Jump to content
  • 0

l2jacis at l2jfrozen


Question

Posted (edited)

Untitled.png.fceb4d2e9618f474345fbbac83ac01fe.pnghi guys i'm trying to adapt a code written in L2J acis pack.. at L2Jfrozen i passed it without eclipse errors but i get those GS errors..

 

Edited by Lostre95

12 answers to this question

Recommended Posts

  • 0
Posted
19 hours ago, Lostre95 said:

Untitled.png.fceb4d2e9618f474345fbbac83ac01fe.pnghi guys i'm trying to adapt a code written in L2J acis pack.. at L2Jfrozen i passed it without eclipse errors but i get those GS errors..

 

 

The error basically telling you that when the Manager is initialized and the constructor is called which also call a metho d named Init(); this init somehow has a null exception. Check what is wrong with this method.

  • 0
Posted
2 hours ago, Kara` said:

 

The error basically telling you that when the Manager is initialized and the constructor is called which also call a metho d named Init(); this init somehow has a null exception. Check what is wrong with this method.

You didnt see correctly the line . init is inside of <> so it means the error is the constructor by itself . if it was a method would be .... PvPZoneManager.init<PvPZoneManager.java:75>.

 

@Lostre95 

Somewhere in your constructor you have the error and probably while initializing variables..

paste  your constructor to take a look

  • 0
Posted
6 minutes ago, melron said:

You didnt see correctly the line . init is inside of <> so it means the error is the constructor by itself . if it was a method would be .... PvPZoneManager.init<PvPZoneManager.java:75>.

 

@Lostre95 

Somewhere in your constructor you have the error and probably while initializing variables..

paste  your constructor to take a look

 

The getAllZones() return null which is inside Init(); which is called by the Constructor which is called upon getInstance().

Read again what i said. The error happen upon initialization. 

  • 0
Posted
1 minute ago, Kara` said:

 

The getAllZones() return null which is inside Init(); which is called by the Constructor which is called upon getInstance().

Read again what i said. The error happen upon initialization. 

No you have to read again my words. The method getAllZones is returning null on a variable that is inside of the constructor. There is no method called init()

  • 0
Posted
Just now, melron said:

No you have to read again my words. The method getAllZones is returning null on a variable that is inside of the constructor. There is no method called init()

 

No way someone does such a word in the constructor.

  • 0
Posted
public PvPZoneManager()
{
	IntIntHolder test = null;
	System.out.println(test.getValue());
}

will print PvPZoneManager.<init>(PvPZoneManager.java:25)

 

while 

public PvPZoneManager()
{
	init();
}

private void init()
{
	IntIntHolder test = null;
	System.out.println(test.getValue());
}

will print    

PvPZoneManager.init(PvPZoneManager.java:29)
  at PvPZoneManager.<init>(PvPZoneManager.java:23)

  • 0
Posted (edited)
10 minutes ago, melron said:

public PvPZoneManager()
{
	IntIntHolder test = null;
	System.out.println(test.getValue());
}

will print PvPZoneManager.<init>(PvPZoneManager.java:25)

 

while 


public PvPZoneManager()
{
	init();
}

private void init()
{
	IntIntHolder test = null;
	System.out.println(test.getValue());
}

will print    

PvPZoneManager.init(PvPZoneManager.java:29)
  at PvPZoneManager.<init>(PvPZoneManager.java:23)

 

Still i won't believe someone added code in constructor also u might be right i misunderstood of print but still damn.

Edited by Kara`
  • 0
Posted
Just now, Kara` said:

 

Still i won't believe someone added code in constructor also u might be right i misunderstood of print but still damn.

that's another case.. your code style differs than someone else :p

  • 0
Posted
12 minutes ago, melron said:

that's another case.. your code style differs than someone else :p

It's not always about style Mr.Melron. It's about safety. Have some read why you should call stuff from their own method instead of direct though const

  • 0
Posted
Just now, Kara` said:

It's not always about style Mr.Melron. It's about safety. Have some read why you should call stuff from their own method instead of direct though const

Its about style mr Kara. If you coding safe, your code will be safe. 

  • 0
Posted
17 minutes ago, melron said:

Its about style mr Kara. If you coding safe, your code will be safe. 

I would post part of my vote code but i dont want share anything.  so let it aside you're wrong here. Right for the log part, wrong for the safety - style.

  • 0
Posted (edited)
On 12/19/2018 at 4:37 PM, melron said:

No you have to read again my words. The method getAllZones is returning null on a variable that is inside of the constructor. There is no method called init()

probably true..  @melron

 

Untitled1.png

Untitled.png

Edited by Lostre95

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • No complicated KYC, instant setup after purchase!  Boost your connection speed and secure your privacy today!  Official Website: https://novproxy.com?kwd=tt-max
    • I don't know this guy and I don't care about him or the server. What I want to say I already do it. And yes, it does seem like he has some mental problems to make up these stories. 
    • L2JForge Edition Update Revision: V1.0.119  Update: 15 June – 1 July 2026  Fixes & Improvements Fixed PawnShop pagination and inactive Community Board actions. Added thread-safe caching to the PawnShop system. Fixed MMOTopVote vote tracking. Fixed PvP Event participant cleanup. Restored the missing PvP Ranking broadcast. Improved CTF flag handling and zone validation. Added Try Skin / Hat Preview handlers to the Community Board. Improved character skin appearance refreshes without requiring a restart. Improved NPC positioning to reduce train and collision abuse. Fixed Seal of Ruler casting from invalid artifact positions. Added stricter castle artifact, range and height validation. Fixed character restoration stability during Enter World. Reworked Community Board Home, Shop, Bosses and Events sections. Added live Raid/Epic Boss status and respawn information. Added upcoming PvP and GvG event schedules. Integrated character services, settings and statistics into the Community Board. Moved Vote Rewards from a voiced command into the Character Menu in Community Board. Removed the obsolete Achievements / .rewards system.  Removed unused multilingual resources and simplified datapack loading. Improved datapack startup and HTML cache stability. Added automatic build revision and build-date metadata. Reorganized runtime libraries and standardized generated server jars. Refined the Player, Creature, GameClient, Clan and Frintezza systems. Performed extensive source cleanup and reliability improvements. Updated build configuration and repository exclusions.  Work in Progress Development continues with additional gameplay fixes, performance improvements, system cleanup and more upgrades already in progress..
    • Thanks so much for share!!! Do you have system folder please? no l2.exe :(
    • this is how i feel about a 1 post acc clearly a friend of the scammers trying to defend it LOL anyways... i wish this wasnt real. i cant make this up.  
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..