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branded script for midrates with alt+b


Lokren

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var
 Buff:Tl2Buff;
 item:TL2Item;

 const
 //TEXT for invite
    inviteText = 'beniz45cm';
 
  function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;
    external 'user32.dll';
   function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(2500);  
      StopSound;
          end;   
  end;
function CheckDeath(Obj: TL2Live = nil): boolean;       
begin                                                        
  if (Obj = nil) then Obj:= User;                        
  result:= false;                                         
  if (Obj.Dead) then begin                               
    result:= true;                                                 
    Engine.FaceControl(0, false);                         
    while (User.Dead) and delay(999) do  Engine.GoHome;    
    delay(5555);                                          
  end;
  end;
function HaveAgroMobs(): boolean;
var i: integer;
begin
  result:= false;
  for i:= 0 to NpcList.Count-1 do begin
    if (IsAgr(NpcList(i))) then begin
      result:= true;
      exit;
    end;
  end;
end;

function IsAgr(Mob: TL2Npc): boolean;
begin
  result:= (Mob.AtkOID = User.OID) and (not Mob.Dead);
end;

procedure checkbuff;
  begin

   CheckDeath();
   if not (User.Buffs.ByID(1323, buff)) or (buff.EndTime < 300000) then begin
    print('NEED REBUFF ');
  delay(10000);

   Engine.BypassToServer('_bbshome', True);
delay(500);
Engine.BypassToServer('_bbsgetfav', True);
delay(500);
Engine.BypassToServer('_bbsbuffer', True);
delay(500);
Engine.BypassToServer('_bbsbufferbypass_giveBuffSet figher 0 0', True);
   if  (User.Buffs.ByID(1323, buff)) and (buff.EndTime < 300000) then
   print('REBUFF DONE');
delay(1500);



end;
end;
procedure restock;
begin
CheckDeath();
// IF SS less then 1000
if (inventory.user.byid(1464, item) and (item.count<1000)) then begin   //3951 id of SSC
   print('RESTOCK SS');
   Engine.FaceControl(0, false);
   delay(1000);
    if (HaveAgroMobs) then begin                                                     
        print('Killing aggro mobs');
        Engine.FaceControl(0, true);                                                   
        while (HaveAgroMobs) do delay(10);                                           
        Engine.FaceControl(0, false);                                                  
        while (User.InCombat) do delay(555);                                           
      end;
 
 
 // PORT to town
    Engine.bypasstoserver('_bbshome', true);
    delay(500);
    Engine.BypassToServer('_bbsgetfav', True);
    delay(500);
    Engine.BypassToServer('_bbsgatekeeper', True);
    delay(500);
    Engine.BypassToServer('13', True);
    delay(3500);
 // OPEN GM SHOP
 if user.InRange(-44683, -113079, -224,10000) then begin // XYZ of ORC Village
  engine.bypasstoserver('_bbshome', true);
  delay(500);
  engine.bypasstoserver('_bbsgetfav', true);
  delay(500);

  engine.bypasstoserver('_bbsfile:smallNpcs/gmshop', true);
  delay(500);

  engine.bypasstoserver('110', true);
  delay(500);
  Engine.NPCExchange (1464, 25000); // Buy SSC
  print('RESTOCK BSSS DONE');
  delay(1000);
  Engine.BypassToServer('_bbshome', True);
  delay(500);
  Engine.BypassToServer('_bbsgetfav', True);
  delay(500);
  Engine.BypassToServer('_bbsgatekeeper', True);
  delay(500);
  Engine.BypassToServer('19', True);
  delay(3500);
  end;
  end;
// IF MP pots less then 50
   if (inventory.user.byid(728, item) and (item.count<50)) then begin // 728 id of mp pot
     // while user.incombat do delay(1000);
                  
   print('RESTOCK MP');
   Engine.FaceControl(0, false);
   delay(1000);
    if (HaveAgroMobs) then begin                                                     
        print('Killing aggro mobs');
        Engine.FaceControl(0, true);                                                   
        while (HaveAgroMobs) do delay(10);                                           
        Engine.FaceControl(0, false);                                                  
        while (User.InCombat) do delay(555);                                           
      end;
// PORT to town                
      Engine.BypassToServer('_bbshome', True);
      delay(500);
    Engine.BypassToServer('_bbsgetfav', True);
    delay(500);
     Engine.BypassToServer('_bbsgatekeeper', True);
        delay(500);
     Engine.BypassToServer('13', True);
     delay(3500);
 // OPEN GM SHOP
   if user.InRange(-44683, -113079, -224,10000) then begin   // XYZ of ORC Village
 engine.bypasstoserver('_bbshome', true);
 delay(500);
 engine.bypasstoserver('_bbsgetfav', true);
 delay(500);

 engine.bypasstoserver('_bbsfile:smallNpcs/gmshop', true);
 delay(500);

  engine.bypasstoserver('1c', true);
 delay(500);
  Engine.NPCExchange (728, 500);                 //buy mp pot
  print('RESTOCK MP POTS DONE');
  delay(1000);
  Engine.BypassToServer('_bbshome', True);
  delay(500);
  Engine.BypassToServer('_bbsgetfav', True);
  delay(500);
  Engine.BypassToServer('_bbsgatekeeper', True);
  delay(500);
  Engine.BypassToServer('19', True);
  delay(3500);
  end;
  end;
  end;





begin
        delay(500);
        //load settings | Change name or comment
 Engine.LoadConfig(exepath+'\Settings\'+'branded'+'.xml');
    

 delay(500);
       
 
while true do begin

restock();
checkbuff();
delay(1000);
Engine.FaceControl(0,false);


