Jump to content
  • 0

l2jacis at l2jfrozen


Question

Posted (edited)

Untitled.png.fceb4d2e9618f474345fbbac83ac01fe.pnghi guys i'm trying to adapt a code written in L2J acis pack.. at L2Jfrozen i passed it without eclipse errors but i get those GS errors..

 

Edited by Lostre95

12 answers to this question

Recommended Posts

  • 0
Posted
19 hours ago, Lostre95 said:

Untitled.png.fceb4d2e9618f474345fbbac83ac01fe.pnghi guys i'm trying to adapt a code written in L2J acis pack.. at L2Jfrozen i passed it without eclipse errors but i get those GS errors..

 

 

The error basically telling you that when the Manager is initialized and the constructor is called which also call a metho d named Init(); this init somehow has a null exception. Check what is wrong with this method.

  • 0
Posted
2 hours ago, Kara` said:

 

The error basically telling you that when the Manager is initialized and the constructor is called which also call a metho d named Init(); this init somehow has a null exception. Check what is wrong with this method.

You didnt see correctly the line . init is inside of <> so it means the error is the constructor by itself . if it was a method would be .... PvPZoneManager.init<PvPZoneManager.java:75>.

 

@Lostre95 

Somewhere in your constructor you have the error and probably while initializing variables..

paste  your constructor to take a look

  • 0
Posted
6 minutes ago, melron said:

You didnt see correctly the line . init is inside of <> so it means the error is the constructor by itself . if it was a method would be .... PvPZoneManager.init<PvPZoneManager.java:75>.

 

@Lostre95 

Somewhere in your constructor you have the error and probably while initializing variables..

paste  your constructor to take a look

 

The getAllZones() return null which is inside Init(); which is called by the Constructor which is called upon getInstance().

Read again what i said. The error happen upon initialization. 

  • 0
Posted
1 minute ago, Kara` said:

 

The getAllZones() return null which is inside Init(); which is called by the Constructor which is called upon getInstance().

Read again what i said. The error happen upon initialization. 

No you have to read again my words. The method getAllZones is returning null on a variable that is inside of the constructor. There is no method called init()

  • 0
Posted
Just now, melron said:

No you have to read again my words. The method getAllZones is returning null on a variable that is inside of the constructor. There is no method called init()

 

No way someone does such a word in the constructor.

  • 0
Posted
public PvPZoneManager()
{
	IntIntHolder test = null;
	System.out.println(test.getValue());
}

will print PvPZoneManager.<init>(PvPZoneManager.java:25)

 

while 

public PvPZoneManager()
{
	init();
}

private void init()
{
	IntIntHolder test = null;
	System.out.println(test.getValue());
}

will print    

PvPZoneManager.init(PvPZoneManager.java:29)
  at PvPZoneManager.<init>(PvPZoneManager.java:23)

  • 0
Posted (edited)
10 minutes ago, melron said:

public PvPZoneManager()
{
	IntIntHolder test = null;
	System.out.println(test.getValue());
}

will print PvPZoneManager.<init>(PvPZoneManager.java:25)

 

while 


public PvPZoneManager()
{
	init();
}

private void init()
{
	IntIntHolder test = null;
	System.out.println(test.getValue());
}

will print    

PvPZoneManager.init(PvPZoneManager.java:29)
  at PvPZoneManager.<init>(PvPZoneManager.java:23)

 

Still i won't believe someone added code in constructor also u might be right i misunderstood of print but still damn.

Edited by Kara`
  • 0
Posted
Just now, Kara` said:

 

Still i won't believe someone added code in constructor also u might be right i misunderstood of print but still damn.

that's another case.. your code style differs than someone else :p

  • 0
Posted
12 minutes ago, melron said:

that's another case.. your code style differs than someone else :p

It's not always about style Mr.Melron. It's about safety. Have some read why you should call stuff from their own method instead of direct though const

  • 0
Posted
Just now, Kara` said:

It's not always about style Mr.Melron. It's about safety. Have some read why you should call stuff from their own method instead of direct though const

Its about style mr Kara. If you coding safe, your code will be safe. 

  • 0
Posted
17 minutes ago, melron said:

Its about style mr Kara. If you coding safe, your code will be safe. 

I would post part of my vote code but i dont want share anything.  so let it aside you're wrong here. Right for the log part, wrong for the safety - style.

  • 0
Posted (edited)
On 12/19/2018 at 4:37 PM, melron said:

No you have to read again my words. The method getAllZones is returning null on a variable that is inside of the constructor. There is no method called init()

probably true..  @melron

 

