Jump to content

Recommended Posts

Posted
var
 Buff:Tl2Buff;
 item:TL2Item;

 const
 //TEXT for invite
    inviteText = 'beniz45cm';
 
  function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;
    external 'user32.dll';
   function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(2500);  
      StopSound;
          end;   
  end;
function CheckDeath(Obj: TL2Live = nil): boolean;       
begin                                                        
  if (Obj = nil) then Obj:= User;                        
  result:= false;                                         
  if (Obj.Dead) then begin                               
    result:= true;                                                 
    Engine.FaceControl(0, false);                         
    while (User.Dead) and delay(999) do  Engine.GoHome;    
    delay(5555);                                          
  end;
  end;
function HaveAgroMobs(): boolean;
var i: integer;
begin
  result:= false;
  for i:= 0 to NpcList.Count-1 do begin
    if (IsAgr(NpcList(i))) then begin
      result:= true;
      exit;
    end;
  end;
end;

function IsAgr(Mob: TL2Npc): boolean;
begin
  result:= (Mob.AtkOID = User.OID) and (not Mob.Dead);
end;

procedure checkbuff;
  begin

   CheckDeath();
   if not (User.Buffs.ByID(1323, buff)) or (buff.EndTime < 300000) then begin
    print('NEED REBUFF ');
  delay(10000);

   Engine.BypassToServer('_bbshome', True);
delay(500);
Engine.BypassToServer('_bbsgetfav', True);
delay(500);
Engine.BypassToServer('_bbsbuffer', True);
delay(500);
Engine.BypassToServer('_bbsbufferbypass_giveBuffSet figher 0 0', True);
   if  (User.Buffs.ByID(1323, buff)) and (buff.EndTime < 300000) then
   print('REBUFF DONE');
delay(1500);



end;
end;
procedure restock;
begin
CheckDeath();
// IF SS less then 1000
if (inventory.user.byid(1464, item) and (item.count<1000)) then begin   //3951 id of SSC
   print('RESTOCK SS');
   Engine.FaceControl(0, false);
   delay(1000);
    if (HaveAgroMobs) then begin                                                     
        print('Killing aggro mobs');
        Engine.FaceControl(0, true);                                                   
        while (HaveAgroMobs) do delay(10);                                           
        Engine.FaceControl(0, false);                                                  
        while (User.InCombat) do delay(555);                                           
      end;
 
 
 // PORT to town
    Engine.bypasstoserver('_bbshome', true);
    delay(500);
    Engine.BypassToServer('_bbsgetfav', True);
    delay(500);
    Engine.BypassToServer('_bbsgatekeeper', True);
    delay(500);
    Engine.BypassToServer('13', True);
    delay(3500);
 // OPEN GM SHOP
 if user.InRange(-44683, -113079, -224,10000) then begin // XYZ of ORC Village
  engine.bypasstoserver('_bbshome', true);
  delay(500);
  engine.bypasstoserver('_bbsgetfav', true);
  delay(500);

  engine.bypasstoserver('_bbsfile:smallNpcs/gmshop', true);
  delay(500);

  engine.bypasstoserver('110', true);
  delay(500);
  Engine.NPCExchange (1464, 25000); // Buy SSC
  print('RESTOCK BSSS DONE');
  delay(1000);
  Engine.BypassToServer('_bbshome', True);
  delay(500);
  Engine.BypassToServer('_bbsgetfav', True);
  delay(500);
  Engine.BypassToServer('_bbsgatekeeper', True);
  delay(500);
  Engine.BypassToServer('19', True);
  delay(3500);
  end;
  end;
// IF MP pots less then 50
   if (inventory.user.byid(728, item) and (item.count<50)) then begin // 728 id of mp pot
     // while user.incombat do delay(1000);
                  
   print('RESTOCK MP');
   Engine.FaceControl(0, false);
   delay(1000);
    if (HaveAgroMobs) then begin                                                     
        print('Killing aggro mobs');
        Engine.FaceControl(0, true);                                                   
        while (HaveAgroMobs) do delay(10);                                           
        Engine.FaceControl(0, false);                                                  
        while (User.InCombat) do delay(555);                                           
      end;
// PORT to town                
      Engine.BypassToServer('_bbshome', True);
      delay(500);
    Engine.BypassToServer('_bbsgetfav', True);
    delay(500);
     Engine.BypassToServer('_bbsgatekeeper', True);
        delay(500);
     Engine.BypassToServer('13', True);
     delay(3500);
 // OPEN GM SHOP
   if user.InRange(-44683, -113079, -224,10000) then begin   // XYZ of ORC Village
 engine.bypasstoserver('_bbshome', true);
 delay(500);
 engine.bypasstoserver('_bbsgetfav', true);
 delay(500);

 engine.bypasstoserver('_bbsfile:smallNpcs/gmshop', true);
 delay(500);

  engine.bypasstoserver('1c', true);
 delay(500);
  Engine.NPCExchange (728, 500);                 //buy mp pot
  print('RESTOCK MP POTS DONE');
  delay(1000);
  Engine.BypassToServer('_bbshome', True);
  delay(500);
  Engine.BypassToServer('_bbsgetfav', True);
  delay(500);
  Engine.BypassToServer('_bbsgatekeeper', True);
  delay(500);
  Engine.BypassToServer('19', True);
  delay(3500);
  end;
  end;
  end;





begin
        delay(500);
        //load settings | Change name or comment
 Engine.LoadConfig(exepath+'\Settings\'+'branded'+'.xml');
    

 delay(500);
       
 
while true do begin

restock();
checkbuff();
delay(1000);
Engine.FaceControl(0,false);