if User.InRange (81062, 148144, -3456, 20000) then begin // Giran
  restock();
     print('PORT Branded');
     Engine.BypassToServer('_bbshome', True);
     delay(500);
     Engine.BypassToServer('_bbsgetfav', True);
     delay(500);
     Engine.bypasstoserver('_bbsgatekeeper');
     delay(500);
     Engine.BypassToServer('_bbsgatekeeper_main-26.htm', True);
     delay(500);
     Engine.BypassToServer('11', True);
end;
// Start Branded
if  User.InRange(46480, 170227, -4960, 500) then begin
    print('ROOM 0');
    Engine.FaceControl(0,false);
    checkdeath();
    restock();
    checkbuff();
    delay(1000);
    Engine.MoveTo(47352, 170280, -4960);
    Engine.MoveTo(47352, 171336, -4960);
    
    print('ROOM 1');
    end;



while  User.InRange(47112, 171576, -4960, 1150) do begin
    Engine.loadzone('branded1');
    Engine.FaceControl(0,true);
    delay(1000);
    if user.target.dead then begin
    delay(1000);
    if user.target.dead then begin
    delay(1000);
    if user.target.dead then begin
    delay(1000);
    checkdeath();
    restock();
    checkbuff();
    delay(1000);
    Engine.MoveTo(47096, 171704, -4960);
    Engine.MoveTo(47096, 172232, -4960);
    Engine.MoveTo(47096, 172776, -4960);
    Engine.MoveTo(47528, 172808, -4960);
    Engine.MoveTo(47576, 173240, -4960);
    Engine.MoveTo(48296, 173272, -4960);
    
    print('ROOM 2');
    end;
    end;
    end;
end;




while  User.InRange(48488, 173560, -4960, 900) do begin
    Engine.loadzone('branded2');
    Engine.FaceControl(0,true);
    delay(1000);
    if user.target.dead then begin
    delay(1000);
    if user.target.dead then begin
    delay(1000);
    if user.target.dead then begin
    delay(1000); 
    checkdeath();
    restock();
    checkbuff();
    Engine.FaceControl(0,false);
    delay(1000);
    Engine.MoveTo(48456, 173976, -4960);
    Engine.MoveTo(48456, 174616, -4960);
    Engine.MoveTo(49016, 174616, -4960);
    Engine.MoveTo(49496, 174616, -4960);
    
    print('ROOM 3');
    end;
    end;
    end;
end;



while  User.InRange(49752, 174264, -4960, 1100) do begin
    Engine.loadzone('branded3');
    Engine.FaceControl(0,true);
    delay(1000);
    if user.target.dead then begin
    delay(1000);
    if user.target.dead then begin
    delay(1000);
    if user.target.dead then begin
    delay(1000); 
    checkdeath();
    restock();
    checkbuff();
    Engine.FaceControl(0,false);
    delay(1000);
    Engine.MoveTo(49912, 173880, -4960);
    Engine.MoveTo(50648, 173864, -4960);
    Engine.MoveTo(50872, 173752, -4960);
    Engine.MoveTo(50936, 172856, -4960);
    
    
    print('ROOM 4');
    end;
    end;
    end;
end;

 
 
while  User.InRange(51176, 172584, -4960, 900) do begin
    Engine.loadzone('branded4');
    Engine.FaceControl(0,true);
    delay(1000);
    if user.target.dead then begin
    delay(1000);
    if user.target.dead then begin
    delay(1000);
    if user.target.dead then begin
    delay(1000); 
    checkdeath();
    restock();
    checkbuff();
    Engine.FaceControl(0,false);
    delay(1000);
    Engine.MoveTo(50872, 172216, -4960);
    Engine.MoveTo(50872, 171400, -4960);
    Engine.MoveTo(51176, 171272, -4960);
    Engine.MoveTo(51176, 170408, -4960);
    
    print('ROOM 5');
    end;
    end;
    end;
end;

   
while  User.InRange(51192, 170312, -4960, 450) do begin
    Engine.loadzone('branded5');
    Engine.FaceControl(0,true);
    delay(1000);
    if user.target.dead then begin
    delay(1000);
    if user.target.dead then begin
    delay(1000);
    if user.target.dead then begin
    delay(1000); 
    checkdeath();
    restock();
    checkbuff();
    Engine.FaceControl(0,false);
    delay(1000);
    Engine.MoveTo(50888, 170312, -4960);
    Engine.MoveTo(50088, 170280, -4960);
    Engine.MoveTo(49720, 170264, -4960);
    
    
    print('ROOM 6');
    end;
    end;
    end;
    
end;



while  User.InRange(49496, 170296, -4960, 800) do begin
    Engine.loadzone('branded6');
    Engine.FaceControl(0,true);
    delay(1000);
    if user.target.dead then begin
    delay(1000);
    if user.target.dead then begin
    delay(1000);
    if user.target.dead then begin
    delay(1000); 
    checkdeath();
    restock();
    checkbuff();
    Engine.FaceControl(0,false);
    delay(1000);
    Engine.MoveTo(48904, 170296, -4960);
    Engine.MoveTo(48216, 170296, -4960);
    Engine.MoveTo(48184, 170600, -4960);
    Engine.MoveTo(47464, 170632, -4960);
    Engine.MoveTo(47336, 171192, -4960);
    
    print('ROOM 1');
    end;
    end;
    end;
end;
end;
end.

Script for branded catacombs. Put maps and xml files in folder Settings.

Change bypasses for your server.

Tested on http://l2mercury.com/ . On servers with different teleport then l2mercury, may need some changes.

Download: https://www.mediafire.com/file/ihwdyx6wumq9v37/branded.rar

How to check bypasses for my server? - https://www.youtube.com/watch?v=ZQHZm4p_LO8&amp;feature=youtu.be

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