Untitled1.png

Untitled.png

Edited by Lostre95

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • You might also take https://github.com/vercel-labs/agent-skills into consideration
    • Hay Algun datapack de L1 OFF ? 
    • pone los link para descargarlos por fa   
    • Greetings, everyone. I am sharing a configuration designed for any code editor/console with AI agents. This setup allows for expanded context and highly specific skills depending on your project requirements. It also comes with reusable skills ready for immediate use. Current configuration covers: WEB, L2j server datapacks, and L2j dev (including skills for handling decompiled Java datapacks, etc.). I have left a LINK to the original video on which this specific configuration is based. It also contains brief guides on how to implement new skills. You can simply ask your AI agent to review the guide to get started.   https://github.com/zambo420/Supercharge-your-AI-assistant-for-WEB-and-L2-DATAPACKS-dev.-.git   # 🤖 AI Skills Starter Kit - Forum Quick Start > **Supercharge your AI assistant (Claude, Gemini, Copilot)** ## ⚡ Installation in 2 Minutes   ### 1. Download and copy Copy the `Supercharge-your-AI-assistant-for-WEB-and-L2-DATAPACKS-dev.-/` folder to your project root.   ### 2. Rename and structure ``` your-project/ ├── skills/                      # Rename skills_reutilizables → skills │   ├── skill-creator/ │   ├── react-19/               # Copy the ones you need │   ├── typescript/ │   └── setup.ps1               # Copy from templates/ ├── AGENTS.md                    # Copy from templates/AGENTS.md.template └── src/                         # Your code ```   ### 3. Edit AGENTS.md Customize with your skills:   ```markdown   ## Available Skills | Skill | Description | File | |-------|-------------|------| | `react-19` | React 19 patterns | [SKILL.md](skills/react-19/SKILL.md) |   ## Auto-invoke Skills | Action | Skill | |--------|-------| | Working with React components | `react-19` | ```   ### 4. Sync ```powershell .\skills\setup.ps1 ```   ### 5. Done! Restart your AI assistant and start working.   ---   ## 📦 Included Skills (56 Total) ### Frontend - `react-19` - React 19, hooks, RSC - `typescript` - TypeScript patterns - `tailwind-4` - TailwindCSS v4 - `vite` - Build configuration - `zustand-5` - State management - `nextjs-15` - Next.js 15 - `i18next` - Internationalization - `react-router` - React Router v7 ### Backend - `zod-4` - Validation schemas - `ioredis` - Redis caching - `jwt` - JWT authentication - `django-drf` - Django REST Framework ### Testing & AI - `playwright` - E2E testing - `pytest` - Python testing - `ai-sdk-5` - Vercel AI SDK ### Utilities - `skill-creator` - Create new skills - `java-ant-build` - Apache Ant build system - `jira-epic` - Create Jira epics - `jira-task` - Create Jira tasks ### L2J/Game Server (33 skills) - `gameserver-data` - XMLs, multisells, spawns, NPCs - `gameserver-config` - Server configuration files - `authserver-config` - Login server configuration - `client-files` - Client textures, L2Text, system - `lucera2-core` - L2J core patterns, base classes - `lucera2-handlers` - Admin/user commands, bypass - `lucera2-services` - Community Board, ACP, Buffer - `lucera2-scripts` - Quests, NPCs, bosses, events - `lucera2-network` - Network packets - `lucera2-geodata` - Pathfinding, line of sight - `lucera2-ai` - NPC AI, monster behavior - `lucera2-zones` - Zone scripts, restrictions - `lucera2-achievements` - Achievement system - `lucera2-phantoms` - Fake players (bots) - `lucera2-data` - XML/SQL parsers, holders - `lucera2-authserver` - Login server Java code - `lucera2-olympiad` - Olympiad, heroes, nobles - `lucera2-residences` - Castles, clan halls, siege - `lucera2-skills-effects` - Skill effects, conditions - `lucera2-telegram` - Telegram bot integration - `lucera2-events-pvp` - TvT, GvG, CTF events - `lucera2-seasonal-events` - Holiday events - `lucera2-npc-instances` - Custom NPC types - `lucera2-items-inventory` - Items, inventory - `lucera2-clans-alliances` - Clans, wars - `lucera2-voting-ranking` - Voting rewards - `lucera2-siege-duel` - Siege, duel mechanics - `lucera2-pets-summons` - Pets, servitors - `lucera2-promo-rewards` - Promo codes, daily rewards - `lucera2-item-handlers` - Item handlers - `lucera2-instances-dungeons` - Instance dungeons - `lucera2-minigames` - Lottery, Fishing - `lucera2-autofarm` - AutoFarm bot system - `lucera2-party-matching` - Party finder - `lucera2-cursed-weapons` - Zariche, Akamanah - `lucera2-vip-premium` - VIP/premium accounts - `lucera2-extjar-projects` - Creating .ext.jar projects ---   ## 🎯 The Magic Trick The **Auto-invoke** table is the key:   ```markdown ## Auto-invoke Skills   | Action | Skill | |--------|-------| | Creating React components | `react-19` | | Adding TypeScript types | `typescript` | | Writing E2E tests | `playwright` | ```   **Without this table, AI ignores skills.** With it, they load automatically.   ---   ## 📁 Important Files | File | Purpose | |------|---------| | `AGENTS.md` | Main agent configuration | | `skills/setup.ps1` | Syncs to .claude/.gemini/.github | | `skills/*/SKILL.md` | Each skill definition |   ---   ## 💡 Tips 1. **One place only**: Keep all skills in `skills/` 2. **Auto-invoke**: Without this table, it won't work 3. **setup.ps1**: Run after every change 4. **Restart**: AI needs restart to load changes   ---   ## 🔧 Create Your Own Skill   ```markdown --- name: my-skill description: My skill description ---   ## When to Use - When to use this skill   ## Key Patterns - Important patterns   ## Code Examples \`\`\`typescript // Code example \`\`\` ```   Add to AGENTS.md and run `.\skills\setup.ps1`.   ---   ## 🤝 Compatibility - ✅ Claude Code (Antigravity) - ✅ Gemini CLI - ✅ GitHub Copilot - ✅ Cursor - ✅ Any AI that supports AGENTS.md   ---   ## 📚 More Info See `README.md` on github for complete guide and detailed documentation.    
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock