if i have 0 medals...

 

i know i'm annoying  :D

  • 0
Posted (edited)
23 minutes ago, KIDutz said:

 

i dont know what language you talking. i just wanna know how to make this buffer not to be free and consume that 10 medals.

it gives me the buff even if i have 0 medals...

 

i know i'm annoying  :D

 

English. I'm kidding. I already tell you it's java. You live in 2k19 if you type on google other than youjizz,  it will amaze you what else it can offer. There are plenty of buffers and tutorials. 

Ex. 

 

Edited by Kara`
  • 0
Posted
2 hours ago, KIDutz said:

count=st.getQuestItemsCount(ADENA_ID)

 

2 hours ago, KIDutz said:

st.takeItems(ADENA_ID,0)

 

Those 2 should be changed into your medal.

  • 0
Posted (edited)
1 hour ago, SweeTs said:

 

 

Those 2 should be changed into your medal.

 changed but the same . Tryed with MEDAL_ID , with ADENA_ID =6393 (medal id) , and with medal id instead of MEDAL_ID

it gives it for free if i dont have any medals. but it also takes 10 medals if i have 2342 medals

 

NPC=[20701]
MEDAL_ID=6393
QuestId     = 20701
QuestName   = "NPCBuffer"
QuestDesc   = "custom"
InitialHtml = "1.htm"

 

    def onEvent(self,event,st):
        htmltext = event
        count=st.getQuestItemsCount(MEDAL_ID)
        if count < 0  or st.getPlayer().getLevel() < 1 :

 

            if event == "104":
                st.takeItems(MEDAL_ID,10)
                SkillTable.getInstance().getInfo(2064,1).getEffects(st.getPlayer(),st.getPlayer())
                return "1.htm"        
                st.setState(COMPLETED)

 

might be something with this? :

        if count < 0  or st.getPlayer().getLevel() < 1 :

 

 

 

@Kara` it's pornhub bro . it's also damn frozen...but i was thinking to buy a acis pack from you with some custom features

 

 

 

 

Edited by KIDutz
  • 0
Posted (edited)
8 minutes ago, KIDutz said:

 changed but the same . Tryed with MEDAL_ID , with ADENA_ID =6393 (medal id) , and with medal id instead of MEDAL_ID

it gives it for free if i dont have any medals. but it also takes 10 medals if i have 2342 medals

 

NPC=[20701]
MEDAL_ID=6393
QuestId     = 20701
QuestName   = "NPCBuffer"
QuestDesc   = "custom"
InitialHtml = "1.htm"

 

    def onEvent(self,event,st):
        htmltext = event
        count=st.getQuestItemsCount(MEDAL_ID)
        if count < 0  or st.getPlayer().getLevel() < 1 :

 

            if event == "104":
                st.takeItems(MEDAL_ID,10)
                SkillTable.getInstance().getInfo(2064,1).getEffects(st.getPlayer(),st.getPlayer())
                return "1.htm"        
                st.setState(COMPLETED)

 

might be something with this? :

        if count < 0  or st.getPlayer().getLevel() < 1 :

 


import sys
from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from com.l2jfrozen.gameserver.datatables import SkillTable
from com.l2jfrozen.util.database import L2DatabaseFactory
from com.l2jfrozen.gameserver.model.quest import State
from com.l2jfrozen.gameserver.model.quest import QuestState
from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest

qn = "20701_NPCBuffer"

NPC=[20701]
MEDAL_ID=6393
QuestId     = 20701
QuestName   = "NPCBuffer"
QuestDesc   = "custom"
InitialHtml = "1.htm"

print "============> Buffer Virus: LOADED"

class Quest (JQuest) :

	def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)


	def onEvent(self,event,st):
		htmltext = event
		count=st.getQuestItemsCount(MEDAL_ID)
		if count < 0  or st.getPlayer().getLevel() < 1 :
			htmltext = "<html><head><body>Voce nao tem MEDAL,<br> Ou esta com level muito baixo. Tem que ter level 40 ou mais.</body></html>"
		else:
			st.takeItems(MEDAL_ID,0)
			st.getPlayer().setTarget(st.getPlayer())
			
			if event == "1": 
				st.takeItems(MEDAL_ID,0)
				st.getPlayer().stopAllEffects()
				SkillTable.getInstance().getInfo(4342,2).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4353,6).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4348,6).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4360,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4351,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4359,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4358,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4357,2).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4345,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4350,4).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1311,6).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1254,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1416,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer())
				return "1.htm"
				st.setState(COMPLETED)
			
			if event == "2":
				st.takeItems(MEDAL_ID,0)
				st.getPlayer().stopAllEffects()
				SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4355,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4353,6).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4348,6).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4351,6).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4356,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4350,4).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1303,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1311,6).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1252,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1416,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer())
				return "1.htm"
				st.setState(COMPLETED)

			if event == "3": 
				st.takeItems(MEDAL_ID,0)
				st.getPlayer().stopAllEffects()
				SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4342,2).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4353,6).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4348,6).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4360,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4351,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4359,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4358,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4357,2).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4345,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4350,4).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1311,6).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1254,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1416,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer())
				return "1.htm"
				st.setState(COMPLETED)
				
                        
			if event == "4":
				st.takeItems(MEDAL_ID,0)
				st.getPlayer().stopAllEffects()
				SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4355,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4353,6).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4348,6).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4351,6).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4356,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4350,4).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1303,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1311,6).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer())				
				SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1252,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1416,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())
				SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer())
				
				return "1.htm"			
				st.setState(COMPLETED)

			if event == "6":
				st.takeItems(MEDAL_ID,0)
				return "1.htm"		
				st.setState(COMPLETED)

			#Wind Walk
			if event == "7":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(4342,2).getEffects(st.getPlayer(),st.getPlayer())
				return "2.htm"		
				st.setState(COMPLETED)

			#Decrease Weight
			if event == "8":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(4343,3).getEffects(st.getPlayer(),st.getPlayer())
				return "2.htm"		
				st.setState(COMPLETED)

			#Shield
			if event == "9":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer())
				return "2.htm"		
				st.setState(COMPLETED)

			#Might
			if event == "10":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(4345,3).getEffects(st.getPlayer(),st.getPlayer())
				return "2.htm"		
				st.setState(COMPLETED)

			#Mental Shield
			if event == "11":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer())
				return "7.htm"		
				st.setState(COMPLETED)

			#Bless the Body
			if event == "12":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer())
				return "2.htm"		
				st.setState(COMPLETED)

			#Bless the Soul
			if event == "13":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(4348,6).getEffects(st.getPlayer(),st.getPlayer())
				return "2.htm"		
				st.setState(COMPLETED)

			#Magic Barrier
			if event == "14":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer())
				return "2.htm"		
				st.setState(COMPLETED)

			#Resist Shock
			if event == "15":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(4350,4).getEffects(st.getPlayer(),st.getPlayer())
				return "6.htm"		
				st.setState(COMPLETED)

			#Concentration
			if event == "16":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(4351,6).getEffects(st.getPlayer(),st.getPlayer())
				return "2.htm"		
				st.setState(COMPLETED)

			#Berserker Spirit
			if event == "17":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(4352,2).getEffects(st.getPlayer(),st.getPlayer())
				return "2.htm"		
				st.setState(COMPLETED)

			#Bless Shield
			if event == "18":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(4353,6).getEffects(st.getPlayer(),st.getPlayer())
				return "2.htm"		
				st.setState(COMPLETED)

			#Vampiric Rage
			if event == "19":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(4354,4).getEffects(st.getPlayer(),st.getPlayer())
				return "2.htm"		
				st.setState(COMPLETED)

			#Acumen
			if event == "20":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(4355,3).getEffects(st.getPlayer(),st.getPlayer())
				return "2.htm"		
				st.setState(COMPLETED)

			#Empower
			if event == "21":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(4356,3).getEffects(st.getPlayer(),st.getPlayer())
				return "2.htm"		
				st.setState(COMPLETED)

			#Haste
			if event == "22":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(4357,2).getEffects(st.getPlayer(),st.getPlayer())
				return "2.htm"		
				st.setState(COMPLETED)

			#Guidance
			if event == "23":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(4358,3).getEffects(st.getPlayer(),st.getPlayer())
				return "2.htm"		
				st.setState(COMPLETED)

			#Focus
			if event == "24":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(4359,3).getEffects(st.getPlayer(),st.getPlayer())
				return "2.htm"		
				st.setState(COMPLETED)

			#Death Whisper
			if event == "25":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(4360,3).getEffects(st.getPlayer(),st.getPlayer())
				return "2.htm"		
				st.setState(COMPLETED)

			if event == "26":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())
				return "4.htm"

			if event == "27":
				st.takeItems(MEDAL_ID,0)	
				SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer())
				return "4.htm"

			if event == "28":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())
				return "4.htm"

			if event == "29":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())
				return "4.htm"

			if event == "30":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())
				return "4.htm"

			if event == "31":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())
				return "4.htm"

			if event == "32":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer())
				return "4.htm"

			if event == "33":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer())
				return "4.htm"

			if event == "34":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer())
				return "4.htm"

			if event == "35":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer())
				return "4.htm"

			if event == "36":
				st.takeItems(MEDAL_ID,0)		
				SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer())
				return "4.htm"

			if event == "37":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(366,1).getEffects(st.getPlayer(),st.getPlayer())
				return "4.htm"

			if event == "38":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())
				return "4.htm"

			if event == "39":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())
				return "3.htm"

			if event == "40":
				st.takeItems(MEDAL_ID,0)	
				SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer())
				return "3.htm"

			if event == "41":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer())
				return "3.htm"

			if event == "42":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())
				return "3.htm"

			if event == "43":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())
				return "3.htm"

			if event == "44":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())
				return "3.htm"

			if event == "45":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer())
				return "3.htm"

			if event == "46":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())
				return "3.htm"

			if event == "47":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer())
				return "3.htm"

			if event == "48":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer())
				return "3.htm"	

			if event == "49":
				st.takeItems(MEDAL_ID,0)	
				SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer())
				return "3.htm"

			if event == "50":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer())
				return "3.htm"

			if event == "51":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())
				return "3.htm"	

			if event == "52":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())
				return "3.htm"		
				st.setState(COMPLETED)
				
				
			#Chant of Battle
			if event == "53":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(1007,3).getEffects(st.getPlayer(),st.getPlayer())
				return "5.htm"
				st.setState(COMPLETED)
				
			#Chant of Shielding
			if event == "54":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(1009,3).getEffects(st.getPlayer(),st.getPlayer())
				return "5.htm"
				st.setState(COMPLETED)
				
			#Chant of Fire
			if event == "55":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(1006,3).getEffects(st.getPlayer(),st.getPlayer())
				return "5.htm"
				st.setState(COMPLETED)
				
			#Chant of Flame
			if event == "56":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(1002,3).getEffects(st.getPlayer(),st.getPlayer())
				return "5.htm"
				st.setState(COMPLETED)
				
			#Chant of life
			if event == "57":
				st.takeItems(MEDAL_ID,0)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1229,18),False,False)
				return "5.htm"
				st.setState(COMPLETED)
				
			#Chant of Fury
			if event == "58":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(1251,2).getEffects(st.getPlayer(),st.getPlayer())
				return "5.htm"
				st.setState(COMPLETED)
				
			#Chant of Evasion
			if event == "59":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(1252,3).getEffects(st.getPlayer(),st.getPlayer())
				return "5.htm"
				st.setState(COMPLETED)
				
			#Chant of Rage
			if event == "60":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(1253,3).getEffects(st.getPlayer(),st.getPlayer())
				return "5.htm"
				st.setState(COMPLETED)
				
			#Chant of Revenge
			if event == "61":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer())
				return "5.htm"
				st.setState(COMPLETED)
				
			#Chant of Vampire
			if event == "62":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(1310,4).getEffects(st.getPlayer(),st.getPlayer())
				return "5.htm"
				st.setState(COMPLETED)
				
			#Chant of Eagle
			if event == "63":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(1309,3).getEffects(st.getPlayer(),st.getPlayer())
				return "5.htm"
				st.setState(COMPLETED)
				