if User.InRange (81062, 148144, -3456, 20000) then begin // Giran
  restock();
     print('PORT Branded');
     Engine.BypassToServer('_bbshome', True);
     delay(500);
     Engine.BypassToServer('_bbsgetfav', True);
     delay(500);
     Engine.bypasstoserver('_bbsgatekeeper');
     delay(500);
     Engine.BypassToServer('_bbsgatekeeper_main-26.htm', True);
     delay(500);
     Engine.BypassToServer('11', True);
end;
// Start Branded
if  User.InRange(46480, 170227, -4960, 500) then begin
    print('ROOM 0');
    Engine.FaceControl(0,false);
    checkdeath();
    restock();
    checkbuff();
    delay(1000);
    Engine.MoveTo(47352, 170280, -4960);
    Engine.MoveTo(47352, 171336, -4960);
    
    print('ROOM 1');
    end;



while  User.InRange(47112, 171576, -4960, 1150) do begin
    Engine.loadzone('branded1');
    Engine.FaceControl(0,true);
    delay(1000);
    if user.target.dead then begin
    delay(1000);
    if user.target.dead then begin
    delay(1000);
    if user.target.dead then begin
    delay(1000);
    checkdeath();
    restock();
    checkbuff();
    delay(1000);
    Engine.MoveTo(47096, 171704, -4960);
    Engine.MoveTo(47096, 172232, -4960);
    Engine.MoveTo(47096, 172776, -4960);
    Engine.MoveTo(47528, 172808, -4960);
    Engine.MoveTo(47576, 173240, -4960);
    Engine.MoveTo(48296, 173272, -4960);
    
    print('ROOM 2');
    end;
    end;
    end;
end;




while  User.InRange(48488, 173560, -4960, 900) do begin
    Engine.loadzone('branded2');
    Engine.FaceControl(0,true);
    delay(1000);
    if user.target.dead then begin
    delay(1000);
    if user.target.dead then begin
    delay(1000);
    if user.target.dead then begin
    delay(1000); 
    checkdeath();
    restock();
    checkbuff();
    Engine.FaceControl(0,false);
    delay(1000);
    Engine.MoveTo(48456, 173976, -4960);
    Engine.MoveTo(48456, 174616, -4960);
    Engine.MoveTo(49016, 174616, -4960);
    Engine.MoveTo(49496, 174616, -4960);
    
    print('ROOM 3');
    end;
    end;
    end;
end;



while  User.InRange(49752, 174264, -4960, 1100) do begin
    Engine.loadzone('branded3');
    Engine.FaceControl(0,true);
    delay(1000);
    if user.target.dead then begin
    delay(1000);
    if user.target.dead then begin
    delay(1000);
    if user.target.dead then begin
    delay(1000); 
    checkdeath();
    restock();
    checkbuff();
    Engine.FaceControl(0,false);
    delay(1000);
    Engine.MoveTo(49912, 173880, -4960);
    Engine.MoveTo(50648, 173864, -4960);
    Engine.MoveTo(50872, 173752, -4960);
    Engine.MoveTo(50936, 172856, -4960);
    
    
    print('ROOM 4');
    end;
    end;
    end;
end;

 
 
while  User.InRange(51176, 172584, -4960, 900) do begin
    Engine.loadzone('branded4');
    Engine.FaceControl(0,true);
    delay(1000);
    if user.target.dead then begin
    delay(1000);
    if user.target.dead then begin
    delay(1000);
    if user.target.dead then begin
    delay(1000); 
    checkdeath();
    restock();
    checkbuff();
    Engine.FaceControl(0,false);
    delay(1000);
    Engine.MoveTo(50872, 172216, -4960);
    Engine.MoveTo(50872, 171400, -4960);
    Engine.MoveTo(51176, 171272, -4960);
    Engine.MoveTo(51176, 170408, -4960);
    
    print('ROOM 5');
    end;
    end;
    end;
end;

   
while  User.InRange(51192, 170312, -4960, 450) do begin
    Engine.loadzone('branded5');
    Engine.FaceControl(0,true);
    delay(1000);
    if user.target.dead then begin
    delay(1000);
    if user.target.dead then begin
    delay(1000);
    if user.target.dead then begin
    delay(1000); 
    checkdeath();
    restock();
    checkbuff();
    Engine.FaceControl(0,false);
    delay(1000);
    Engine.MoveTo(50888, 170312, -4960);
    Engine.MoveTo(50088, 170280, -4960);
    Engine.MoveTo(49720, 170264, -4960);
    
    
    print('ROOM 6');
    end;
    end;
    end;
    
end;



while  User.InRange(49496, 170296, -4960, 800) do begin
    Engine.loadzone('branded6');
    Engine.FaceControl(0,true);
    delay(1000);
    if user.target.dead then begin
    delay(1000);
    if user.target.dead then begin
    delay(1000);
    if user.target.dead then begin
    delay(1000); 
    checkdeath();
    restock();
    checkbuff();
    Engine.FaceControl(0,false);
    delay(1000);
    Engine.MoveTo(48904, 170296, -4960);
    Engine.MoveTo(48216, 170296, -4960);
    Engine.MoveTo(48184, 170600, -4960);
    Engine.MoveTo(47464, 170632, -4960);
    Engine.MoveTo(47336, 171192, -4960);
    
    print('ROOM 1');
    end;
    end;
    end;
end;
end;
end.

Script for branded catacombs. Put maps and xml files in folder Settings.

Change bypasses for your server.

Tested on http://l2mercury.com/ . On servers with different teleport then l2mercury, may need some changes.

Download: https://www.mediafire.com/file/ihwdyx6wumq9v37/branded.rar

How to check bypasses for my server? - https://www.youtube.com/watch?v=ZQHZm4p_LO8&amp;feature=youtu.be

  • Upvote 2

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock