Jump to content
  • 0

Vanganth Party Duels


Question

Posted

Hello, everyone.

 

I tried to start but i got message about impossible party duel.

 

  • Anybody knows about supporting party duels in this extender?
  • Have some important conditions for start party duel?

 

Regards.

9 answers to this question

Recommended Posts

  • 1
Posted
11 hours ago, Rootware said:

 

I think in Vanganath extender party duels is not implemented.

here's the thing with vanganth's ext, there's about 20 different versions and all the ones the kiddies sell in the marketplace on here and the source that's shared on here are suuuuuuuper out of date and missing a bunch of shit, there are versions with it implemented (i couldn't have pasted you the source for the errors if there wasn't) you just need a more up to date version

 

but that might be difficult to find

  • 0
Posted

what does the message say exactly, it might be that the version you have doesn't include party duel or could just be conditions not met, but yeah need to know the actual msg to know for sure

  • 0
Posted (edited)
On 2/9/2019 at 1:59 AM, Anarchy said:

what does the message say exactly, it might be that the version you have doesn't include party duel or could just be conditions not met, but yeah need to know the actual msg to know for sure

 

Message: "There is no opponent to receive your challenge for a duel."

Message ID: 1926

 

Can you sound me the main player's conditions for party duel? I will check it all.

Edited by Rootware
  • 0
Posted


    if(!pTarget->ValidUser())
    {
        pSocket->SendSystemMessage(SystemMessage::THERE_IS_NO_OPPONENT_TO_RECEIVE_YOUR_CHALLENGE_FOR_A_DUEL_);
        return false;
    }
    if(pTarget->nObjectID == pSocket->GetUser()->nObjectID)
    {
        pSocket->SendSystemMessage(SystemMessage::THERE_IS_NO_OPPONENT_TO_RECEIVE_YOUR_CHALLENGE_FOR_A_DUEL_);
        return false;
    }

                        User *pOpponent = User::GetUserBySID(&pUser->pSD->DuelInfo.OpponentSID);
                        if(pOpponent->ValidUser())
                        {
                            ....
                        }else
                        {
                            pUser->pSD->DuelInfo.Clear();
                            pSocket->SendSystemMessage(SystemMessage::THERE_IS_NO_OPPONENT_TO_RECEIVE_YOUR_CHALLENGE_FOR_A_DUEL_);
                        }

            Disassemble(packet, "Sd", sizeof(wszName), wszName, &nParty);
            User *pTarget = g_UserDB.GetUserByName(wszName);
            if(pTarget->ValidUser())
            {
                ....
            }else
            {
                pSocket->SendSystemMessage(SystemMessage::THERE_IS_NO_OPPONENT_TO_RECEIVE_YOUR_CHALLENGE_FOR_A_DUEL_);
                return false;
            }

  • 0
Posted (edited)

i would edit and add a bit more of an explanation but this forum theme is stupid and won't let me but yeah

 

short answer is it's all valid user checks, and checks if target == self, to narrow down which one exactly is causing your issue you'd either need to attach a debugger and breakpoint each message send or recompile with some debug prints in (if you have source)

Edited by Anarchy
  • 0
Posted
2 minutes ago, Anarchy said:

i would edit and add a bit more of an explanation but this forum theme is stupid and won't let me but yeah

 

short answer is it's all valid user checks, and checks if target == self, to narrow down which one exactly is causing your issue you'd either need to attach a debugger and breakpoint each message send or recompile with some debug prints in (if you have source)

 

What the meaning this function? What the param checking? I have 2 x 2 party with players 79-80 levels. Profession, clan, etc is checking?

 

ValidUser() // what checks inside?

P.S. I don't think what this theme is stupid because i know what the quality of IL Vanganath it's rare shit (OFF like Interlude). And i'm not C++ developer.

  • 0
Posted
26 minutes ago, Rootware said:

 

P.S. I don't think what this theme is stupid because i know what the quality of IL Vanganath it's rare shit (OFF like Interlude). And i'm not C++ developer.

i was talking about maxcheaters forum theme being stupid and not letting me edit my original post :D

 

ValidUser simply checks if the User pointer is valid and if the VMT matches the one for User class (aka nothing to do with anything you can influence ingame)

 

short answer is you're probably gonna have to get a C++ dev who can debug the issue for you, from what i can see looking at my source (which is most likely different to yours so it's hard to say for sure) if you have 2 valid parties there should be no reason you get that specific system message that you said (1926) if there was an issue with any other things you should get a different error message

  • 0
Posted
21 minutes ago, Anarchy said:

here's the thing with vanganth's ext, there's about 20 different versions and all the ones the kiddies sell in the marketplace on here and the source that's shared on here are suuuuuuuper out of date and missing a bunch of shit, there are versions with it implemented (i couldn't have pasted you the source for the errors if there wasn't) you just need a more up to date version

 

but that might be difficult to find

 

Ok. Then better install clean GF.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • 🌐 Works Globally Without VPN: Activate 5TB + Gemini Pro anywhere in the world on your personal Google account in under 60 seconds!     FINAL CALL: Google is Shutting This Down After October 2026! Google will NEVER bring back this window of opportunity again. Once this month ends, this massive backdoor upgrade is gone permanently!  BUY 2, GET 1 FREE IS STILL LIVE! Stock up now for yourself, your family, your business, and your friends! Think about it: Every single person you know uses a Gmail account, and everyone is running out of storage. Don't let your loved ones get trapped paying $20–$30 every single month when you can set them up with 5TB Cloud Storage + Gemini Advanced (12–18 Months) right now for only $15! Why Buy Bulk Activations Today? Instant Gift Value: Perfect lifetime-style gift for clients, family, or team members. 100% Private & Safe: Activates on personal Gmails—zero passwords or logins required. Global Access: Works worldwide with zero VPN hassles. Instant Automated Delivery: Receive your activation links in seconds 24/7! ‍ Time is running out fast—secure your extra free licenses before the October deadline hits! Order Your Bundle Now on the Website
    • The server will officially launch on 2026-10-24, at 10:00 AM (GMT+3).
    • L2OFF Vanganth Gracia Final P110 [Experimental Pre-Alpha] Hello everyone! I would like to share some early gameplay footage of my L2OFF Vanganth Gracia Final P110 project. The project is currently in Experimental Pre-Alpha development. Many systems have already been implemented or adapted to Protocol 110, but there is still a lot of work and testing to be done.   Current Development Progress: Character creation, login and gameplay Character movement, combat and skills NPCs, monsters and basic interactions Inventory, equipment and visual effects Clan and party systems Warehouse and freight systems NPC shops, multisell and trading Mail system Pets and summons Skill Enchant and Ability system Fishing, quests and other gameplay features Various additional features and improvements Please note: Not all features are fully functional yet. Some systems are still incomplete, and bugs or unexpected issues are expected. This is an early experimental project, and a lot more testing, fixes and improvements are required before it can be considered stable.   Gameplay Preview #1       Gameplay Preview #2     More updates and gameplay previews will be shared as development continues.   Project Status: Experimental Pre-Alpha Platform: L2OFF Vanganth Gracia Final Client Protocol: P110 (Grand Crusade) Thanks for watching!
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..