			#Chant of Predator
			if event == "64":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())
				return "5.htm"
				st.setState(COMPLETED)
			
			#Greater Might
			if event == "71":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer())
				return "7.htm"	
				st.setState(COMPLETED)
                        
                        #Noblesse Blessing
			if event == "70":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())
				return "1.htm"
				st.setState(COMPLETED)	
		        
                        #Invigor
			if event == "72":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer())
				return "7.htm"
				st.setState(COMPLETED)		
                           
                        #Elemental Protection
			if event == "73":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer())
				return "6.htm"
				st.setState(COMPLETED)	
                                              
                        #Divine Protection
			if event == "74":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer())
				return "6.htm"
				st.setState(COMPLETED)	
                                                
                        #Arcane Protection
			if event == "75":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer())
				return "6.htm"
				st.setState(COMPLETED)	
                                                
                        #Regeneration
			if event == "76":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(1044,3).getEffects(st.getPlayer(),st.getPlayer())
				return "2.htm"
				st.setState(COMPLETED)	
                                                
                        #Agility
			if event == "77":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer())
				return "2.htm"
				st.setState(COMPLETED)	
                                                
                        #Clarity
			if event == "78":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer())
				return "7.htm"
				st.setState(COMPLETED)	
                                                
                        #Advanced Block
			if event == "79":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer())
				return "7.htm"
				st.setState(COMPLETED)	
                                                
                        #Kiss of Eva
			if event == "80":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(1073,1).getEffects(st.getPlayer(),st.getPlayer())
				return "2.htm"
				st.setState(COMPLETED)	
                                                
                        #Greater Shield
			if event == "81":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())
				return "7.htm"
				st.setState(COMPLETED)	
                                               
                        #Wild Magic
			if event == "82":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())
				return "2.htm"
				st.setState(COMPLETED)	
                                                
                        #Body of Avatar
			if event == "83":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(1311,6).getEffects(st.getPlayer(),st.getPlayer())
				return "2.htm"
				st.setState(COMPLETED)	
                                                
                        #Resist Aqua
			if event == "84":
				st.takeItems(MEDAL_ID,0)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1182,3),False,False)
				return "6.htm"
				st.setState(COMPLETED)	
                                                
                        #Resist Fire
			if event == "85":
				st.takeItems(MEDAL_ID,0)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1191,3),False,False)
				return "6.htm"
				st.setState(COMPLETED)	
                                                
                        #Resist Wind
			if event == "86":
				st.takeItems(MEDAL_ID,0)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1189,3),False,False)
				return "6.htm"
				st.setState(COMPLETED)	
                                                
                        #Resist Poison
			if event == "87":
				st.takeItems(MEDAL_ID,0)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1033,3),False,False)
				return "6.htm"
				st.setState(COMPLETED)	
                                                
                        #Salvation
			if event == "88":
				st.takeItems(MEDAL_ID,0)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1410,1),False,False)
				return "1.htm"
				st.setState(COMPLETED)
                                                
                        #Prophecy of Water
			if event == "89":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer())
				return "7.htm"
				st.setState(COMPLETED)
                                                
                        #Prophecy of Fire
			if event == "90":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer())
				return "7.htm"
				st.setState(COMPLETED)
                                                
                        #Prophecy of Wind
			if event == "91":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer())
				return "7.htm"
				st.setState(COMPLETED)
                                                
                        #War Chant
			if event == "92":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(1390,3).getEffects(st.getPlayer(),st.getPlayer())
				return "7.htm"
				st.setState(COMPLETED)
                                                
                        #Earth Chant
			if event == "93":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer())
				return "7.htm"
				st.setState(COMPLETED)
                                                
                        #Blessing of Queen
			if event == "94":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer())
				return "7.htm"
				st.setState(COMPLETED)
                                                
                        #Gift of Queen
			if event == "95":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(4700,13).getEffects(st.getPlayer(),st.getPlayer())
				return "7.htm"
				st.setState(COMPLETED)
                                                
                        #Blessing of Seraphim
			if event == "96":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer())
				return "7.htm"
				st.setState(COMPLETED)
                                                
                        #Gift of Seraphim
			if event == "97":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer())
				return "7.htm"
				st.setState(COMPLETED)
                        
                        #Chant of Spirit
			if event == "65":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer())
				return "5.htm"
				st.setState(COMPLETED)
				
			#Chant of Victory
			if event == "66":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer())
				return "7.htm"
				st.setState(COMPLETED)
				
			#chant of magnus
			if event == "67":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer())
				return "7.htm"
				st.setState(COMPLETED)	
				
				#chant of magnus
			if event == "109":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(1416,1).getEffects(st.getPlayer(),st.getPlayer())
				return "7.htm"
				st.setState(COMPLETED)	
				
							#chant of magnus
			if event == "110":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer())
				return "6.htm"
				st.setState(COMPLETED)	
				
											#chant of magnus
			if event == "111":
				st.takeItems(MEDAL_ID,0)
				SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())
				return "6.htm"
				st.setState(COMPLETED)	
			
			#Cancel
			if event == "98": 
				st.getPlayer().stopAllEffects()
				return "1.htm"
				st.setState(COMPLETED)

			#CPHEAL
			if event == "69":
				st.takeItems(MEDAL_ID,0)
				st.getPlayer().restoreCP()
				return "1.htm"		
				st.setState(COMPLETED)	
                        
            #Restore CP
			if event == "100":
				st.takeItems(MEDAL_ID,0)
				st.getPlayer().restoreCP()
				return "1.htm"
				st.setState(State.COMPLETED)	
				
            #Restore HP
			if event == "101":
				st.getPlayer().getStatus().setCurrentHp(st.getPlayer().getStat().getMaxHp())
				st.getPlayer().getStatus().setCurrentMp(st.getPlayer().getStat().getMaxMp())
				st.getPlayer().getStatus().setCurrentCp(st.getPlayer().getStat().getMaxCp())
				return "1.htm"		
				st.setState(COMPLETED)	

            #Restore MP
			if event == "102":
				st.takeItems(MEDAL_ID,0)
				st.getPlayer().restoreMP()
				return "1.htm"
				st.setState(State.COMPLETED)

			if event == "104":
				st.takeItems(MEDAL_ID,10)
				SkillTable.getInstance().getInfo(2064,1).getEffects(st.getPlayer(),st.getPlayer())
				return "1.htm"		
				st.setState(COMPLETED)
				
			if htmltext != event:
				st.setState(COMPLETED)
				st.exitQuest(1)
		return htmltext


	def onTalk (self,npc,player):
	   st = player.getQuestState(qn)
	   htmltext = "<html><head><body>I have nothing to say to you</body></html>"
	   st.setState(STARTED)
	   return InitialHtml

QUEST       = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)
CREATED=State('Start',QUEST)
STARTED=State('Started',QUEST)
COMPLETED=State('Completed',QUEST)

QUEST.setInitialState(CREATED)

for npcId in NPC:
 QUEST.addStartNpc(npcId)
 QUEST.addTalkId(npcId)

 

 

@Kara` it's pornhub bro . it's also damn frozen...but i was thinking to buy a acis pack from you with some custom features

 

 

 

 

 

1st of all i don't sell aCis i sell only services (java e.t.c). Acis is free. 2nd i gave u link of buffer why u listen to sweets and continue on this ugly Python written script? Download the code i gave you and add it on eclipse.

 

A java script can be placed n datapack as a .py 

 

PS. plz remove the code from ur quote cause i have to scroll 200 lines down.

Edited by Kara`
  • 0
Posted
19 minutes ago, SweeTs said:

@Kara` noob, stop quoting large posts :lied::rage:

You're the biggest bitch :'( I didn't quote. I did quote of someone who quote with big post. Is quote-ception.:goodsir:

Also i love how u advice him to change the itemId instead of drop the script and use a let's say 21 century version.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Lineage 2 Interlude L2OFF Server Based on H5 Files   Are you looking to start your own Lineage 2 server? This is your chance! I’m selling a 100% functional server based on Official L2OFF H5 files, adapted to the Interlude version. Main Features: Based on official L2OFF H5 files, perfectly configured for Interlude. Includes the full source code, allowing you to fully customize the server to fit your needs. Fully working events, such as: TvT (Team vs. Team) CTF (Capture the Flag) Tons of custom content added, keeping the balance and original essence of the game. Why choose this project? The server is fully functional and optimized, ready to launch. You can test the server before purchasing, with access to a GM character to explore all features. Comes with everything you need to make your project a success, both technically and in terms of content. Interested? Feel free to contact me! If you need more information or would like to schedule a test, I’m happy to answer any questions.   Auto Create Accounts Client Test Server: DOWNLOAD   Price: 600 usd Source price: send pm. Discord: Guytis#6760 Skype: gustavoorellano@hotmail.com  
    • Website: https://l2aurum.com/  Discord: https://discord.gg/l2aurum   Hello Everyone,  finally, the moment has arrived: I'm launching my own server, L2Aurum!   L2Aurum x300 Closed Beta Test - Start: 17.02.2025  [20:00 GMT+2] Grand Opening 21.02.2025 [20:00 GMT+2]     Experience Rates: x300 Skill Points Rates: x300 Adena Drop: x300 Premium Accounts: x2 Drop Rates: x1 Spoil Rates: x1 Quest Rates: x1 Only one account per player, no dualboxing allowed. Everything is earned through gameplay, no pay-to-win mechanics. No server wipes—your progress is permanent. Fair play is a priority, with no room for corruption. All players are treated equally, no special favors.     Buffs slots: 26+4, all buffs in NPC and Scheme System. Custom Armors: Aurum Apella Armor Custom Weapons: Aurum Weapon Custom Accessories: +300 P.Def & M.Def Tattoos: Mage & Fighter & Custom Shirts Custom Jewels: New Grand Bosses Auto Farm is FREE for everyone. Status Noblesse: Barakiel. Player Spawn Protection: 10 seconds. Geodata e Panthodes: ENABLED. All Commands are visible in .menu. System 2 Bishop Per Party: ENABLED. Boss Protect - Anti-Zerg: ENABLED.     Siege Duration: 2 hours (120 minutes). Siege Period: Every 7 days. Castle Reward: 100E Per Castle. Available Castles: Rune Aden Giran Giran Siege: Every Friday 20:00 GMT +2. Aden Siege: Every Saturday 20:00 GMT +2. Rune Siege: Every Sunday 20:00 GMT +2. Main Clan: 40 Members max. Royal Clan: 12 Members max. Knight Clan: 7 Members max. Alliance: You can have only 1.     Epic Boss Valakas: Monday 22:30 (GMT+2) Zaken: Tuesday | Thursday 22:30 (GMT+2) Queen Ant: Monday | Wednesday 22:30 (GMT+2) Baium: Friday 22:30 (GMT+2) Antharas: Saturday 22:30 (GMT+2) Orfen: Tuesday | Thursday | Saturday 18:30 (GMT+2) Core: Monday | Wednesday | Friday | Sunday 18:30 (GMT+2)   Raid Boss  Flame Of Splendor Barakiel Last Hit: Every Day Respawn 3-4 hours Ember: Every Day Respawn 3-4 hours Lilith: Every Day Respawn 3-4 hours Anakim: Every Day Respawn 3-4 hours Queen Shyeed: Every Day Respawn 3-4 hours Golkonda: Every Day Respawn 3-4 hours Shuriel: Every Day Respawn 3-4 hours Varka's Hero Shadith: Every Day Respawn 3-4 hours Ketra's Hero Hekaton: Every Day Respawn 3-4 hours Varka's Mos: Every Day Respawn 3-4 hours Chief Horus: Every Day Respawn 3-4 hours Ketra's Tayer: Every Day Respawn 3-4 hours Chief Brakki: Every Day Respawn 3-4 hours Sailren: Every Day Respawn 02:00   🥳🥳🥳🥳 I would like to chat personally with all of you over on our Discord and discuss any suggestions or feedback you might have.      Website: https://l2aurum.com/  Discord: https://discord.gg/l2aurum
  • Topics

×
×
  • Create New...